Out of all the defensives in the game, this is the one that aggravates me the most. You decide to burst into a mage, they pop it right away and take some dmg, blink away and then end it and not only be back to full health, but if you are a melee you now have to chase them down again.
It’s like, when they use it, do you go after them? Or do you just ignore them knowing that whatever you do to them will be wasted? Also as stated, if do go for them then they’ll just teleport back to where they were when they used it. But if you don’t go for them, then they can just blast you the entire time.
Yes… I know it can be purged, but of course not everyone can purge. With this skill only being a 1 min cd, it should get the fade treatment and have it last two seconds and make it non purgable. 2 seconds can negate a lot of burst and it would also allow them get away with a blink and make you go after them and then get back to the original position. 10 seconds is just way too long for a 1 min cd.
If this was their only defensive, then it’d be okay the way it is. But when you add in ice block and cheat death with fire or double ice block with frost or ice block with extra blinks, it’s just way too much as it is.
yeah it’s been broken ever since they added it back and it’s one of the big reasons why mage is extremely livelord. 10 seconds is way too generous of a time period to be able to call it back along with changing your position, causing this one ability when used correctly to negate an entire teams go.
For those that don’t know how to deal with it? Yep. You want an example of someone that doesn’t play the game? Yourself, I guess. Acting like alter time is broken when it’s not, just because you have a tendency to play that which doesn’t have offensive dispels.
it’s pretty broken in the sense that if you’re fighting comps that have a consistent purge it’s unreliable and borderline useless. and if you’re playing against a comp that lacks a consistent purge, alter time creates a situation where the mage is near immortal lol
that isn’t fair for anyone involved and is why hardcounters have been slowly pruned from the game
it’s too lopsided of an ability, by shortening the duration and making it unpurgable, alter time would still take effort and actual coordination without straight up making mage the kill target or a non target
u try wasting 5 globals as a priest or shaman to get it off from all the other trash buffs the mage has while avoiding sheeps and keeping ur team alive