I miss Legion

You can’t argue that the cloth feet leggo that let you cast on the move occasionally were good. Those were not because good casters learned when and where to stand.

Only certain leggos were good because Blizzard made them good or overtuned. Maybe you had good luck, or maybe you just dealt with what you were given. That doesn’t mean the system was any good. Rng legendaries were a terrible system. You can never convince me that they were good. Rng loot in general was taken, in part, from this system for BFA and SL.

The system was only okay when, after all was basically said and done, you got the currency to trade for a legendary. During the Argus patch.

I’ll repeat. The rng legendary system is, objectively bad. Because you have to deal with other people that want optimization. It’s part of the whole mm part of mmo - massive multi-player. If your guild leader was more chill, cool. Same fit your raid leader. Never ran into anyone using the generic legendary items that did good. Not just didn’t preform to minimum of what we asked, but just didn’t play well in motivation. Stood in the fire and didn’t do mechanics.

I’m not even saying those people weren’t trying to get carried or trolling. If you needed help with your class, guides existed. But of you were screwed by your rng legendary item, that did not help you. At all.

It would not be as much an issue if you just did world quests, and mostly stuck to yourself. But that didn’t sound very…mm of the mmo to me. If that’s good you like to play, solo, go for it. Rng loot is bad. But bring able to target certain pieces is bad. Legendary items should never be on an rng track. It invites people to turn their nose up at others for no reason needed.

Artifacts should have definitely lasted longer and be our weapons going forward. Or at least empowering them to scale with item level. They were legendary weapons for a reason. Now they’re just junk in our banks.

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you lost me at “non-soy male characters” cope and seeth buddy. you’re afraid to see a man have emotions. you’d be depressed too if you were forced to work for the main villian of the worst expansion of all time

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So your problem is legendary balance, not their impact. And that, I agree could have been better. Much better.

That is still a guild/player issue. If you focus on min/maxing over fun gameplay loop, that’s entirely on you.

I cleared all raids with crappy legendaries.

I agree legion was my first time playing and I felt so immersed in the warcraft world with the different class stories . They were so interesting and it felt like each class had a purpose and the class halls were so freaking cool .

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So you refuse to engage with the point that rng legendary items are bad. Got it, won’t waste my time anymore. Good day.

I disagree that RNG legendaries are bad, that’s all.

You had me in the first half, not gonna lie.

Your description of Legion sounds like someone who didn’t jump into Legion until pretty late into expac, around second major patch at the earliest.

Legion BECAME a great expansion, but it STARTED off pretty much like we’ve had in every expac since

The only difference is that Legion also had an extra year of development time due to cutting the prior expansion short.

M+ didn’t start as a wall-to-wall pull fest like it would peak in Shadowlands, but ironically, much closer to what we have in TWW S1!

Rather, those that are playing M+ for content, as content, have largely been enjoying TWW S1 because it was much closer to how M+ felt when it first launched!

And in that lane, don’t worry, the “pull fest” style play usually comes around the S2 mark in an expac, and it’s often due to how gear scales exponentially. The starts of an expac has often had seasons where you have to have good control and interrupt play, the difference being that the control play now permits more classes to be viable and prevents people from cheese locking everything down, which was detrimental to the content in the first place.

Legion’s artifact system was pretty neat, but loaded with flaws. The Legion leggo system, much the same way. In fact, the Azurite Power system of BFA was objectively better than Artifact Power despite it not feeling like much, as was SL leggo system (which was LEAGUES better than Legion’s leggo system). Shadowlands Covenants were basically everything good about Legion artifacts but addressed so much of the bad that it was fantastic…unless you just didn’t like such grinds in the first place (note, the majority of WoW players do NOT like such grinds)

What Legion DID have going for it was the extra polish in the leveling zones, but again, it also has +1 year of polish most expacs never get

It did great with Suromar, but outside of that, everything else PvE was just the same core systems we’ve always had at comparable spots in expacs, pre legion, and through all of DF!

Outside of introducing M+, the only thing’s Legion have had as a unique legacy that were worth remembering are the Mage Tower, and the class halls. And to your credit, both of these are GREAT class fantasy things! Legion did this quite well

In fact, since we are seeing a transition towards evergreen systems design, it would be nice to see an evergreen “my class” space to explore, much akin to Class halls and quests. But we also shouldn’t expect such a system as we have JUST started that pivot in the grand scheme

Reasonable to ask for it

Unreasonable to expect it

No, you really don’t

Just speculating but I think they will do order halls again in The Last Titan when we go to Northrend and finish the Worldsoul Saga

I just hated the Legion zones and felt they were all the same. The only good thing were the addicts, but their content was so boring once you did it a few times.

The labyrinth was always the same, going to their city felt like a chore, it just wasnt fun and a grind.

Class halls were empty most of the time and there was no content in them, except for unlocking the followers. These were actually nice, but so limited and not comparable to Diablo or SWTOR.

The entire alien theme of the expansion did not fit the franchise, I hated the daily quests and the constant travelling with the space ship.

Only thing I liked was building your artifact, which however was so limited if you did not raid or do mythic dungeons. People seem to forget that the best gems were not available anywhere else and without them you were stuck with a mediocre artifact for months.

Overall it was an expanion that was just weak and boring to play, with a terrible story.

I actually enjoyed BFA a lot, the zone design was one of the best and you could truly build your character over time. But also there, some “glyphs” were locked behind mythic dungeons and raiding, so that the gatekeeping started to escalate quickly, if you did not have a FOTM build.

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I miss the hunter lodge, they did that one really good.