I think it's time every class gets a new spec (with suggestions)

Idk about anyone else, but the dracthyr class seems very dull to me, as with the other hero classes. I find the original classes in WoW are the most interesting, but could use a little “spice” to make things more fun.

In terms of balance, I don’t think “class balance” is as big of an issue vs ilvl gear difference. If blizz can fix the iLVL issue, think class balance would be simple. Here are some suggestions of mine, if you have some I’d like to see it.

Death Knight - Fire (because Bolvar is a Fire DK)

Demon Hunter - Annihilation - Crossbow only

Druid - No new spec, but a new form would be nice

Hunter - Proto - Turns pets into mechs with special mech abilities

Mage - Void - Shoots black holes, uses gravity

Monk - (insert monk name here) - bows only

Paladin - Celestial - Uses Shield + Polearm - Ulduar themed

Priest - Blood - caster that does physical damage

Rogue - Agent? - Guns only, think a sniper

Shaman - Geomancer - Tank?

Warlock - Necromancy - Change my mind

Warrior - Gladiator - Shield + 2H weps

1 Like

No thanks.

4 Likes

Blizzard can’t balance what already exists, how would adding more help?

7 Likes

Well there’s a couple ways I think they can go about it:

  • Separate specs by PVE/PVP
  • Fix iLVL variety. Classes with similar ilvl are much more balanced than classes with a 20 ilvl difference.

I’m not a fan of the mech for hunters. Could do a dark ranger spec instead, but even then I’m not sure how different it would be to MM other than shadowy arrows.

I think a void spec would be better for warlocks than mages, but necromancy screams warlock imo.

MM is basically a sniper, so not sure how the rogue spec would differ enough from MM.

Would be nice for shammies to get a tank spec finally.

I went with proto because I know some people wanted a “tinker class.”

Dark Ranger is similar to my DH spec using crossbows.

I had trouble coming up with something for rogues, I would like to see what other people come up with.

Void is meant to be a space theme, I felt mages are more associated with space than locks. But then again, the burning legion are technically aliens from space. Right?

I get why you did it with proto, I just don’t like it with hunter. Maybe rogue? I’m not sure.

If DH basically gets Dark Ranger, then the Dark Ranger mog would need to be accessible to DH since it is a mail mog.

Void is even more chaotic than fel, which is why I feel like it wouldn’t fit with mages well. I would love a void themed spec/class though, just not sure what that would look like atm.

Yeah this would be a big clusterf***. Imagine the balancing problems. We can barely handle what we have.

4 Likes

Would be really cool if they could do it right but most are satisfied with more M+, more world quests, more reknown, and that’s exactly what we will get

It definitely won’t be easy. One thing I think all classes have now is too many abilities.

Blizz can add a new spec, remove some abilities and give it to the new spec, so each spec has fewer abilities.

LoL has 140 characters, 560 abilities + 140 passives + the 3 trees, and I find it relatively balanced. Having fewer abilities per spec/class could make it easier while being more fun imo.

I think it’s time that some entire classes be retired… and the talent trees should be abandoned in favor of the simple 3-choice talent rows we have now. They struggle greatly to balance classes now and their efforts to “fix” things turn meme classes that nobody in their right mind would play to compete in one of the “three pillars of content” (i.e., raid, M+, rated PvP), into broken over-powered meta classes that people suddenly start playing a lot (looking at your survival hunter).

Adding a new spec for each existing class is just so much more burden to balance that it will very likely be a complete sh**-show. Replacing simple 3-choice talent rows with talent trees that exponentially grow in choices as you invest points is also likely complicated enough that they will inevitably screw some classes/specs over (prot pally looks like a right mess due to the investment requirement for previously baseline talents being buried 3 or 4 nodes down).

No… adding more may sound good to a non-dev, but the dev team is likely shrinking with WoW’s revenue over the years and they can’t afford to be making things more complicated for themselves (and less playable for us).

I’d be happy with pure dps classes getting a new spec instead of a new class but only heal/tank specs. They can’t balance the dps specs as it is.

Like a healing hunter spec that heals with salves (or a tank one that swaps threat with their pet to split damage), a healing mage spec that works similar to one half of evoker that rewinds time around the wounds. A tank warlock spec where they become the demon like we’ve had in the past. A tank rogue spec, being warden, that uses glaives as a sort of evasion tank.

One thing I can’t wrap my head around is “balancing for pve.”

PVE is so easy, topping dps/healing charts accomplishes nothing. As long as the boss dies, that’s all that matters to me.

Clearly you either don’t do much pve or don’t care about your dps/healing/tanking abilities. When a class is outperformed by everyone, it’s not fun. If you’re trying to push content then you’ll certainly feel it.

If they did that, I would like to see Paladins and Warriors get a sword and board DPS spec.

Kind of wish Blizz would have realized what they had with the new talent trees, could have had things like the 2h and DW talent in the class tree for DKs, and in the spec trees, each side could have had different play styles. Unholy DK is one where, the right side could have been ghoul centric, and left side could have forgo the ghoul and be focused on its diseases.

Blademaster.

lmao.

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The last time I PVE’d regularly was Karazhan, that was when Warlocks, mages, and hunters always topped the DPS charts and killing a boss felt like an accomplishment.

So yes I am a bit bias towards PVP, I’ll admit.

It’s a nice thought but a little unrealistic, plus would need lots of iteration seeing as some of these are redundant.

Even leaving class balance out of the equation, (which is being generous) blizzard has been pretty hit or miss in regards to revamping the specs there are now let alone thinking about adding a bunch of new ones.

They are even struggling with the talent trees, adding more most likely would not end well.

Yeah both Warrior and Paladin specs I suggested use a shield as a dps spec. I’m thinking they wouldn’t be suitable for PVE, but a bruiser for pvp.

Ummm no, as many have pointed out there is already an issue with Balancing. The only thing I’m in favor of would be adding a 4th spec to Hunter so we can get a third Range spec again for the only Ranged Physical DPS in the game since they decided not to revert Survival back to a Range spec.