because i hilighted the text that you were quoting from the other guy and it grabbed your name instead i think. and yeah, i run a suite of different addons becuase the default UI is atrocious. the time it took to fill a “bubble” of xp though, that absolutely took a lot longer back then.
It’s called playing the game and not buying boost.
He has? Source?
If they reduce the time to get to the cap, they could do that without a squish too. Therefore the squish, again, accomplishes nothing whatsoever other than slapping a new coat of paint on the leveling process and fixing nothing at all.
Let them complain they are getting what they wanted. Classic was not a walk in the park back then but it was fun and challenging and it should not be a walk in the park now just because first time retail crybabies who never played back then want to turn it into ezpz retail.
The dying part…we have been hearing that for 14 years…when we can no longer login to the game to play we will know it is dead.
Posted this on another thread but think it is relevant to this.
I have played several games over the years where your level was capped and from then on your character increased in power in other ways as new content was introduced.
Content wise from classic to BFA WOW has tons of it. Perhaps what should have happened a long time ago was a level cap and it should have happened at or before Wrath. For example have a level cap of 60 or the current level of 120 and for new content use additional skill(s), gear and/or power levels like AP to give additional power to the character.
I think the reason they want a level squish is because new players to the game see 120 levels before getting to current content as a daunting proposition. Leveling from 1 to 120 is not as daunting as it seems and can be done in just a few weeks playing casually. Experienced players know this but a new player coming in sees their level 5 beating down some mobs as a level 120 runs by or flies overhead and thinks “how the hell am I ever going to be able to play with them or do any end of expansion stuff because it will take forever to get to max level?”
If blizz sticks with the status quo (which they likely are not) then what about future expansions (hopefully there will be more) when the max level reaches 130, 140, 150 and on? New players will see that number and think they will never get to play with the big girls/boys…some will stick around and see that it is not all that hard to get to max level but some will see the number and run.
Could they not do the level squish and keep the +5 or +10 levels every expansion? Of course they could and probably will and if the game continues…who knows maybe another level squish 10 to 15 years from now.
There are a number of ways this could be done and not change any content. Keep all the current quests in place for those who love questing but create a storied path through every zone and/or expansion to bring new players up to the current content faster and this could work with or without a level squish.
I think it is all about getting and keeping new players to the game. A level squish is not going to do that by itself though but that along with new and engaging content, actually improved professions and an overhauled AH just might work.
Short of a talent system revamp - what the game actually needs - the gaps in progression/rewards are not being removed. The perception that the gap is smaller because has the number “5” attached to it instead of “15” does not change the fact that the gap still exists.
I’m not particularly into the idea of a level squish.
My primary reason being that I don’t trust Blizzard to implement it in a satisfactory fashion.
But I don’t think that it is because of the 120 levels that just turns new players away. I think actually, because leveling lately has felt like a chore than an actual experience. Before Patch 7.3.5, you could zerg to the level cap (which was 110 at the time, since it was Legion), before they introduced the level scaling to every zone, and increased the time /played metric to reach the level cap.
But that is the thing. The level scaling killed off the character progression, and therefore, the only sense of progression you’re going to get is at max level. But even before the 7.3.5, they revamped so much with the leveling experience it feels bad. And has been like that since the first stat squish in the WoD pre-patch launch, where you could be naked, and be as strong as anything.
And adding nothing new to make leveling feel fun as well.
The devs seem to think they know what they’re doing, but honestly, I don’t think they really do. Instead of listening to the community about the game, they just ignore everything and continue on with more bad ideas which doesn’t change a thing or make the game feel awful.
If they have to do a level squish I would like them to rethink the whole leveling process. I have been playing a bit of GW2 and I like their leveling system. Once you hit 80 you stop getting levels but you still gain xp that you can use to unlock different things. They gave us this fancy class order halls just to let them die. Why not allow them to be places where players can spend their xp points to upgrade spells, ability, or whatever else. Even if the looks are cosmetic options only.
You do realize they have stated that it will take the same amount of time to level a toon from level 1 - XX as it does now from level 1 - 120?
Oh, I love the Mastery System in Gw2, and you earn it also from doing old content or low level stuff, which makes all content within Gw2 worth doing.
“Leveling sucks”
“Level squish won’t fix anything”
blizzard listens and does nothing
“Blizz!!! Leveing still sucks, why won’t you fix it?”
If it takes the same XP to reach 60 after the squish as it does to reach 120, you’ve lost nothing. Only difference will be you gain something every level, instead of every 15 or 20, and have a lot more choices about where to quest than we do now.
I think a level squish is a good thing if it comes with a leveling overhaul and a World Revamp, but if it’s just picking a knife and cutting half of the levels off? Hell NO!
The number of levels is not the problem. The problem is the lack of progression, pace, and content while leveling. Blizzard brought really good systems to the game in the last decade:
Rare hunting, Treasures, Scenarios, Bônus Quests, Proving Grounds. But NONE of this is available for leveling until the last couple expansions zones.
Instead of giving spells for free, they could have used a Proving Ground or Class Hall to teach the player how the new spell works, then after one or two simple tasks the player learn the new spell.
Talent trees also make the leveling feels a little bit better, because every level the player receives a new point to spend, making it more rewarding.
Leveling must be fun and meaningful, not just a chore, the problem isn’t the number os levels, the problem is the current leveling design. Cutting by half the amount of levels alone won’t fix anything!
/stares at the pvp talents.
Retail WoW has been streamlined to the point where levels no longer have any meaning. I hope they do “squish” it and just get rid of it entirely.
Just one more nail in the RPG, so to speak.
Can’t wait for Blizzcon when they announce expanding the companion app to include professions, paid-to-complete dailies, and veteran rewards for 6 month recurring subscriptions.
That makes sense and I agree that what you said is most likely the majority of it but leveling has never felt like a chore to me. Still, they should have came up with a level cap a long time ago or should just cap it now at 120.
Yeah, that’ll be fun. Let’s just repeat the exact same mistakes that made wow levelling “broken” in the first place. Let’s make it so it takes an hour to level through an expansion, that’ll be fun engaging gameplay.
“Perception”? 5 is literally smaller than 15. You either need to put the bowl down, or take first grade math there, bucko.
But it gets worse. By your logic, even if they made it every level, the gap would still exist because you’d have to wait to ding next level! OH NOES! MUH GAPS!
Making the gaps THREE TIMES smaller would create a better experience. But the gaps won’t just shrink, they’ll disappear. Where do the gaps happen? Always above 60. That’s because you already get most of your non-talent spells and abilities by level 60. If you squish talent trees so that there are 6 talents given once every 10 levels instead of 4 given once every 15, that makes 1-60 pretty packed with ability aquisition. Chop off 60-120 and those gaps aren’t just shrunk, they’re completely eliminated.
As a hunter, the only spells you currently get after 60 are:
-Call Pet 5
-Aspect of the Turtle
-Mastery passive
-Exotic Beasts (BM only)
Other than talents, that’s ALL you get from 60-120. That’s why the gaps exist. Removing 60-120 solves that.
They have not. They have said the opposite.
The level squish won’t change that. You’re pinning way too much on a band-aid fix.
Surely you’re trolling at this point.