The first is resources. Do you really think Blizzard should be trying to represent very small, divergent groups of each race? They aren’t doing a good job equally representing the cultural main of each race as it stands. How many 2% parts of a population of each culture should they really be trying to represent? Let’s be really, really honest here. There is just not the resources to try and represent tiny fractions of each races cultural odd balls.
Second, logistics. How would you even represent that? Do you think there should be different towns for every races cultural abnormalities? How do you realistically represent that it is the small minority without having to have many more times the number of normal groups? Do that with every race and we just clutter the game world to the point that it is all just noise.
From a lore point of view only see a small part of a society, which sample bias is going to mean we really are only going to see the cultural norms. One should not assume that the cultural norms of a race are 100%. They wouldn’t be. But we generally only see the norms. And the nature of a game means that is really all we will see.
And that is not really a problem. Are there more nature, tribal, savage Goblins? Probably some. There are also likely money driven aristocratic Tauren. And Gnomes that reject technology. And Night Elves that are focused on tech. And…etc., etc. They are not the cultural norms, and so we wont see them. If you want to RP as a nature loving Goblin, go ahead. Saying they exist in some % is not lore breaking. But it would be a waste of resources and just muddy the water diluting story to try and portray the small percentages of races populations in game content.
A little? That’s a Cataclysm-era model, even though they made the female ones new for 8.2. Nah, they’d have to work it from the ground up-- or at least from the goblin model up.
Edit:
Depends how you define “lazy”. They put 100% more work into defining the Unshackled as a faction than they did coming up with lore for Vulpera, and vulpera use the goblin skeletons as a base with a couple custom emotes. They’re not exactly 100% new like the Kul Tirans.
IMO they put more work into Mechagnomes in every aspect than they did vulpera… Except they fumbled so hard on appearances that no one wants to play one.
(That and they’re not a furry race so furries won’t be piling into the character creation screen like a clown car to get at them.)
Yes, and the ones from Legion (Azuna) which pout poison on their weapon and all.
Sadly, to me, a simple customization will always have less flavor than a proper allied races, because of the fact you will thus have no specific racials, no specific heritage armor, no specific emote etc…
This lack of all these things will make them have less flavor, its why i am still a bit salty that we did not get a man’ari allied race and a lazy tomato draenei customization…
(Do note, we stll did not have the proper man’ari look avaialable)
bro you can’t post goofy ideas if you’re gonna take peoples’ reactions to them as personal attacks. “i want more savage, mongrel races wearing nose bones in my video game” certainly is one of the takes of all time.
They don’t enslave the elements. They have a hard bargain contracts with them. They also use technology to take the power they have and enhance it completely to another level, hence the mechanical totems.
My resistance with gilblins is they were a failed alchemy experiment. Their brains are basically half melted. There is not a lot of room for any sort of culture there outside of murder murder stab stab.
If there are any proto-goblins around, they likely would be somewhere in the storm peaks, as that is where they were first collected up for Mimiron’s Kajamite experimentation. I am not entirely sure how they would justify the scourge never wiping them out unless they were hiding very far underground or close enough to Ulduar but not close enough to ever get noticed.
Thats my point entirely, they already have that customization. and it was less critism more smary misinformation that made no sense on any scale.
Goblins already have a bone in the nose
Goblins are a native species of the planet
Before goblins how their smarts they were still referred to as goblins as they were called “goblins” as far back as before the sundering.
So why wouldn’t they be there have been savage mongrel goblins considering their history. Im being told there isn’t yet the posters are contradicting themselves in the same post as if some how undermine culture being new and them existing before the titans showed up some how mutually exclusive. and them being goblins even before the titans showing up some how doesnt make them an ancient race. Like, brother they are literally older than ELVES they were here with trolls, BEFORE elves and BEFORE the sundering. Night elves are considered an “Ancient race” despite trolls being older than them, Goblins pre-date even night elves.
I agree with most of what you said but i disagree with how it would be a time waster when void elves and mechagnomes exist and some how the horde helped the mechagnomes and you can play as a void elf even though none exist in lore. at all.
The idea of the savage goblin is less “nature loving” and more just feral, old school DnD cave goblin or warhammer fantasy goblin. I sometimes see warhammer goblins in game and there’s already a lot of outfits for them that fit this idea. Even if not tribal but like, “different” From this idea of hyper Undermine culture, which we already see in game with the more “Low fantasy” type goblins in classic.
The spell casting BFA set you get for the darkshore looks specifically cool on a goblin to give it a more “fantasy” look.
I understand what you are saying, but it is not the same thing. Void Elves and Mechagnomes are not a small % culturally different from the rest of their race. They are physically different. And especially in the Mechagnome case a full society with a large population of its own.
The most comparable thing would be if they made Gilgoblins playable. A physically distinct large population. With a completely separate culture.
Okay, same point applies. Could there be more feral Goblins? Sure, though likely a VERY small percentage. You want to RP one? Definitely possible. I just don’t see it as being worth trying to put in (reflected in game lore), or something that will be put in the game.
Which is perfect for those wanting to RP as such. Transmogs, toys, and even pets and mounts give the chance for people to express those ‘super rare’ cultural outliers.
And IMO, how it should be done given all the other limitations.
Sure but outside of the Nazjatar ones every other gilblin we’ve seen is still semiferal. I’d be happy to get more exploration into them but if so I’d really like Blizzard to explain what’s up with the huge difference between the ones in Nazjatar and the ones elsewhere.
In real life, people often try to make broad statements about human nature. People say things like “humanity is in inherently x,” for example “selfish.” The reality is, there are very few things we can say are inherent to the human condition.
You could easily say that goblins being obsessed with money is simply a cultural thing, and then have a tribe of Goblins somewhere that aren’t like that.
The Gilbgoblins in Vash’jir were just as greedy as goblins are typically portrayed. The Unshackled were pprtrayed as generous and cooperative. So it’s not like there can’t be regular goblins like that.
Out of curiosity do you not see the appeal of the Horde? Some people want to be savage, ruthless, merciless monstrous people because they can’t be those in real life. Why do you think games like Conan Exiles is so popular despite being a janky mess? Why do you think RUST is so popular of all things? There’s an inherent human desire in some people to just want to be savages, and its a fun desire to indulge in online.
Eh. Savage Goblins are kind of the fantasy standard. They’re usually ankle biting barbarians menacing you with stone spears and ragged pet wolves.
WoW’s tiny green guys are pretty unique for being petropunk mafiaoso types. And a more ‘in tune with nature’ variant was introduced with the more subaquatic specimens in the Unshackled.