I Miss Double Tap

Argument: Double Tap was fun, why remove fun?

Happy to take whatever balances necessary to it, or remove it from PvP or something but in PvE it was like the main reason I loved playing MM. And now the MM tier set gives us random Double Tap procs; and the community voted for it for Season 4 even though many hunter experts thought it may not be the most “optimal” single target tier set.

This is part of a larger conversation that many abilities, buffs, and debuffs should be removed from PvP… but Double Tap being removed from the game is actually a case of throwing “the baby out with the bath water”. PvP talents cannot be used in PvE, I’m not sure why we can’t just have PvE standalone talents to accommodate having Double Tap.

Not only has the community voted for the Double Tap tier set; but they post about it a lot too! See here, here, and here!

This is one of the greatest mistakes that happened to Hunters in all of Dragonflight; I’m hoping in the near future it can be readded.

4 Likes

Pulls out crayons
So we could have talent trees like this, where all abilities are but they’re segmented by PvP or PvE. This is shown with the tasty blue or scrumptious red crayon. So chosen talents, if PvE labelled, but you’re in PvP could just give you a small amount of versatility or be completely useless.

Chews on crayon
Yum, So this way we have a separation between the systems - making balancing easier! Also, we could then move those awkward PvP talents up into the formal tree. This would fix PvP being so god-awfully over-complicated with soft CC’s and abilities.

Takes another bite
Mmm! This kinda’ already happens with Wailing Arrow - the silence doesn’t work in PvP despite the tooltip saying so! So this would, if anything, provide more clarification to players who do both content!

3 Likes