That would be preferable, I don’t like it because it’s barring people from actually playing the game. Why Blizz think that’s acceptable is beyond me. But even if Blizz shut down io, I’m sure another similar app would take its place.
I do love that the people most likely to hate on raider io are the ones that participate the least in M+ content. Why complain about something you don’t even really take part in?
So if you complete a depleted key then your raider io goes down? There is no metric in raider io that tracks dps to ilvl ratio or mechanics avoided/dmg not taken? Sounds like a crap system to judge how good a player is.
That’s not how it works. Your score never goes down, it can only go up. There’s no penalty to your overall score if you don’t time a dungeon, it’s more of a time issue. Why spend another half hour (or more) going through a dungeon that awards minimal loot (that you probably don’t need at this point)?
That’s such a ridiculous generalization. Not everyone uses it to be a jerk. I’m sorry, but on any given week I want to try to push a key as high as it can go. I also run a ton of low-mid level keys to help others complete dungeons. At the end of the week I’ll run randos through 10s just so they get their chest, even if it takes an hour.
But, if I’ve got a +12 key that I’m trying to push to a +13, chances are I’m looking for the best possible people to do that, and the only metric we really have to figure that out is raider IO. If I have to fill a DPS slot, I’m going to take the guy with a 1200 io score that has two chested a +12 over a guy with a 400 score that can’t time an 8. That’s just how it goes.
Mythic raid is the best gauaranteed gear. Titanforging sucks and does make Mythic raid gear a bit less exciting but that is a whole other issue. ( Titanforging sucks )
M+ dungeons are generally tuned in such a way that if you can actually get upgrades from the chest at the end then you will likely fail the key.
If it was easy to complete them at a level where all the drops were upgrades then M+ would be too rewarding from a gear perspective and would invalidate raiding completely.
If you’re trying to get upgrades from the run then you’re probably also putting a huge drag on it.
Which would be nonsensical. Your score doesn’t go up from completing runs unless that completed run has a higher score than a previous run of the same dungeon you did. Having a way to lose score every dungeon you fail but gain score only for dungeons that are personal bests is stupid. The people doing the highest keys also have the most uncompleted runs.
I leave mythic pluses because I see that I havent done LFR for the week. I leave mythic pluses when my mission tables are done. I leave mythic pluses to go join another one and leave on a different toon.
How would a website that gives a score for each of your m+ runs that end up on the leaderboard and gives you an overall score of the combined scores from all of the dungeons get data that tracks dps to ilvl ratio or mechanics avoided/dmg not taken?
Not that dps for ilvl ratio really means anything and taking avoidable damage to do optimal dps can be the best course of action when the goal is to go fast.