I Love Plunderstorm

There are DOZENS of bots in Azure Span, The Forbidden Reach and Zaralek Cavern that all fly in huge scripted lines on Area 52. They look like 10-20 (sometimes more) people playing follow the leader, on the EXACT flightpath, they all use their vigor spending DF mechanics at the exact same spots, and all will slam down into any mining node or herb node at once, making anyone trying to farm legitimately cannot even tap the vein or node before it’s gone. I’ve reported them for months, and NOTHING is done.

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I’ve seen them get stuck and pile up on those poorly placed cliff nodes.

It’s like classic wow levels at this point.

I dumped all my gathering professions, no point.

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Servers down all day for a “secret” I thought was going to be something I was really going to enjoy. In fact, I have zero interest at all, which is fine too. Can’t please everyone and I understand that. I think it’s great to try new things but taking up the entire day with this is very frustrating and disappointing. I don’t play wow to play some other game inside wow that has nothing to do with my characters. Taking up an entire day for something that has nothing to do with the actual game is a gut punch.

The player base supports anything and everything Blizzard does… only the few like me that kind of critique them for what they do.

Exactly. It’s like the JV team came up with this. It’s so frustrating that the servers are down all day for content I will never step foot in, has nothing to do with the actual game and I don’t pay for.

1-2 hour maintenance and if it wasn’t a secret I wouldn’t be frustrated and disappointed at the same time.

I didn’t take it personally but it seems like the only reason it would have been flagged.

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OP’s take isn’t rational. People are paying a blizzard subscription for them to develop a game. When the game developers promise they’re listening to player feedback and say they’re developing content for WoW, then release a separate game mode that (as far as I’m aware) there hasn’t been demand from the player’s for and has very little to do with WoW other than using it as an engine and a few promotional rewards, it is absolutely reasonable to voice your displeasure and provide them with negative feedback as a customer.

/moo :cow:

It has a lot more WOW elements to it than you are imagining based on what you said there. I’d recommend watching some of the video breakdowns on YouTube. There’s a PVP part of the match where for a few minutes you are questing, killing mobs, gathering loot.

Then after that opens up to the larger brawl. Wow has had PVP from the very beginning. The only part that isn’t wow is that it’s not a fully fleshed out mage vs rogue fight. It’s fresh characters each time. The fundementals are still WOW. I think if you we’re right about this point, then you would be right about me being irrational. You are just misunderstanding the game mode.

My main issue with it, aside from generally not liking battle royale game modes but that’s just personal opinion, is that it looks so well made and inventive for a throwaway limited time event. I look at ot and think, why can’t the WoW team be that creative with actual lasting content on WoW itself?

Of course, then I remember that this is likely just a test to see if players like it, and they’ll likely make it into a free to play game mode full of microtransactions and battlepasses if it proves to be successful…

I’ll address each of your points separately:

  1. Most Battle Royales have some amount of time after you start before you run into people where you work on gathering items, or other tasks that are not directly related to PVP combat. Because you can gather resources from npc’s in Ashran and Alterac Valley do you consider those not PVP? It having non-PVP elements doesn’t change its PVP gameplay focus.

  2. Quotes from the video:

So, as we were thinking about what the best framework for this would be, it just came to us that, hey, it should actually be an event that feels like it’s a little bit outside of the main system.

When players enter this new event, they’re going to notice that a lot of the core things that they’re used to in World of Warcraft are different.

Plunderstorm is missing many features that I would argue are core to WoW such as defined classes, abilities, honor, and general character progression that is tied to the base game. This is literally a different game using Warcraft models. You wouldn’t call something in Hearthstone WoW content just because it rewards you with a mount in WoW.

While some may have blind loyalty to a brand, I think more people just realize that it’s a game and it has to appeal to the majority so unless it’s something really egregious, like the no more flying debacle at the beginning of WoD, you’re not going to have a lot of people complaining about every little thing.

There are those who do, though. I just ignore them as they’ll never be happy.

Or they could be introducing it as part of WoW, eventually morphing WoW into something like this?

I don’t think I’d care for that myself.

I dont think so. Rewards are tied to rep and rep is tired directly 1:1 (I think) with loot earned in game. No participation trophy.

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You have to at minimum pick up coins. 250 plunder = 250 rep

Yeah I don’t want this to become WoW, I more meant the time, work, effort and creativity put into this is something I’d like to have seen invested into, iunno, improving raids or something.

That said tbh I could see this ability system being implemented into an optional WoW game, it does have the foundations of a roguelike mode

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Yeah sure, tell me another story.

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Go back to your mother’s basement!