I don’t know this creator, and I don’t have much to add, this video just resonated with me and I wanted to share it.
EDIT:
Okay, I’ll add…
The video goes into how the classic version of the game felt more like a world to get immersed in where things existed just to be flavor.
I’m not saying these things aren’t still in retail, they are, but the speed of retail makes it feel like you can’t just enjoy the setting or explore or do RPG related things.
Because it succinctly explains some of the charm of classic vs retail and at the time I posted it everyone was still sitting around on the forums waiting for the realms to come back up?
Classic is the past and you can’t recreate the actual experience.
Having said that, there is a different element of danger in classic in terms of health and definetely mana. You can’t go in to 5 mobs, constantly bubble and heal with no fear of running out of mana like you do in retail.
It does bring back that strategic element back to gameplay and being more cautious.
It was nice when the world had charm and appeal and wasn’t some marker you went to to complete some thing for x reward from a vendor. Maybe there was a place off to the side that told its story through environmental storytelling and had some hidden NPC’s.
It’s an rpg so it’d be nice if it felt more like it.
I can agree with this guy about the old gaming landscape, etc., but we’re just never getting that back.
Plus vanilla was pretty boring for me. Different strokes for different people, but when I ran out of quests and found myself grinding gorillas in Ungoro Crater I wasn’t having fun. I spent most my time playing Warcraft 3 back then because leveling was just a slog to me.
WoW feels more like a game to me now then it did back then.
Thing is though, if they actually focus on making new zones more interesting then just quest hubs, they can recreate some of it. But they need to do more then make 4/5 zones per expac for people that just wants an environment to explore and be at awe at.
One thing blizz has, and probably always have is a good art team they can use to create said environments.
When I tried classic out a long while back I can see the appeal to it for many.
Reality is once youve seen the world, the mystery is gone. …and you cant unsee what youve seen. The world has just gotten smaller and less mysterious.
I think in classic not having flight made the world feel ‘bigger’ and there was lots of space you had to go find still.
its like having that teacher or professor who seems to know everything about everything, then you realize one day you might have actually learned more than they have and theres nothing left to learn from them. I remember that being one of the saddest days of my life, knowing that a mentor had nothing left to offer.
There is a nostalgia for classic that you cant ever get back, part of it anyway…that part where the world was still huge and mysterious and you had all the time in the world to explore it.
The unknown is what appeals to most of us. the adventure we’re still looking to go out into world in.
Sooner or later it becomes a fly over state and that part of the appeal is gone forever.
I’ve been leveling a Horde and an Alliance prot pally in Wrath Classic. No guilds or groups, just slogging it on my own. To me, the biggest difference is the “Whoa!” factor that came from what seemed like amazing graphics and being new to MMOs alongside playing with friends.
Since neither version are new now, the differences between Retail and Classic seem to be much more about quality of life and fun factors, like mogging. The story telling really doesn’t seem to have gotten better or worse and the community is about the same, that is, jerks in the chat channels and some really nice folks to bump into in the open world.
What I miss about WoW back then has nothing to do with WoW but rather friends and all the crazy and Wile E. Coyote things we’d do together. Again, since I’ve become a solo player I can’t compare dungeons and raids newer than Legion. The main thing I noticed was that as we come forward in time, fighting bosses became more of a dance studio thing than any sense of “fighting” anyone. Again, that’s just me, I’m sure.
In short, I like retail for more options, better graphics and quality of life improvements. All the rest is consistently Blizz and what other players add and subtract from being in the world.
A quick Google says wow launched at $50 including a month of time in 04.
TWW, if you preorder, gives you 20 years of wow content + TWW + a 70 boost + 500 tendies, all for $50.
The higher tiers come with extra stuff for that additional cost, and they’re generally a better deal than if you had to buy that extra stuff off the shop.
I’ve spent hours and hours exploring the nooks and crannies of retail and there is way more character and flavor to see in it than there ever was in classic.
The difference is you have to have enough self control to stop and enjoy the view every once in awhile.