I still say no to a level squish in 9.0

Actually, if you look it up on Wowhead, every spec gets really consistent spells up to level 58. After that, you get two or three by level 75ish, and then nothing. Even the abilities you get then are typically passives, specifically Mastery turning on, which is a thing that should just work from level 1.

Nearly every spell is ALREADY pre-level 60. If levelling stopped there, the whole thing would already be FAR more consistent ability-wise.

It. Already. Is. Ability progression ends at 60. And have you played pre-Legion expansion content recently? Have you played Classic!? What you get now at level 10 is more than you got back then by level 40. Just selecting a spec at 10 instantly gives you more abilities that level 20’s had for most of the game.

The entire game has already been reworked to scale to any level. ilvls, mob health, mob damage, everything. Professions are modular and you can completely ignore old expansion content. They have implemented everything they need during and working up to 7.3.5 and have already ironed out all the bugs. All they have to do is flip the switch.

And all that switch has to do is remove expansions from the levelling progression. Or put them all into a single 10-level bracket. They don’t even need to touch Vanilla zones. 1-60 in Vanilla, 60-70 in any single expansion because they’re all in the same bracket, and 70-80 is current content. Or make 50-60 the expansion bracket and have Un’goro/Silithus and BRM considered the “Classic Expansion 1.0”, with current content from 60-70.

The ONLY thing that would need to change is where the talent tiers are (assuming they don’t go back to old-school trees. The devs that did the MoP revamp aren’t the current dev team, and the current team uses old-school trees all the time, such as on Artifact Weapons. Instead of every 15 levels, you get a talent every 5 or 10. Suddenly, 1-60 is pretty packed with new abilities and talents.

Most anti-squish posts boil down to backwards logic. People think “a level squish will work like X. X won’t fix levelling problems. Therefore, the level squish won’t work.” You need to approach it the other way. “Making a good levelling system for WoW looks like Y. How could a level squish help achieve Y? Yeah, that’s got a lot of promise.”

They didn’t decide on a squish, design it in the least imaginative way possible (aka, “run a divide by 2 script”) and then go “gee, I hope this solves levelling!” They were working on a DIFFERENT problem, which given recent history was pretty obviously how bad levelling was during WoD and Legion, came up with an extensive solution, and realised it would need a level squish to work. 7.3.5 was them doing all the legwork and testing the systems they’d need. Professions made non-linear by expansion. Seeing how players like being able to skip expansions by having parallel blocks. Reworking the level system of the whole game so they can change numbers at will.

This is why I’m excited for 9.0 and excited for the squish. I don’t know how good the end-game content will be, but I really think the levelling side of WoW will be vastly improved.

“Changing the numbers doesn’t change anything, but at the same time, changing the numbers means so much that I’ll be super upset and quit!”

The delightful self-unaware logic of people against the squish.

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Since the level cap is itself an arbitrary number, to don’t really care about changing it.

Make it bigger, smaller, or leave it as it is; it’s all the same to me.

The idea is ok in theory, but personally it will mess me up. I moved some characters to another account and they lost all mogs. I would rather breeze through old raids for mogs rather than spend hours there. This is another reason that I shouldn’t have deleted void storage gear for gold. Sad.

I like playing two accounts at once in world content.

I’m sure they’ll still let us breeze through them with Legacy buff/scale.

Having half your levels offer no abilities/progression/rewards is bad game design.

After level 70 you just stop getting new abilities for most classes.

The Squish stops this so you’ll theoretically get something every level.

They could just reduce the amount of experience required to lvl if doing a squish, so making alts is easier, really most people hang around for the end game after lvling first two weeks.

I am in favor.

It confuses me why people say you are “getting weaker”. Everything is getting squished, if you kill things at the same speed, have the same survivability, etc. you are not weaker.

well, welcome to the minority opinion pool.

Level squish is needed, the fact that you gain nothing from 100 to 120 is PLAIN STUPID

And sometimes it takes a lot of levels to even get an ability (without counting passives)