Hunter Talent: Ranger
Key Talents
Sonatas
- Arcane Arrow – Replaces Arcane Shot, deals Arcane damage and applies Arcane Stasis.
- Seeking Arrow – Replaces Steady Shot, deals Arcane damage that never misses and has a 25% chance to double its critical rate. Applies Arcane Stasis.
- Guide Arrow – Fires 6 arrows in front of the character. If multiple enemies are in the area, the arrows will split among them. Each arrow has a 50% chance to pierce through the target and ricochet up to 3 times. Cooldown: 20 sec. Applies Arcane Stasis.
Arcane Stasis: Stores 15% of the damage dealt and slows the target by 1% per stack. At 25 stacks, it explodes, dealing Arcane damage to nearby enemies within 5 yards.
Symphony
- Frost Arrow – Replaces Arcane Shot, deals Frost damage and slows the target. Applies Frostbite.
- Thorns Arrow – Replaces Steady Shot, deals Nature damage and applies Holoparasite. Can be used on friendly targets to heal them and grant Blossom.
- Wind Arrow – Fires an ultrasonic arrow that generates shockwaves and wind blades along its path. The arrow pierces through enemies in its direct path, dealing Physical damage and causing Bleeding. Enemies in the conical area of effect receive the Airflow debuff.
Debuffs:
- Frostbite – Reduces target’s movement speed by 10% for X seconds.
- Holoparasite – Deals damage over time. Heals the player for 50% of the damage dealt.
- Airflow – Can cause knockdown or pushback.
Debuff Interactions:
- Frostbite + Airflow = Flash Freeze: Freezes the target for 5 seconds, absorbing X damage. When broken, it deals Physical damage.
- Frostbite + Holoparasite = Rotten Vein: Healing effects on the player turn into damage on the enemy. Has a 25% chance to trigger Last Blossom, converting the damage back into healing for the player and 4 nearby allies.
- Airflow + Holoparasite = Pollen Spread: Doubles Holoparasite’s damage and allows it to bounce between enemies up to 4 times. Each bounce creates a Sweet Pollen healing zone that lasts for 10 sec. (Sweet Pollen: Heals X HP 3 times for allies who step into it.)
Survival of the Fittest
Ranger can now equip a Warblade, Axe, or Sword as a secondary weapon and gains the ability to parry. Activates Minor Scale.
Minor Scale (Passive, active when engaging in close-range combat)
- Fallen Leaves – Replaces Arcane Shot, deals Physical damage and randomly applies a debuff from Sonatas or Symphony.
- Go with the Flow – Replaces Steady Shot, increases parry and dodge while channeling.
- Gone with the Wind – Replaces Guide Arrow, throws the melee weapon, dealing Physical damage and knocking the enemy back. The Ranger leaps backward, retrieving the weapon upon landing and inflicting Bleeding.
Echo of Trees
Rangers with Echo of Trees can now interact with each other’s debuffs:
- Flash Freeze can detonate Arcane Stasis.
- Rotten Vein ticks contribute to Arcane Stasis damage.
- Pollen Spread copies Arcane Stasis stacks to the next target, reducing one stack per bounce.
Medic’s First Aid Kit
Places a First Aid Kit on the ground for up to 15 minutes. (Casting time: 3 sec. Must be out of combat.)
- Players can pick up First Aid Kits from the box, storing up to 5 kits per player (max 30 in the box).
- Box disappears when empty. Only usable by Rangers.
Effects:
- Consuming a First Aid Kit restores 75% HP over 5 sec. (Usable while moving, cannot be interrupted except by stun.)
- Master of First Aid: Can now use First Aid Kit on allies.
- Blessing of Homeland: First Aid Kit now heals over time (HoT), restoring 75% HP over 8 sec.
Mocking Jay
Replaces Flare. Summons a magical bird that automatically detects and reveals invisible enemies within 30 yards, forcing them out of stealth. The bird sings and dances atop the revealed enemy.
- Flock of Birds: Reduces Mocking Jay’s cooldown.
Wild Heart
Rangers can no longer summon pets. Instead, they receive Aspect Stances (formerly passive pet buffs) with double the effect.
- Pack Leader: Aspect Stances now function as Aspect Auras, affecting all friendly targets within 40 yards. (without double the effects)
- One-Man Army: Rangers gain all three pet passive buffs with a 30% increase in effectiveness.
In the Same Boat
All Rangers with this talent share damage taken within 40 yards, including their pets.
Trap Launcher
Traps are now cast directly on the target.
Escape Master
Leaves behind a dummy with ⅓ of the player’s HP and activates Camouflage. Shares cooldown with Feign Death.
First Blood
Ranger’s attacks have a chance to activate Bloodbath, increasing their highest secondary stat for 5 sec.
- The Expendables: First Blood now affects all party members, granting a random secondary stat for 3 sec. (party members only even in raid)
No One Dies on Me
Battle resurrection.
Mastery: Between Sun and Moon
- Reduces AoE damage taken when no enemies are within 10 yards.
- Increases attack power based on HP percentage (lower HP = higher damage).
- If Survival of the Fittest is active, increases parry chance when enemies are in close range.