I miss spamming Lava Burst like in Season 4 of Dragonflight and I know I'm not the only one

If you didn’t like the Lava burst spam build in S4 of DF, that’s fine, this isn’t for you.

Back when the shaman changes were announced, Blizzard had mentioned that they wanted to have Elemental have the option to play either a fire or a lightning build. At first it seemed like Farseer fire was going to be the fire build, but it really hasn’t turned out that way at all. Without the talents like Windspeaker’s Lava Resurgence and getting a lot of CDR on primordial wave, even the “fire” build is spamming lightning bolt too much. The drawback of this is that we really don’t have as many options as we are led to believe in Raid and M+. Elemental used to be a much more mobile spec than what it is now, and I’m sure that there are others out there who want to have their lava burst + lava surge build back.

Not that I expect this to happen any time soon, but a fire build could be brought back by moving some talents around. Personally, I’d say get rid of Echoes of great sundering and get back Windspeaker’s, and move any talents around needed to make the tree make sense.

The lightning build in it’s current form is good enough for those who want to spam Lightning Bolt instead of Lava Burst.

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I came back to the game last May right on time for the joy of turret casting lava bursts. I hope it comes back soon.

I don’t believe the current devs understand Shamans in wow. They’re trying to make shamans a ‘witchy cult’ as understood in non wow pop culture, rather than a totem elementalist as they’ve always been in wow.

Wow shaman are a mix of wc3 shaman, witch doctors and tauren units. The totemic part of it comes from the witch doctors

I don’t see the witch doctor part. Shamans wanted to purge the orcs of warlock magic and other witchy nonsense. Yet, the current wow artists wanted to make shaman look like banshees.

Totems come from the witch doctor units in wc3. They were called wards in the game but they were called totems in wow. Sentry ward was sentry totem. Stasis ward is cap totem. Healing ward is healing stream totem. They also incorporated shadow hunters with hex and healing wave. And shamans are spiritual on top of communing with the elements. witch doctors, shadow hunters and spirit walkers used spirit magic

11.0.5 is moving us towards a full spectrum elementalists, you won’t have lightning or fire builds.

I miss the way ele felt in Cata lol

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Big meaty lava bursts that would chunk a 1/3rd of a players health was soooo much fun

Being back wind speaker, and make wind speaker lava bursts spread flame shock, deal AOE damage for a portion of the damage dealt on the main target and generate more maelstrom based on target count with a cap of 6. Not the AOE part only the maelstrom gen part.

You don’t use lvb in any of builds currently except for primordial wave. Using lvb over lb if you don’t need to activate bonus from primordial is dps loss currently. Both builds are lighting builds. That’s funny though.

There should be no fire variant of Elemental. Lightning should be the centerpiece exclusively. There are two fire specs if you want that.

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Nah, Spirit should be the centerpiece seeing as that is how the whole thing works. Other than that it should be however the individual shaman wants. Shaman aren’t lightning mages, they answer to all the elements.

Personally, I want to see Blizzard show some representation of how the element of Decay works into the natural order seeing as it has only been shown badly so far but it is natural.

I don’t miss being a secondhand store Fire Mage. Go back to the forums during that time, you’ll find people on these forums constantly complaining about only ever clicking Lava Burst.

They should make it possible for you to do that I agree but I wouldn’t want it to be good. Shaman is finally moving forward after so many expansions of being ignored.

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S3-4 elemental spamming instant cast low damage lava bursts was probably the least fun version of elemental I’ve played.

The only enjoyment I got out of the spec was playing volcanic surge in PvP. Stacking crit/mastery and blasting with pwave and Ascendance was very satisfying.

I miss the old days where lava burst hit like a truck. I thought they were trying to move a little bit back in that direction with the lowering of the instant procs, but it seems like lava burst still doesn’t hit very hard.

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I think they’re moving towards a more elemental focus in general. Meaning that all the elements will be used /usable in most builds.

I don’t want the other elements absent entirely, but lightning should be the centerpiece of the spec. The other elements should be more supportive in nature, like the talent where casting Lava Burst increases nature damage of your next spell. Elemental should be a combo-based caster with multiple effects like that, but lightning should be the most common element and the most important.

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Some complained about the LvB spam, but most liked it… As they voted it to continue as the S4 tier set.

However none of that is why it changed. It changed because Bliz got this idea a few years ago that Sham was the “lightning class”. They mentioned this in several interviews.

To be fair, it’s the only class that uses lightning. The issue with LvB as I think they see it is that it steps into Fire mage’s territory to much. This is also why Ascendance looks weird and why they won’t give us simple elemental effects around our toon… It would look too much like combustion.

I also loved the LvB spam… Well to be more clear, I liked:

  1. Playing a very mobile/instant cast caster
  2. The ramping power feel of spreading Flame shocks into more and more surge procs.

They removed both of these effects so Ele is on the bench right now… :frowning:

I honestly don’t care about fire vs lightning. We could be all lightning. I just want the instant casts and the Mutlidot > ramping procs gameplay back.

Ele has never not been the lightning spec my dude. Lava Burst didn’t even exist for the first 20% of the game’s lifespan, and lightning was still the centerpiece at least through Cata. I didn’t play WoD or play a shaman in the bit of MoP I did play, and I didn’t play Legion, but when I played in BFA I recall a return to form with lightning spells being restored to their rightful importance.

Lava Burst taking center stage was always a mistake; a mistake that has happened far too frequently even if its reign has been a max of about 40% (on and off) of the game’s existence. But if you don’t associate ele with lightning you just weren’t paying any attention at all to the first 8 years of the game’s life, and that’s with me assuming that lightning fell off in every instance where I don’t have first-hand experience to the contrary.

Homeslice, fire is right there. It’s fire. It’s mobile. It has degenerate non-caster instant spam. It has DoT AoE. The elemental that you are nostalgic for is a degenerate aberration in every sense of the word. Ele is not supposed to be on the mobile side of the spectrum, let alone the abomination that it was for much of DF where it basically wasn’t a caster at all, and fire should never be more than a cheeky alternative focus at best.

Realistically they need to drop whoever has the Lava Burst fetish and has been trying to shoehorn their narcissistic ideas where there isn’t room for them. Feral had to be split up and it had two whole separate forms with two whole separate combat systems as a basis for differentiation. Elemental does not have the compartmentalization or breadth necessary to even begin to support splitting the tree into a fire and lightning half. Doing so is also contrary to the very idea of a multi-element caster. Trying to shove a fire and lightning spec into the one umbrella spec of elemental is about 10x as moronic as it would be to try and shove separate shadow and fire builds into the umbrella spec of destruction, which they don’t do because even at 10% of the stupidity it would still be a really, really stupid decision.

The fact that LvB keeps popping up like a bad case of herpes reeks of a personal vendetta usurping professionalism. That or just a pure lack of neurons between all of the developers that have collectively worked on ele. The latter is the only thing that could possibly explain a genuine multi-expansion issue with reconciling people enjoying that cooldown nuke make big number and not paving lightning paradise with a third fire parking lot.

All they had to do was something like have unmodified LB be the baseline, then have LvB do a tidy chunk of damage while spreading Flame Shock as well as amplifying LB and Icefury/Frost Shock. If you consume the buff with frost it chains to all the targets affected by Flame Shock, converting it into some type of steam effect, and then any target you hit with LB with that steam effect chains to all the others. So that’s AoE base, then for single-target you consume the buff with LB for more ST damage, and have it leave a debuff that amps up the next frost hit. Then you have Earth Shock (which really needs to be remade into like an actual rock ability) as a single-target spender and Earthquake as your AoE spender. With a bit of tinkering you could probably consolidate the spenders into one button as well, which like LB swap between ST and cleave/AoE depending on the combo order, resulting in you literally having a baseline air/fire/water cast and a spender earth cast.

So now you have your core rotation that combos the elements in different ways depending on the number of enemies you’re fighting, and which only requires 5-6 total buttons. LB is both your baseline and one of your mid hitters for both ST and AoE/cleave, with earth (the other underrepresented element) being your biggest rotational hitter as your spender(s), and then you keep SK as a big frack you cooldown. I would change SK to be more visually impressive as well, but ultimately you end up with lightning being the throughline while all the elements are nonetheless represented, have their satisfying moments, and interact.

Passives aside, my final addition would be an easy layup replacement to Elemental Blast as the big kahuna cooldown (instead of Ascendence), which you could still call Elemental Blast, but which would cause your LvB/LB/IF/ES to turn into “combo” buttons. The first three would be instant and do nothing but call on the element you press, but once you called on three the fourth would be a cast that would have a suitable impact for something which is both a CD and which has a few seconds of set-up, and which would change depending on the combo order. The final button you press could represent the largest differentiator, with the first three representing increasingly small differences, so even a newbie could mostly get where they’re going by just making sure the final button is the right element, while leaving open the potential to express increasing mastery over the nuances of the order of the first three. And of course everyone would get the full joy of actually feeling like it’s a real blast of the elements rather than a multi-colored projectile that’s just named as such.

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Hot take that nobody will like.

Totemic resto chain heal build is a blast, not only in abilities but in the spell animations.

It’d be pretty awesome to build elemental that way. Give us some dps totems, Drop a totem, get a lavaburst, CL or lava beam proc. Drop a earth totem to get out an EQ at its location etc. Keep lava burst/procs and all for our self casted abilities to make up a good portion of damage just like you have with resto currently.

That way totems are more active, still thematic, and fun, while your core gameplay like spamming lvb is intact.

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People that don’t know sh* about the class (or even about having fun itself in my opinion) play with the guy for one day, posts on their youtube channels that it’s too much lava burst and BOOM, an entire billionaire franchise changes it because of the guys right at the next att, awesome right?
Now instead of spamming awesome instant lava balls and putting earthquakes we regret 10 years of development to turn into a mage-thematic-elementalist and that’s it, FOREVER, BECAUSE OF forum and youtube people that played with the spec for 20 minutes and said it was one button smash