Debatable tbh.
There should be a “judge” for a very long time GMs do not monitor pvp. High-quality rewards can attract players, but they will also attract boosters. Let’s remember SL when boosters made several thousand games and no one touched them, no one needs this game.
Not really. The numbers didn’t lie, bgs were added because of the sheer popularity of world pvp.
Marketing for the game was the war between the factions, PVP was originally one of the original marketing tools and a focus.
It’s only been recently post-legion that pvp stopped getting real dev attention.
Sub has not expired yet, not planning on logging back into game until Dragonflight Part 3, hoping it will be better. Tempted to try classic though.
Agree! Most of the player base is gone, so in theory most of the people still playing are the super sweats and hardcore folks, and the ones who rely on the game to make a living. In a sense most players still on should be decent good players or BOTs lol.
I think it’s fine to say that it has gone up. There is substantially more to track these days than anytime in the past. More CC. More interrupts. More immunities. More defensives. Tracking stuff like Precog. Pacing is pretty fast overall. Fine for players that have kept up, but can’t imagine it would be fun for any new player.
Not so sure; we have less DRs, we’ve lost a lot of utility abilities, quite a few classes had more cc than they do now.
A lot of defensives are water downed versions of what they originally were.
I think it’s more a matter of timeframe. I’m saying this from the point of which I started back in BC and really started focusing on PvP in Wrath. From there, we have substantially more. Compared to the last couple expansions, probably not much change. For myself, I honestly can’t imagine learning PVP now if I was starting from scratch, even if I was coming from PvE. Maybe it’s not as tough as I think it is, but hard to know.
As far as CC, it’s also how CC is applied, like AOE garrote being a thing. Dragons being able to direct the flight path of their breath which makes their breath stun way more powerful. Some AOE cc’s have had their ranges increased.
Also, more CC opened up to other specs. Enhance getting access to lasso. All warrior specs having access to both Stormbolt and Shockwave. I remember when arms had no stuns and then it was just arms and prot and not fury. Now fury has access to everything. Just look at mage and Ice Wall. One of the most powerful CC’s in BGs. And mages still have access to sheep, ring, dragon’s breath (which used to be only fire) AND an aoe stun. Add in Wall and Blast Wave and it’s a lot. That’s not even counting all the roots and snares.
For defensives, it’s definitely all over the place, but even looking at my hunter, I’m way better off than I was. Some of it for the good for sure. Having two charges of SotF has been great, but relatively recent.
But yea, I could have been more specific.
2x Deterrence, spirit beast healing, pet ccs, frozen ammo, snake trap, and that’s what I can think y’all lost since the last time I played.
2x deter was good for sure, but 2x sotf with turtle is better. Spirit healing was only bm and wasn’t much of a defensive. Frozen ammo, while annoying then, isn’t really special now. Auto applied 50% slows are the norm unfortunately. The Pet CC in MoP was def fun while it lasted (not long) and as far as hunter CC goes, was probably the best we have had, so would agree there. I think the game was better off with 8s CC, so def an argument to be made there as well in terms of duration.
I think that precog exists in the game is a testament to where CC is at now though. That and reducing healer trinkets to 1:30.
Also, I think it’s just the general access to how CC is applied that has made it more potent. Like mages being able to setup their own CC. Breath into Poly/Ring. Dragons breath into sleep. Everyone is more equipped to execute their own CC chain. Makes the game a bit more fun to not be so reliant on others to get CC going, but really opened up the door to more consistent CC.
Hunter has that currently?
The entire expansion, at least, you’re thinking of buffs from stampede.
Giant children crying about kicks?
I can say monk sure has lost quite a lot of their ability to execute their own cc chain.
I am 80% certain there was a special pet outside BM that had healing.
Oh I forgot one, arcane shot purging.
No, but they were nerfed enough that they weren’t even always used.
I’d have to go back and check, but I don’t recall the crane sleep lasting all of MoP.
Maybe, but I think it’s mostly warranted. Not so much the kicks, but everything else. It’s an awful bandaid.
How so? I haven’t played monk much.
I can’t recall one. The spirit healing wasn’t always usable though. You lost MS for a purgeable heal that only healed for 20%.
The “Problem” with WoW arena has and always will be the foundation of the game mode.
You win arena by making the other team not play the game. You win by controlling healers and controlling kill targets, and you do that by removing their ability to play the game.
This is fundamentally an incredibly frustrating experience for people and it just ends up feeling really bad.
When you lose in counter strike you just die. When you lose in Super smash brothers you just lose. You’re not having your ability to play your character actively removed from you.
When you get maimed in to a full clone with kicks available and then your DPS die because you have no trinket, that experience, especially for people not used to playing WoW is so unfun that they aren’t interested in doing it again.
Melee getting kited by frost mages while they spam lose their entire health bar to orb / lance makes the average player think “you know where I get to just hit my target? M+”
A lot of the nuance of positioning, rotating DRs, knowing how to pre position / press defensives to live next goes, etc. is lost on the average player. All they know is they stepped in to the arena and instantly lost the ability ot ever move their character before dying in a global and a half.
There is no “fixing” what the problem with arena is.
It definitely did, because MoP was the last time I liked playing Marks.
I had the pink bird, a crab, a croc, the dirty monkey, and a netherwing normally for when I goofed on the hunter.
a skill shot root ability, fist of fury stun, paralysis had a skill shot component that if you landed it while being behind the target they had an increase duration in the cc, ring of peace use to be a buff that you placed on a friendly target that silenced and disarmed everything in it.
Everything I can think of right now.
You know there were spirit versions of every hunter pet type, right? Those porcupines in mop were just for placeholders so that people could have a spirit pet easily.
Correct me if I’m wrong but I’m pretty sure it only works when a kick is not landed and instead juked.
Mobile Ranges, micro spam cc and the general toxic design of implementing abilities that weakens your opponents instead of strengthen your own character are the main issues of this game!
Basically what Altergodxx wrote 2 posts before:
Additionally to that, CC should matter, but spaming it should reduce the outcome. You should use it smart and not just smash the button when ever you can press it.
Ranges already have the advantage of being able to do damage by range. Why do some of them need to be able to kite melees basically 24/7, if they use their toolkit well?
The toxic design should be turned around to be a fun design instead!
Same same. It was easily the most fun iteration of MM.
Only kicks, but kicks were very much leading off other CC chains, especially if the healer was being targeted. Compound multiple melee on a single target and that can really add up, though I do think the value of kicks has dropped substantially.
I mean several use to just silence a target without needing to land anything
They can help the bracket a lot by:
-Making the bracket seem fairer (banning cheaters, removing boosting services from an allowed activity in the game, and maintaining the inflation better).
-Easing up on the chat moderation a bit. People are frustrated already, and the rules are way too sensitive. Ban the slurs, targeted harassment, and really bad stuff. Leave people alone for defending themselves or silly insults.
-Restructuring the incentives to encourage people to play the whole season.
…and just plain run of the mill improved communication, frankly.
I think this is part of it, but also there’s just SO much more information available than there ever used to be and ever the most “casual” of players have a much higher baseline level of knowledge due to how long the game has been out.
They already do, cheaters just don’t really exist like that anymore