I prefer concentration to RNG so that I know whether or not I can make a max rank item. It’s made it easier to determine the profit margin on crafts to see whether or not an item is worth crafting.
I’m not thrilled about NPC crafting orders. I don’t like how expensive some of them can be and often too few mats are provided. I miss being able to complete the weekly with 3 cheap crafting orders from my alts. At this point the NPC crafting orders are mandatory for catch up skill points and artisan’s acuity, so I have to do at least some NPC crafting orders regardless, so I just do the NPC crafting orders for the weekly. Blacksmithing crafting orders are way too expensive. Tailoring orders cost noticeably less on average than blacksmithing crafting orders, so I went all in on my hunter’s tailoring instead of my warrior’s blacksmithing like I typically would.
That is just a bold face lie. The price for cloth, herbs and ore have been practically the same since the middle of Season 1. Only the blue delve mats saw a price change between seasons and that was in the form of a massive drop in price.
And all this information, while potentially factual, could easily be cherry picked from times where the prices dipped temporarily and don’t properly reflect their going rate on a regular basis from patch to patch.
I’m still going to research this more thoroughly through Undermine Exchange before getting back to you. That’s a more valid source than “I’m going to name numbers and an addon people know can track information”.
I still hold the stance that just saying “It’s early season 2 guys” as disingenuous, since the price drop off won’t be that severe and still is much more cost prohibitive towards entering and maintaining healthy profit margins for crafting compared to DF crafting, which was my initial point.
Technically, you can still do this. But it is the unfortunate reason why my scribe is so far behind on knowledge points. I have my other characters send their weekly request for the profession treatises which my scribe does to complete the weekly artisan quest from Kala Clayhoof. So she doesn’t get the KP items from patron orders. Sure, I could still do them, but they tend to cost more in mats, so I don’t.
I’m convinced that bots and AH monkeys have arbitroged the heck out of the system and that’s there’s no way to make a profit doing certain things. I can buy materials for less than what it costs me to get them. If something sells for a lot then people will quickly realize it with auction house addons and extremely quickly buy the raw materials from the cheapest server and make 10,000 of them to sell on the more expensive server.
I dumped 150k into tailoring at the beginning of the season and I’m pretty sure that I have yet to recover the costs by actually crafting anything. Bags sell for less than the cost of the raw materials. Bolts sell for less than the cost of their raw materials.
I will only focus on gathering professions in the future and only work on getting enough knowledge points to max the gathering portion of said profession.
And even then enchanters still have to buy mats in the AH. We have no way of gathering leyline residue, bioluminescent spores etc unless we take herb or mine and tailoring is almost always paired with enchanting.
Things like spores and tinderboxes all come from delves at faster than consumption rate. The only exception is Leyline residue and irrc the only thing I’m using them for is mana oil.
I do end up buying them tho and they cost too much. But enchanting still operates at a profit once you have the rare drop enchants.
Yeah it takes ten leyline to make a batch of mana oil which is five unless you get a multi proc and leyline residue runs around 123g each. It’s so crazy expensive
This. I hate the DF profession system. I get the Classic style is pretty limited and linear, but making things even more confusing and difficult is not always the answer. The reason, I believe, Classic does so well isn’t just nostalgia and better storytelling, it’s because of it’s simplicity. The more “involved” the game has gotten, the more Blizzard has added to it, the less enjoyable it has become.
stuff like this is the most broken part of professions that really should be tweaked. Change the exchange rate or something. Having ‘trap’ skills that just lose money is bad
That’s a personal problem of hoarding in general. Running around with 2 gear sets for current content for role swapping, and a speed set on pretty much every character I have along with a stack or 3 of various consumables for the character and other random miscellany, at any given time my toons have easily 30-40 empty bag slots and 70%+ free space in reagent bag unless I’ve just finished specifically mat farming on that character.
My roster’s reagent banks are practically empty since any regularly used reagents now sit in the Warbank for use across all of them.
The only reason my characters personal banks are pretty full is due to playing the majority of them since Vanilla and holding onto random unique no longer available nostalgia items that can’t be put in Void storage combined with my habit of hanging onto Trinkets, rings and legendaries from Vanilla to now.
It really sounds like you need to have a sit down one day and actually go through your various banks. Clean out the junk you’re not using/have no way of obtaining again for nostalgia purposes. Because if all of that personal and global bank space is actually full the way you’re describing, it really sounds like you’re just hoarding stuff and not actually using any of it. Especially if your war and individual toon reagent banks are constantly full like that, it seems like you’re not actually crafting anything with those reagents and are again just hoarding them for the sake of hoarding them.
I much prefer the original proff system where you level it up and you’re done. However in saying that the DF/TWW proff system is much easier to make gold. Im selling 10-15k of cloth/spools a day and about 10k of shards and dust for 30 minutes work and every 2nd or 3rd day i can make another 20-25k on top of that with enchants. And thats just casual. If i was to go full goblin mode id have an army of concentration enchanters but i cbf