I know, it's going to be another one of those posts

I already know that Dev’s don’t care to look here but at least might give us ideas to think that would help our class out a bit (and maybe some private server might try out). So… Here’s my idea on what might help us Demo locks out. This also might flesh out different play styles of the spec.

Demonic rift - (replaces Shadowbolt) instant cast: Tear a rift near your enemy, dealing non-aoe damage to target and spawns an imp every 2s for 6s, 2s cooldown(cd affected by haste). generates a shard when a rift is open.

Hand of Guldan - instead of spawning imps, it spawns a blueberry instead, blueberry strength is based on how many shard used (1= lesser blueberry, 33% less damage than 3 imps: 2= blueberry, equal to 3 imp: 3= greater blueberry, 33% more than 3 imps).

Dread stalkers - now instant cast and cost no shards

Nether portal - now baseline, costs no shards and based on how many shards you spend to summon demons(1 shard = 1 demon, 3 shards = 3 demons), more shards spent also increases chances of summon greater demons, 20% per shard to 60% for 3 shards

Inner demons - baseline

Demonic Calling takes Inner demons place.

Demonic Calling - Demon Rift has a 20% chance to refresh Dreadstalkers and Demonbolt has a 40% chance of refreshing Dreadstalkers.

Soul strike takes Demonic Calling’s old talent place.

Soul conduit takes Nether portal’s spot.

Vilefiend takes Soul Conduits old spot.

Replace implosion with Molotov felbolts - for 10s your imps throw explosive bolts dealing 80% of their damage of the main target to everything around it in a 8 yard radius.

That’s what I could think of so far, have to think of two new talents for doggo’s in the same line with From the Shadows.

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