agree buff survival
You can equip melee weapons and use melee weapons. Seems foundational to me. Otherwise it wouldn’t work.
Yes actually I do.
To you lol
MM has .1% more players than SV so clearly this isn’t even accurate.
Restoration uses shapeshifting?
This reminds me, SV even uses ranged weapons in its rotation so your whole point is wrong.
The only “baseline” things are Steady Shot, Arcane Shot, Wing Clip (lol), and tame beast, no? Sounds like no animal poison or exotic munitions are baseline either. so RSV wouldnt fit at all. or sharpshooting MM.
95% of Hunters dont play MM either. I guess ranged weapons aren’t what the playerbase wants.
MM has .1% more players.
Sucks for you then I guess? I want MM to get attention too.
According to you, people will play MM even when it’s not competitive because that’s what the class is meant to be.
Not to mention, MM IS competitive right now and deals great damage. So you’re wrong on both counts.
MM has barely more players than SV.
Tangent, but
It absolutely does, yes. Not that often if there’s no utility value to be had from it, but certainly often enough.
It absolutely does, yes. Not that often if there’s no utility value to be had from it, but certainly often enough.
And current survival does use ranged weaponry sparingly (Kill Shot, etc) so his point is moot…no?
Ahh, sorry. Had to scroll up for more of the context.
You can equip melee weapons and use melee weapons. Seems foundational to me. Otherwise it wouldn’t work.
Is dual-wielding founational?
Yes actually I do.
If that’s the case you haven’t ever understood my positions at all.
Uh, what? Firstly, traps are baseline on live. Furthermore they can actually be used in combat. Kiting matters on live too. As for stings: there’s an argument for Viper Sting to be brought back but honestly with the current implementation of the stings (which is BETTER than Vanilla non-scaling nonsense) they are fine as PvP-exclusive skills. You didn’t use stings in PvE in Vanilla most of the time either. Complexity? I mean, you had a lot of abilities but most of them were situational or red…
Have a read of that if you’re under the impression I’m just unconditionally preferring what’s older.
To you lol
To a lot of people. SV used to be one of the most widely played specs in the game. Modern SV fans can’t even comprehend that being a reality so they make up ridiculous lies to pretend it’s always been a niche spec.
MM has .1% more players than SV so clearly this isn’t even accurate.
10.0: [image] 9.2: [image] 9.1.5: [image] 9.0.5: [image] MM is perfectly capable of seeing good representation. Usually not as much as BM, but usually not totally abandoned. SV, meanwhile, needs to be absurd lengths ahead of anything for people to switch.
MM has proven to be capable of being widely played.
Restoration uses shapeshifting?
Yes, it does. Just because it isn’t permanently in shapeshift form doesn’t mean shapeshifting is irrelevant to the spec.
And current survival does use ranged weaponry sparingly (Kill Shot, etc) so his point is moot…no?
So the cosmetic design decision of not always being in shapeshift form is the equivalent of not being able to be a ranged attacker with a ranged weapon?
This reminds me, SV even uses ranged weapons in its rotation so your whole point is wrong.
Yeah they should make ranged weapons the primary mode of dealing damage.
The only “baseline” things are Steady Shot, Arcane Shot, Wing Clip (lol), and tame beast, no? Sounds like no animal poison or exotic munitions are baseline either. so RSV wouldnt fit at all. or sharpshooting MM.
Poisons and special munitions are a natural extension of the ranged weapon fantasy.
95% of Hunters dont play MM either. I guess ranged weapons aren’t what the playerbase wants.
MM has .1% more players.
10.0: [image] 9.2: [image] 9.1.5: [image] 9.0.5: [image] MM is perfectly capable of seeing good representation. Usually not as much as BM, but usually not totally abandoned. SV, meanwhile, needs to be absurd lengths ahead of anything for people to switch.
MM has proven to be capable of being widely played.
Sucks for you then I guess? I want MM to get attention too.
Actually, I don’t think you do. I think you enjoy the deflection.
According to you, people will play MM even when it’s not competitive because that’s what the class is meant to be.
No, I don’t think that about MM, If it’s not competitive people will play BM instead. It used to be people will play BM or SV, but people largely avoid SV even when it is competitive.
Not to mention, MM IS competitive right now and deals great damage. So you’re wrong on both counts.
There are still far too many downsides to picking MM over BM.
MM has barely more players than SV.
10.0: [image] 9.2: [image] 9.1.5: [image] 9.0.5: [image] MM is perfectly capable of seeing good representation. Usually not as much as BM, but usually not totally abandoned. SV, meanwhile, needs to be absurd lengths ahead of anything for people to switch.
MM has proven to be capable of being widely played.
MM has barely more players than SV.
The ‘barely more’ number of MM Hunters playing is a small percentage of how many MM Hunters there actually are. Quite a few are like me, waiting for a change in the weather, hoping the wind will reverse itself, and blow back the other way.
No you see there are also thousands of would-be SV hunters just waiting on the sidelines until they introduce dual-wielding SV
what would bepples be without his one-man crusade against melee hunters
a Ranged Survival Hunter.
every morning, i always get a tad excited when i see survival-related topics at the top of the modern day hunter forums (aka not the forums from 20 years ago)… and then a split-second i realize it’s just bettles ://///
on the upside, dude has given more exposure to msurvival than blizzard ever could, lol.
Right, which isn’t the case, and hasn’t been in the case in nearly a decade at this point. I don’t think it’s going to change.
To be fair, it was ranged for around that long before it became melee so it’s always possible
The only thing you pay attention to is glowing buttons. Which is exactly like BM. So I really doubt they’d have two identical gameplay loops
I don’t agree here, you can have different styles of proc based gameplay but this would get us into some nitty gritty on preferences
Great, so you have two specs on Hunter to look into, 3 specs on Warlock and 3 specs on Mage, one spec on druid, and one spec on priest, and two specs on Evoker, and one on Shaman. There aren’t a shortage of ranged
And you have 2 specs on warrior, 1 on monk, 1 on DH, 1 on Paladin, 3 on rogue, 1 on shaman, 1 on druid and 2 on DK, and of course msv so there isn’t exactly a shortage of melee options either, you actually still have more melee specs than ranged ones. Plus, up until this expansion, we were actually -1 on ranged dps specs.
Then play Marksmanship? BM? Balance Druid? Fire, Frost, Arcane Mage? Evoker? Why try to make a fun melee class Ranged?
Why did they make a fun ranged spec melee? They could always play dk, feral druid, ret paladin, any rogue spec, 2 warrior specs, 1 monk spec, 1 dh spec, 1 paladin spec, or 1 shaman spec, in fact we still have more melee specs than ranged ones even after evoker was added.
The only thing I’ll concede on is that I think SV could use optional ranged abilities that aren’t part of your rotation nor required for DPS.
I think it should be the opposite, as it was in the past.
Wow. Have not been in the Hunter forums, come and take a look, and the same arguments and the usual suspects are here ranting about SV Hunter. Heck, the original WOW manual, which shipped with the original game made an appearance!
Man oh, Man. We’re coming up on 9 years! 9!!! Yet the same old argument keeps being spewed out. By the same people! Talk about dedication to a cause. Welp back to enjoying playing the game as SV.
Agreed. It’s the same ol’ dog and pony show. The same fraction of players have two RDPS specs, one of which is considered “overpowered” with a “good talent tree”, the other being MM, a spec with a bit of jank and more of the sniper fantasy, and they still want to pull the rug out under a melee spec because “IT USED RANGED AT ONE POINT”
Yeah, and all specs used melee. Grow up.
Is dual-wielding founational?
Is melee not usable before level 10?
To a lot of people.
If being ranged was “better for the class” then MM would have more players.
MM has proven to be capable of being widely played.
It doesn’t matter, it has low player count now and according to you, that’s indicative of what the player base wants.
ranged attacker with a ranged weapon?
But modern SV does use ranged attacks with a ranged weapons. I don’t think you’ve played the spec.
Yes, it does. Just because it isn’t permanently in shapeshift form doesn’t mean shapeshifting is irrelevant to the spec.
Cool, when does it shift into Bear form rotationally?
Yeah they should make ranged weapons the primary mode of dealing damage.
They should do that with Arms too. It’d be better for the spec.
Poisons and special munitions are a natural extension of the ranged weapon fantasy.
According to whom? I didn’t know you could only poison a ranged weapon.
MM has proven to be capable of being widely played.
MM has no players now, therefore the hunter player base doesn’t like Ranged weapon fantasies. Just your logic.
Actually, I don’t think you do. I think you enjoy the deflection
Well this is just you wanting to be a bitter narcissist again lol. I talk about things I want for MM all the time in spaces you aren’t even around in, but that’s just your ego talking.
It used to be people will play BM or SV, but people largely avoid SV even when it is competitive.
Do you think that speaks of rSV or do you think that means people just want to play super easy, super safe specs, with full mobility?
There are still far too many downsides to picking MM over BM.
Name them lol. Remember, according to you full mobility is hardly a perk anymore. MM does comparable damage.
MM has proven to be capable of being widely played.
MM doesn’t have players right now, so according to you that means nobody cares about ranged weapons.
To be fair, it was ranged for around that long before it became melee so it’s always possible
Well no, they said no current specs are changing from their roles in the future. There’s as much chance survival goes ranged as marksmanship goes tank lol
I don’t agree here, you can have different styles of proc based gameplay but this would get us into some nitty gritty on preferences
Go on and explain how a proc on an auto attack crit (effectively a dot effect) is different than a proc on a target. How does that feel different to the average player?
situation A: my auto shot goes off every 2.5 seconds. when it crits, there’s an X chance something happens
situation B: my dot does damage every 2.5 seconds. there’s an X chance something happens.
Plus, up until this expansion, we were actually -1 on ranged dps specs.
How is this relevant at all? Right now, there are an equal number of range and melee. What’s with rSV people forever living in the past?
Not to mention, if “equality” is your concern with spec parity, then you should never be wanting SV to be moved to ranged as we’d be -1 m and +1 range.
in fact we still have more melee specs than ranged ones even after evoker was added.
why are you lying? there are 13 range and 13 melee
Either way, most of the community you mention, they simply want the devs to correct the mistake that was the removal of the spec and playstyle we enjoyed so much, as much as you seem to enjoy current SV.
This is just an assumption. You do not speak for the “community”. Normal survival (melee since legion) is a fresh idea and works much better than the redundant third range spec of yore.
why are you lying? there are 13 range and 13 melee
We only have 12 ranged, 3 mage, 3 lock, 2 hunter, 1 shaman, 1 druid, 1 evoker and 1 priest spec. Are you counting Augmentation Evoker?
Well no, they said no current specs are changing from their roles in the future
They have said a lot of things and done the opposite many, many times.
Go on and explain how a proc on an auto attack crit (effectively a dot effect) is different than a proc on a target.
There were more ways to get procs than just dots with rdps
they still want to pull the rug out under a melee spec
I’ve said many times that I feel an ideal solution is a 4th spec / choice node that way everyone wins
Get 'em Nondriel. Sic 'em. Muck 'em up. Hit 'em with it. Break it down. Then proc a Kill Command reset and hit 'em again.
Are you counting Augmentation Evoker?
Yes, because it’s a ranged dps? lol?
They have said a lot of things and done the opposite many, many times.
Well then I am looking forward to tank BM and healer marksmanship.
There were more ways to get procs than just dots with rdps
You’re right, rSV can also get procs by using traps. I’m sure the player base won’t get immediately sick of that.