If you want perfection early on, you’ll definitely pay for it. That rewards the people that are willing to put the time and effort into leveling and specializing in certain areas. Obviously prices come down once the market is more saturated.
Some people don’t care about quality when it comes to profession gear, for example, and just want the +skill that comes from it. You can easily get away with paying less for it.
But going back to the original crafting system is boring. Spend 30 minutes grinding out random vendor trash and you’re as good as someone who has been working on it the entire expansion. That’s boring and not great design, not to mention it kills the ability to make crafting worthwhile for many people.
Also we’ve already had the system you proposed back in vanilla. You could be an armorsmith or a weaponsmith for blacksmithing. You had gnomish or goblin engineering. You had elemental, tribal, and dragonscale I think for leatherworking. Guess what, outside of a few rare drop patterns, those didn’t matter. Again, just grind out the skill in 30 minutes and unless they had the Lionheart Helm or Arcanite Reaper recipes, you were just as good. Plus they killed those specializations pretty early on.
And I say this as someone who has invested a lot of time of crafting in every expansion. I’ve got several server first crafting feats of strength and would likely have more if my work days hadn’t interfered. Back in vanilla, I maxed out tailoring at level 39 before I could even farm runecloth by making deals in trade and selling bags.
I’m not trying to brag, just giving context. I’d like to streamline and make some adjustments to the current system, but I absolutely do not go back to the original system.
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I read all this, and I get it. I really do.
I am incredibly familiar with vanilla crafting and all of it’s flaws. I also went hardcore with the current system in DF.
I never said go back completely to the old system. I have only implied in all of my posts that the ranks of the gear are bloat. They don’t matter outside of a few niche circumstances. And only serve to confuse new or less experienced players. As somebody that has recently had a few friends start playing, explaining the crafting system, with something as simple as getting PvP rings made, was more of a headache than explaining how to play their class.
The ‘ranks’ of the gear can just be changed by using the Ilevel increase items that are obtained from PvP and PvE content. The fact that those exist on top of the quality itself is completely redundant.
Me too it was simple, fun and didn’t feel like I had to get a PhD to understand wtf is going on now I just don’t bother to engage with crafting whatsoever anymore its basically been a feature completely erased from the game for me.
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PhD for crafting? Surely it doesn’t come off as that complicated to people…
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Having to read for a few minutes and considering some meaningful choices really is a huge imposition for people these days.
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It really isn’t; the proffessions clearly indicate what they do and people can preview the trees to get a sense of what they do so that early in the expansion they can make a decision about what they want to do and work towards it.
Like, If you want to make a really good 2 handed axe you start with weapon crafting, then go into hafted, then the option literally called axes and polearms.
The funniest thing is that these aren’t binary choices; as long as you can be arsed to get on like… twice a week you will be getting piles and piles of Knowledge points and ultimately maxing out everything you want from the various branches in a couple of months.
It’s not confusing or complicated.
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people are dumb and dont want to read a few lines of text to figure simple things out. because they were born before simple meant " easy to figure out" and now live in a world where simple means press a button and the thing they want comes out built prepackaged and ready to use.
you can focus on a set choice of things in crafting every season. and you will be the one guy to go to in a server cluster to get them. it might even run all the way to season 2. its fun. engaging and its a good bit of role play. logging in and getting pinged every season 1 because they all know im the weapon master axe guy is fun and refreshing.
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You are assuming the current proposed changes are the only changes…big mistake. Alpha and beta will force more changes. It is only logical. Puts away Spock eyebrows

not really. lower ranks for some professions are extremely useful. I’m not spending 3k to enchant a veteran piece on an alt, but ill throw 500g on it for the lower quality.
the same thing can be achieved next expansion by just making more patterns at various quality i guess.
The legion/BFA system was complete garbage.
I actually kind of miss the power of crafted items in DF. RIP Haste proc pants.
As a whole, the current system isn’t awful outside of crafting mats themselves requiring concentration. Personally I think concentration usage should be reserved as a requirement for end-level recipes once all your trees have been maxed, and a crutch for everything else up to that point. The fact concentration is required to guarantee 3 star core alloy is just tacky.
And on top of that it’s not even necessary to max out trees for good results and getting something out of the profession. That’s an incredibly frequent complaint: “Getting all KP takes so long, how am I supposed to do anything with my profession if I only started 6 months into the expansion!?”. But it’s literally not needed, especially with Concentration.
They’re the same people who are always broke in WoW and continue complaining even if you tell them easy and quick ways and secrets to make a decent amount of gold. They want everything and they want it right now, everything else is too complicated and a scheme by Blizzard to sell tokens.
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i dont know how is it outside of blacksmithing but i have gotten to the point i dont need concentration to do anything. you do need tier 3 materials tho at least partially.
i didnt craft in DF, i just got into the new system this expansion and it was like a whole new game learning everything. I love the complexity, the research, the time investment, all of it. But from reading this thread, i am in the minority
I think they said they were going to get rid of tiers of materials? That would help some. But, the gear is underdeveloped. They are trying to put in half the effort to catch up to the Final Fantasy awesome crafting system and it comes off generic.
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if i had one complaint about the crafted gear or i guess a suggestion would be that. the crafted gear is ilvl inferior to the topmost mythic gear. i get why they do it but i wish the embelishment would add thos 3 ilvls back to the crafted piece with it since you can only get 2 embelishments.
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I’ve hit a wall with capped out crafting items and maxed out trees where with 3 star mats across the board, 3 star core alloy crafting still costs 141 concentration. Consider this is a base mat required for the next level alloys, which are required for actual item crafts, something is out of place.
i can see the problem there. its come to the point that craft with other peoples materials. whatever materials i hold are literally what i get off procs or delve mat bags.
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This is one of my big problems with crafting is the RNG that’s involved. The team really attempted to look at FF14 style of crafting and tried to put it into the game but really missed the mark.
The other problem I have is the Knowledge system. I don’t mind the concept, but it’s insane to me that uses alchemy/herb a lot that it’s taken nearly the WHOLE expansion to fill them out.
Again, they were obviously influenced by other MMOs that do crafting, and I see what they were attempting to do, but in a game like FF14 I knew people who solely did crafting, sure they’d do a combat class to go through the MSQ, but when that was done, they’d go back to crafting, because they found it to be fun and crafting in the game is a mini-game in itself.
The only time I’ve seen guild members or friends go ham on crafting is the start of the expansion, and then they just drop it. Don’t get me wrong there’s dedicated people out there, but I feel like ever since the change they attempted to make something more complicated that never needed to be.
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There isn’t really RNG in crafting though; Like in DF sure you had a system where you might proc more skill but WW’s crafting system is cold calculated math for the process of creating itmes (I don’t include Inspiration, Multicraft or Resourceful in this because those are essentially bonuses).
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Like, if I was actually going to complain about the changes to the crafting system it’s the combination of embellished Items not scaling very well and that the ones that have a native embellishment just don’t have the same “pop” as the ones from DF did (IE Lariat).
And like… I get why we’re not getting another lariat anytime soon, but it’s still kind of disapointing that so much of what I craft doesn’t have that same wow factor.