I was able to customize my UI so it’s how I want it, so I’m happy with the UI, but the default settings called “Modern” confuse me.
Why would anyone want their portrait and health bar in the middle of their screen?
What even is this?
Is there a game somewhere that people play with their UI in that position?
Isn’t it literally always in the way?
If someone can explain the appeal of the so-called “modern UI”, I would appreciate it.
I’m looking for either design philosophy or personal experience using HUDs configured in a similar way.
Just look at this.
There’s no way I could play WoW if I couldn’t change this:
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It’s easier for anybody who looks at their character portrait a lot.
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The point is that you want it under your feet, where you are usually looking for stuff to run out of. Having it at the top of the screen is the absolute worst place for it. So like, if I need to ice block, and I need to run out of fire but it clips me right as I’m getting out of it, I have to look away from the fight to the top, then assess my health, then hit my IB bind if I’m at 20,10% whatever. It’s not really “in the middle”, it’s above bars, below feet, below main encounter area.
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So, what I’m getting from this is:
“It’s a tryhard configuration and you can’t understand because you don’t do anything that requires any measure of urgency or multitasking.”
Is that basically the gist?
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Tryhard like LFR, dungeons, M0, or really anything that you need to survive? Not really following.
Also, ZOOM OUT
It’s pretty standard for most raiders and M+ other content the damage and puddles don’t do enough to worry about urgency to get out.
Think this became popular from people copying mythic raiders and pvpers who need all that info without moving the gaze away from the action
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Ignoring the trolling, it just seems to be the standard to keep things centralized. Makes tracking things easier and is generally where you keep your eyes.
If people still played with everything, say party frames at the top left where they start at, you wouldn’t be able to play properly.
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I haven’t done any LFR. I just like being aware of my health before my screen starts flashing red.
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it’s supposed to be easier for bad players to my understanding
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Yeah, I don’t do stuff I have to worry about surviving.
But your answer makes sense, so thank you.
This is my UI.
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It’s a setup that does a better job of putting important information in the middle of your screen, which reduces how far you have to look away from your character to access the information.
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Hit it right on the head.
But you knew that already didn’t you? Just want to stir the pot
So “good players” are good at looking away from what they’re doing and missing interrupts because they didn’t see the mob casting in time?
I actually didn’t. I’ve literally never seen how raiders play. My full experience with raider UI is the raid frames that appear by default.
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That is tight. Do you share profiles?
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I think the idea is your eyes don’t need to jump to the corner of your screen. Less eye movement means maybe faster reaction time.
That said, I’m too used to my health bar being in the upper left corner.
During this week’s raid, I used the default healthbar in the center of the screen. I kept dying, because I wasn’t seeing my health bar during hectic action and didn’t realize my health was low until the screen started turning red.
To solve this I moved my health bar and target health bar back to the top left. And I increased their size so I can’t miss them.
Problem solved!
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Whoa for some reason it came out totally different on my screen. Wonder if it’s bugged.