I might have been doom and glooming

I feel like it’s been through so many iterations over the years and none of them properly addressed this. I think a glyph was made at one point and it was kinda reliable, but not perfect. idk

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this isnt accurate I think i got a cpl 99s on outlaw in season 4 or close to it and I was using KIR. Later in the season the difference between 80s and 90s is usually kill time. The faster something dies the higher your dps usually. And outlaws could always use a bit of luck lol

Uh, no. Rogue is a foul and weak class right now. At least for PvP.

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Good actually haha. No more cheap run away from death nonsense. we have to face it like men now haha.

I dont pvp on rogue. Never have, and never will. But playing other classes I have always hated that aspect about rogues. Dont even want them duelist eligible.

Yeah so basically you’re a pile of garbage just like the rogue class, and I will find people like you on my now-geared mage. Looking forward to making you feel stupid.

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ground and purge, welcome to hating shaman since forever

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That literally does nothing to mages. This isn’t 2012.

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Team,

It’s my honest opinion, and if you look back it holds true. Outlaw should absolutely be the top performing spec for Rogue if it requires the most action button presses/spamming, etc. to play efficiently.

I have played wow since 2004 and I can no longer play spammy classes.

This is from almost 25 years of a high intensity job coupled with playing this game, my hands hurt to play outlaw. I think it’s in a good spot right now, but the juice has to be worth the squeeze, and it’s not…at least for me. I am playing the easiest specs possible, producing the best results, with the fewest button presses.

Age is undefeated!!

Have fun gamers!! Loving it so far!

How do I post on my rogue? I can’t get my guy on here.

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All 3 specs are tuned decently. Assassination is considered S tier for m+ by many top end players, outlaw is tuned very high (not quite S tier probably) as well for ST AND aoe.

The complaints of I and many other people on the beta were not about damage numbers. Those can always be tuned to be reasonable, it was the core design.

With the un-nerf to ace, outlaw now is basically just s3 outlaw without acro and no real improvements, and an added haste tax that does not improve hastes value past a minimum amount so… yay.

Fatebound is fine, just dont track anything unless you want to be depressed when your capstone times out between pulls then doesnt proc for another 10 minutes :slight_smile:

Waiting and hoping for 11.1 bugfixes (so so many bugs that have been in the game since our rework s3) and class improvements. Or at least hero tree improvements.

I’m glad the numbers are big enough to make you happy though, they definitely tuned us well!

And the animations, good lord blizzard where are my animations? Why is tricksters unseen blade clearly using the old “improved feint” version from when it was a feint tree? The blade is a single target attack. Why is it doing an aoe whirl.

Why do my fatebound coins do 20% of my damage as cosmic damage that is invisible with no animation. Not even a glowy blue aura on my weapon attack.

Why does my fatebound capstone do nothing but make me angry because its so high variance and has zero animation connected with it at all.

I beg of you, some spell effects for this low fantasy class.

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Great post and you are a valued member of the WoW community. +1

Let me add that the flow of all three specs isn’t too bad but there needs to be clean up done and to make heroic talents integrate them better to work with each spec.

:surfing_woman: :surfing_man:

I would just like to say, please remove the rando teleports from Killing Spree. It’s cool flavor and that’s about it.