As long as a raid tier or other content isn’t cut from the game than it’s fine. But as a developer myself, it’s pretty clear that adding a The Sims mini game into WoW would require a good amount of resources, enough to cut out a raid tier because of all the labour.
We have many raid tiers and no housing. If sacrifices must be made, so be it lol
The only statements I’ll read about is their thoughts on going into Diablo Immortal and the mobile market.
I liked it, if only because of Spires of Arak.
Good for you, now I know never to take your opinion seriously in the future.
At least my class was fun to play back then.
I think we now know who the blizzard developer who was responsible for WoD is ![]()
For me, garrisons were the ONLY redeeming feature in WoD.
Oh you’ll remember me? Well I’m flattered ![]()
Literally a copy paste of fallout 4/76 building mechanics, or more realistically runescapes.
foreal, runescape is a pretty garbage game, but my god if it did something right, it was its housing.
And barrows, ofcourse.
My issues with Warlords were not the Time Travel thing or AU thing. I mean they didn’t make a ton of sense, but they pulled it off well enough and it enabled me to see Draenor before it was Outland which was something I always had regretted might not be a thing due to the Lore.
The real issue I had with WoD and which made me quit the game for the first time due to it, was that once I got done with Garrisons and all that… I was like. Ok! Time for some dail–eh…?
…Wait is that it till the wait is up?
It was the start of Time-gated content. That made me give up on it.
Didn’t Galaxies player housing become on of the biggest issues with why the game became a mess? Player created ghost towns and massive cluttering mazes of houses were one of the biggest problems in the game right before the shutdown.
No.
The game was a huge mess LONG before it shut down. The houses had nothing to do with it.
WoW had just launched at about the same time that the main design team left SW:G. The new design team saw how people were flocking to WoW while SW:G subscriber numbers were flat or slowly declining. They made the decision to completely revamp the game to have missions and classes like WoW had.
The mess they made of the game forced a huge exodus. Rather than fixing what they just broke, they instead doubled down on it and made it WORSE.
Player Housing wasn’t an issue unless they made it into one. In fact, player house/cities and the crafting system were some of the best things in that game that no other game has come close to duplicating.
I loved the concept. I was all for the alternate draenor and fighting these old orc legends. But no, the game was an unfinished piece of crap. And not just because of the lack of stuff to do. After the initial pitch the story was one of the worst aspects. The very opening scenario completely hamstrung it. The premise was that the warlords from this alternate universe were a threat to Azeroth. Within half an hour, they were no longer a threat to Azeroth. We just spent the rest of the game hanging out in someone else’s yard, stomping on their flowers. Destroying the dark portal should have been a momentous goal that we had to fight to reach!
Here’s how it should have gone narratively:
- We come through the portal. We barely survive the initial encounter and are forced to retreat to our respective helpful sides.
- We help our respective sides to capture a base of operations; bladespire for horde and karabor for alliance.
- We then quest through the various zones, with each one culminating in a big fight with a warlord who rules over that zone. Dungeon, raid, world boss, whatever.
- We then make our way back to tanaan for a rematch. We fight our way through both Kilrogg and Grommash in this zone. We make it to the end and only now do we finally destroy the portal.
- It is at this point that things turn demonic. Seeing the iron horde has now officially failed, Gul’dan steps up and does the demon blood thing. Pretty much like we had anyway.
And in some midway patch we should have also gotten a reason to visit that ogre island, and that other zone that was dropped from the map. It could have been so much better. I will never not be annoyed by how that expansion played out.
WoD lacked endgame content, but it was an enjoyable expansion for me. Back then when they first started the pruning, I thought it was a bit much. But after BFA and Legion pruning I would have to say it was the perfect compromise while still retaining enjoyable class design/gameplay. The art team does a marvelous job as always and I want to get out and explore the world they create, but the problem is now I have a hard time staying focused and enjoying the current story when I can’t seem to enjoy any class atm. I’d honestly rank WoD over Legion and BFA just for the gameplay experience. I understand why so many people enjoyed Legion but it changed a great deal of the playstyles for the classes I mained, putting me in an awkward place of trying to find a new class but still struggling to enjoy any gameplay. The questing experience from 90-100 in WoD was really enjoyable for me though!
I didnt mind WoD honestly, but like Mortis said Garrisons were the worst version of even attempting player housing, if you can even consider that PH in the slightest.
Garrisons had the most limited customization. You got a few choices of buildings in your base, but people do not want buildings necessarily with a purpose. The point of PH is to build a home for your character how you want. It doesn’t need to have a clear purpose, its purpose is just being there.
The setting for the expansion wasn’t what caused people to leave, it was their stance on flying combined with all the content that was cut from the game, the implementation of the capital ‘cities’ into a PvP mode that made little sense and wasn’t really that fun and the severe lack of anything to do at the end game outside of dungeons, raids and PvP in battlegrounds or ashran.
That’s why Blizzard hates PH. They want it to have a purpose, not just simply be there to be there.
I miss from dk from wod that is it.
In WoD I wasted too much time in my Garrisons. They were too lucrative, so it kind of became a job, plus crafting was super easy, so I ended up having each class at max with most of the professions. I made about 4 million gold, but it was a job that wasn’t all that fun, but really no complaints overall.
In Legion, with so many characters, I didn’t focus on a main, and found end game legion difficult without decent gear.
In BFA, I am enjoying the game more because I can actually play current end game without raid gear. I still have 8 at 120, which is too many, but am finally picking mains to grind with, sense grinding is the current WOW requirement. I’m just going at my own pace and not getting obsessed, so I enjoy BFA more than WOD and Legion, bit not necessarily do to content, just do to my approach.
WoD had better quests and a better style. The Iron Horde was a cooler enemy (the mechanical theme was total badassery). Blizzard could’ve done great things with it. Could have.