I Repeat, Please Change Balance's Core Eclipse System

Sure, if we ignore the balance aspect of Balance Druids, absolutely.

Day leads to night
Night leads to day

This is the basis for their system as it makes the most sense

Balance means keeping a balance in nature like killing night sabers when their population gets too large in order to ensure other animals and plants also thrive.

It doesn’t mean “balancing the day and night” how would you even do that?

1 Like

I mean if we’re hard-leaning into the thematic to justify the mechanic, then take us back to WoD eclipse.

What makes more sense - one druid controlling the cycle of day & night, or the druid changing their spellcasting to align with the perpetual cycle that continues regardless of what they do?

When blizz decided the people upset that they couldn’t control what eclipse they were in were right and moved on from WoD eclipse, they moved away from the thematic in favor of what they saw as superior gameplay.

If we want to be super picky it shouldn’t even be an eclipse - it should be a zenith.

Point is - don’t take the thematic too literally or the whole thing starts to fall apart. Thematics are good in terms of designing gameplay, but they don’t dictate it.

3 Likes

Uhh it happens naturally…unless you think there’s a crew out there in charge of raising and setting the sun? Given the solstices, it roughly averages out to be the same amount of day time as night time throughout a years span.

That’s how.

I’d be fine with this, as it doesn’t bother me how it is now as I understand their theme/reasons behind using the mechanic that they do. It’s all the AverageJoes out there who can’t wrap their head around it and unable to come to terms with castings the “opposite spell” for their given situation.

I’m not taking it too seriously at all. Just trying to explain to people why it’s been a back and forth and not one into the same for the past 16 years. They’re unable to grasp the concept of the eclipse system or “Balance” Druids as a whole, so trying to shed a little light on the situation. Because you have people that respond with things like:

Which is only one side. Because once the population of Nightsabers dips too low, you reintroduce them back in to balance out the ecosystem. It’s a back and forth and balance of “anything”.

You why do my moon spells get more power when there’s no moon light and my sun theme spells more powerful when there’s no sunlight? Also how can both eclipse at the same time?

Because its the parts being affected.
When the sun is being affected, boost to sun
Wheh the moon is being affected, boost to moon

Physics.

Selenehelion

I still miss the Empowerment system we had with battle for Azeroth. I know the eclipse system played every iteration they’ve come up with and still I prefer the empowerment system more.

It was great. Fairly simple but the gameplay of not wasting empowerments was satisfying to me. They have never managed to create a fun eclipse system imo.

Empowerments were bad and I will die on that hill. Siphoning power away from your spender back to the builder is simply bad design.

Still doesn’t make sense.

That’s only a lunar eclipse. Solar eclipse; moon between earth and sun, lunar eclipse; earth between moon and sun.

But let’s be honest, the themes for balance druid as a whole are a jumbled together mess, so the nature caster doesn’t step on the toes of the elemental caster. Why is the nature caster so tied with the sun and moon? You know in stead of poisons, thorns, weather, etc. Why isn’t there a spell that let’s us summon fae spirits in the shape of animals to attack our target (like Power of Goldrinn but bigger)? And why does Starfire, do Arcane damage, but Starsurge and Starfall Astral? Gameplaywise, it’s understandable, but thematically? Nah.

Makes perfect sense. You just refuse to admit to it because you dont want to agree to anything.

Themetically makes sense too as its meant to deal with both eclipses which ties into our cooldown.

Youre trying to turn checkers into 4D chess

No, it doesn’t make sense that blocking out the sun would enhance sun effects, and blocking the moon enhances moon effects. I get the link, but it will never make sense to me. And 2 out of 3 star spells dealing star damage but the 3rd star spell not dealing star damage also doesn’t and never will make any thematic sense. Don’t you think it’s weird that when trying to defend the theme you refer to the gameplay part? The part I already said it does make sense for?

And no I just look at this system more critically then you do. I am sorry you lack the imagination to see the possibility for something better.

No. Because these to hand in hand, which is the entire point.

Doesnt have anything to do with imagination (which is ironic as youre taking things too literally with the theme). Youre just over-thinking things. Such as:

MoonFIRE deals arcane damage too.
SunFIRE will tie into this as well.
And now StarFIRE.

What do all 3 have in common aside from naming portion? Their VFXs are firing from the STARS above, down onto their enemies heads. See the leaps and bounds i took to get there?

Star surge still hit hard in BFA so I’m not sure what you mean by this. Eclipse also gives power to your builders so…

It was nice being able to do full damage with Starsurge without needing to ramp into an eclipse.

God I am begging you guys to stop arguing semantics this is embarrassing.

Boomkin moment

Empowerments aren’t a BfA creation, they were from Legion. And Starsurge decidedly did not hit very hard in legion - that’s why both starsurge itself and boomie mastery was getting buffed throughout the exapc, and into early BfA. Sure, it hits hard by the end of BfA, but so does everything you spend 2 years buffing.

In terms of class design - empowerments literally only existed to prevent you from being a 2-button spec. Wrath build starsurge dump in ST, Starfire (and the rename to lunar strike!) build starfall dump in aoe. Brutally boring design, and all empowerments did was cause you to throw in a couple starfires in single target - it’s the same problem that’s being ascribed to eclipse by the OP of this thread, just with even less rotational complexity. At least the starfires you do to trigger eclipse are also activating your mastery & all the other eclipse-tied effects.

The thread is asking for a complete overhaul of balance’s core mechanics when alpha is already launched. If they had any intention of that level of systemic overhaul it would be included in the first alpha build - whole thread is a bit of a meme tbh. Let them squabble over interpretations of subjective thematics.

You’re leaving out quite a few abilities but okay. Eclipse only exists for the same reason you just stated so again I’m not understanding what you mean.

This.

Definitely this.

Habibi, you’re definitely the most contentious on this thread although it makes for good discussion (most of the time). :wink:

Unfortunately, you may be right. I just had hoped. :frowning:

I mean crazier things have happened because of forum posts.

Not at all

Eclipse buffs an entire school of magic
Ties into Mastery
And because of the nature of our spenders, buffs our Spenders.

Empowerments did none of that. Just the “buffs other builder ability”. Only thing they had in common

Absolutely. Tends to happen when people want to use their feelings as talking points against objective material.

Now things based on themes was entirely subjective and will always be a back and forth

When you boil it down, they both are designed to incentivize you to use wrath and starfire. Eclipse is just a lot more restrictive than empowerments. I prefer my whole schools of magic and my hard hitting spenders to function at full force without the need to ramp into an eclipse.