I quite enjoy Holy Paladin as a melee healer, and I hope that is something they keep going forward

I’m not a main of Holy Paladin, but I play it as an alt and I love the melee style healing of it, is there any knowledge from anyone that they are changing this?

I would love if Holy Paladin had options to use a 2H and heal as well and just a shield, Change Shield of the Righteous to Righteous Fury (or something like that) where you can use either a shield or a 2H to swing with the same effect.

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Having your healing resources tied to a combo point system that you must manage in melee is trash. Legion was fine as you added dmg in downtime but this version is an abomination of hpal imo.

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possibly, I never seem to run out of holy power though, literally everything you do gives you a point or two.

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People just like to complain.
I enjoy Holy.
Obviously, I’d like to see a few small changes, but I like holy power.

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Welcome to the Holy Paladin community where you will find people passionately debating melee vs casting, holy power vs no holy power and healers heal, they don’t do damage. Everyone else is wrong, just hasn’t been playing Pally for long enough to have a valid opinion or should go play holy priest or mist weaver if they want to cast or hit melee abilities.

It’s great here, I love it. You’ll get to know everyone of these characters on a post like this too.

I for one also like melee healing play style and holy power.

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We don’t know much about any major class changes that may or may not be coming in TWW, but given how well the hero class Herald of the Sun synergizes with a more melee-focused playstyle for Holy, I don’t think they’re going to try kicking us out into range any time soon. And that’s saying nothing about the fact the class has been coded as melee for the entirety of our existence.

Holy Paladins have been talking about this for ages. Blizzard hasn’t said anything that I’m aware of, but a lot of the changes we saw in our most recent rework felt like they were pulled right from suggestions on this forum, so I have to imagine they do spend some time here reading our rants. I’ve heard lots of different suggestions about changing it or adding to it (making Denounce a PvE ability, giving us Exorcism as a spender after Ret lost it in their own rework, giving Light of Dawn some kind of damage component, adding a new ranged conal/AOE entirely, or, most simply, just letting us use SotR without a shield equipped), but Blizzard hasn’t given any indication one way or another.

I think it’s probably not a huge deal, really, but Dragonflight really opened up that wound by putting the Infinite Hand on the loot tables. A time-cursed version of our old artifact weapon, dropped by the progenitor of all paladins, and we can’t even use our kit if we equip it? Was it intended as a DRUID weapon? lol. ah well, is what it is.

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I’m a caster healer, myself, and I don’t want to see the melee healing playstyle disappear.

There are QoL things I’d like to see, like a ranged damage spell with no cooldown, Denounce becoming a PvE talent, etc. But I wouldn’t want other players’ playstyles to be thrown out the window.

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Its over melee is dead. The holy “mains” just killdd any resemblance of unique spec design and turned hpal into a worse priest. Its over

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I recently started playing around with the melee options for holy pally. You know, healing more with consecration, auto-attacks, SotR, Hammer, et cetra. It’s interesting gameplay but I feel it needs its own dedicated tree.

Note: Relying on healing from SotR isn’t good because you have to stop using it in order to save it for when people actually need healing. So it stops my meleeing… So the healing that it does is unusual and misplaced a lot of the time. The same applies to the Veneration talent which allows your Hammer of Wrath to heal injured party members. When it procs, and I don’t need it then I will cast it, but when I do need the healing and I don’t have a proc it’s useless so it takes away from my healing potential. So again, it’s better to save the proc if possible?

On one hand, it’s a fun playstyle but on the other, it requires a lot of interactive knowledge. As well the healing feels like more of a trickle you know? I heal people by doing dmg but it’s not enough to heal my party through heavy damage unless you count the Avenging Crusader 12-second long CD… So even if you want a pure melee you still have to rely on hard casting when dmg gets rough. At least that’s what it feels like to me with my limited experience.

I know we have Holy Shock and have instant cast Word of Glory/Light of Dawn but those still require building up Holy Power and when you’re in need and don’t have them ready it’s a little stressful. I don’t want to have to stop being in my melee state of mind to focus on building HP but of course, I know that’s the idea lol

But anyway, I think adding more melee tools which cost less HP but add more healing could be good or better talents. Or letting my Crusader Strike heal other people and not just myself much like Retributions Divine Storm could be a good buffer. IDK. I’m not a game dev but I think expanding upon the melee healing of a front-lines battle healer/support is worth the time.

Priests get two healing specs that are kind of similar in idea, why can’t paladins? Why does our melee/casting get shoved into one spec tree? :stuck_out_tongue_winking_eye:

Even if Blizz made another pally spec like the Aug Evoker I think it would fit the fantasy. Just a support/buffing spec. Isn’t that the idea behind paladins? We use shields, big weapons, and heavy armor for a reason! :smiley:

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Shoot, it procs all the time for me as a caster-healer. Maybe its trigger needs to be attached to Crusader Strike?

I am a caster pally and really really enjoy the current iteration. I will be incredibly disappointed if I’m forced back into melee :frowning:

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holy paladin is a melee class i agree but its also mostly casting you only go into melee for interupts and crusader strikes with HOJ and consecrate

Makes sense with the talent I suppose. It procs off crits from hard casting and hammers, right? Of course, I don’t use much hard casting when I’m trying to melee stuff so that would be a nice change

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That’s just it: players who enjoy caster shouldn’t be forced into melee, and players who enjoy melee shouldn’t be forced into casting. (Something for me to think about in my next iteration for my idea Herald of the Sun tree…)

there should be an option for both.

Just like “there should be world peace” which is never happening and the priest mains won and turned hpal into priest lite.