that’s great. but you’re also choosing to be mathematically inferior to someone with the “correct” talents. in retail most of them are balanced so you choose one for st and one for AoE. or one for more utlity. or an extra heal etc.
There is only one way… if you are looking at max dpsing. All these builds you get on class builds are design for raid DPS. You can perfectly design your own build for other purposes such as PvP, farming etc, according to your gameplay style. In retail, you can’t.
um my talents i’m using in retail right now are for soloing. they’re not raid talents. you can do it but you’re not wasting 5 levels of talent points to make corruption instant cast.
Theorycraft is just that…theory. You started off arguing that talent choices are basically meaningless, now you’re saying I won’t win unless I have the correct talents. Make up your mind. This might come as a surprise to you, but I have a lot of PvP experience and I have regularly won 1v2s as well as fights with “inferior” specs. I’ve creamed frost mages as fire spec, which in theory isn’t supposed to happen. One of my favorite things to do is play with specs people say suck and dominate.
look at how awful the tree is in classic vs all the cool different things you get to choose from in retail. also things like soul link you get automatically. look at a retail warlock spell list to see all the cool things you get. that’s just one spec of one class.
Most classes have a few tiers where there is “the right way” and even then there’s usually at least 2 options. And a number of tiers that are entirely player preference.
Ultimately even though talent trees have less clicks than classic you get more actual choice.
there’s a rogue leech poison that is specifically for soloing that you’d never use in a raid. but apparently you can’t make casual questing specs in retail. XD
in classic i can only make certain pets strong as demo or any warlock spec. in retail they’re all equally as strong and i can change my utility to get a lower cd on my stun or something to increase my survivability. or something to give me extra shards. or any number of better things. in classic a warlock isn’t complete. and it’s one of the better classes. it’s obvious what they were trying to do. but it didn’t work out that way. in retail the class is complete and you add things on top of it to improve it. you actually get a ton more choice out of retails things but you’re not getting the illusion of choice which is “do i want to cast frostbolt quicker or get more hit” or whatever the lowbie mage thing is.
No matter how much you type, I’m not going to agree with you. You’re actually defeating your own argument. In classic, locks can choose to make their pets stronger, or they can choose to improve other aspects of their class. That’s the point. It’s a choice, not an illusion. By your own admission, retail made everything the same and added some utility on top. Now all lock pets are the same - thus, no choice. It’s streamlined and dumbed down.
the specializations are all very different. warlocks have the most differences between any of the 3 specs of any class in retail. you don’t like that you can’t just put points in at random to try to make your “own” spec. in retail my spec is fully functional and i add utility. in classic if you build your toon the wrong way you’re objectively weaker than everyone else and it costs money to fix it.
I dont like them, my DK under the old system was murder on wheels
I could tank ICC heroic reasonably well, and still go out and slay the masses and even survive PVP.
I looked at him in retail, just to grab my anniversary token mostly
and was like blah what the hell is this?