So in the lull of WoW I’ve rediscovered my first love… Star Wars.
Specifically the EU and the original movies. So basically everything before 2014. Before the dark times.
Anyway. I’ve been playing with the map maker for a game called Star Wars: Empire At War: Forces of Corruption. It uses a map maker very similar to WoW’s.
Late Night Rambling
EaW (eventually) became the best-selling Star Wars game on Steam and is currently on sale. A highly flexible game practically designed to be modded, a big part of the game's longevity is because of how many still-active mod teams there are working on it even today, fifteen years later. Exciting times.As I said, it uses a map maker similar to what WoW does even today (though there are differences, especially in regards to object collision and water levels, but it’s fundamentally the same).
I could nerd out over how impressive Mac’aree is in terms of design, and talk about why the reason Dalaran lags is because it’s all objects, no terrain, but that’s not what I’m here for… I mean, unless you really want to know why Outland has those weird soft ridges going down into nothing but Mac’aree doesn’t. But anyway.
Here’s a video I quickly threw together showcasing what I’ve been doing in my spare time for the last couple months:
https://youtu.be/Q-RIVUrYB0o
As I said, it’s basically the same principle as WoW. Terrain heights on a grid, objects placed on coordinates with shifting angles. Might give you a better understanding of how WoW’s world works. I find it interesting, anyway.