the rdruid was undergeared and struggling to heal the group
the vdh got globaled 3 times during the first seconds of add pulls
we missed killing the affix 4 times
i pulled agro twice during the middle of the boss
we had 17 total deaths
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and we still timed it lmfaooooooooooooo
wth is goin on
3 Likes
Well its a 10, it is not really supposed to be hard at this point and it will only get easier with the waist.
Priory has a pretty good timer anyway and so much aoe pull potential.
By the end of the season only those wont have KSH and KSL who did not even try.
I expected not to make the timer but when we killed the second boss with 9 minutes left i said holy crap we might be doing this still lol
i was amazed the group stayed
9 min after the 2nd is not that bad in Priory.
You have a ton of packs you can burst through if you want and can, which can make up for the deaths at least.
A ToP would have been different, since you cant really go faster there, especially with pugs.
3 Likes
People want their vaults and sometimes even bad progress is good enough for people to finish a dungeon.
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As a healer shaman dps are pure hell to heal. They are squishie and don’t use defensives enough plus they pull agro from tanks like no tomorrow. So as a shaman dps you are lucky to be in the group.
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lol it’s all part of the process! I had recently reached a point where I was like “ok, I need to learn how to play defensively now” as I started to feel more and more likely to die in dungeons. Especially as arcane, we are smushy mages.
What I’ve learned is that there is basically a weakaura for everything.
Yes that weakaura helped me a lot too. There is just a lot to track at times so its nice to use audio ques as well to free up some of that mental bandwidth in m+. I am use to playing leather classes so I dont feel particularly squishy as a sham dps but that is a question for the healers probably. 
Hey I only apply to the ones without a Bloodlust hah!
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17 deaths is kind of fine in a 10, think about it this way you can time a 14 with about 5-10 deaths depending on the key, and a 14 has like 46.2% more hp to dps down in the same timer
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Fine!!! What. That is not fine. I felt like we failed as a group but not really because we timed it barely, and I mean by the skin of my totems.
Also, there has been 13s I have not timed on my main 680 with 5 or 6 deaths so idk about that part…
I think you can fit a lot of deaths in a 10. In a 12 I did recently on my hunter
https://www.warcraftlogs.com/reports/CqYZvT1yRKpgAn94?fight=2&type=damage-done
It took less than 19 minutes out of the 29 given minutes, because of the crazy high ilvl everyone has now. In a 12+ the deaths are 15s plus a little more because 1/5 is running back or getting brezzed, but in a 10 the deaths are still only 5s each right?
It also depends on where those deaths are. If the deaths are 4 wipes on a boss after 3 minutes of trying each, with a long run back, it probably won’t be timed. But if they are random 2shots on trash packs where the dps can just run back about 10s, I think you can time it with 20 or maybe even 30 deaths if the group dps is good enough/pulls are big enough
At 12s you get the effects of Challenger’s Peril back, increasing the time penalty for deaths
1 Like
And no affix buff anymore! 
I’m not touching that thing until they put stamina on it.
Well dps-wise it will be a must, especially in 694.
You may be able to compensate the stamina with a 684 ring instead of the 658 one. Idk if it is better, I have not yet had to think about that, but it should be.
I take off my 684 belt and lose about 750k hp. No likey!
I don’t remember the exact correlation, but I feel like a 10 this season is like a 7/8 from last season after the scaling changes.