I just want to Progress

but your matchmaking system keeps putting me in a lobby with new toons in all greens and a DPS just gives up mid match and AFKs and healers go 3-3…

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ur going to look me in the eye with a straight face

and tell me

You can’t carry a lobby where you have better gear than everyone and both healers are cheeks?

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How do you carry a lobby with 1 dps down and your forced to target heal 1 player literally AFKING in the starting room? I’m the healer…

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What mmr are we talkin here

1800 ish. I’m learning… Keeping people alive through everything and just loosing 3-3 to multiple rounds of shuffle to this.

leme see what build ur playin

fiyrsham-area52. Monk isn’t what I’m playing currently. But what does my build matter if a DPS just AFKs and both healers go 3-3. How do you even force CDs from them in a 2v3 scenario if they are just full PvEing us in-between micro CC’s trying to heal a player in the lobby?

I think you’re being a tad bit hyperbolic with the frequency at which this happens

if you’re pushing games to high damp and still losing, that means you’re not making enough plays in the match to make a difference.

If you’re not making it to high damp at your mmr, that just means you don’t understand shaman fundamentals and how to pump heals

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I understand shaman heals. I PvE M+ at a decent rating. Applying it to PvP wasn’t hard. I’m just annoyed at this match making system.

You don’t, you’re going 3-3 in those lobbies. The good thing is that you can play 2-3 entire lobbies while the rest of the DPS waits in queue. It’s frustrating, but to climb out of the rat league you basically have to maintain 3-3 in those lobbies, and not throw games in the lobbies where 4-1/5-1/6-0 are realistic.

What you described is a big reason why healer ratings are considerably more deflated in solo shuffle than DPS

Such a transparent statement.

Rsham in M+ and Arena couldn’t heal more differently.

It’s basically an entirely different spec. If you’re using how you heal in M+ as a model for how to heal in arena then zero people are surprisedd that you can’t win at placement MMR.

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Not doing a 1-1 from PvE to PvP. I Understand the differences between the two and how to effectively use my untility.

Climbing the ladder as a healer is the most painful thing in the history of wow pvp. It isn’t even close.

P.S If you leave as a healer, when you got an instant queue because you lost the first couple games, you should AT A MINIMUM get a 2 week SS ban. Period.

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Respectfully, I don’t think you do, or you’d be climbing. It’s okay not to know; like you said, you’re learning!

Pvp is very different from pve, especially from a healing standpoint.

Post a video of your games and I’m happy to review it and help out!

my friend my druid had 16 out of 22 games 3-3 with either a dps going 6-6 or a 0-6 and now my toon is basically bricked unless i play couple hundred more rounds. 1800-2100 atm just has a bunch of low geared dps who rng 5-1 6-0 their lobby and now are way higher then they are meant to be.

The complain is never about not being able to do something but how much longer it takes as a healer to do it.

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Going 3-3 doesn’t brick your toon fyi, you’re just at the MMR range that the game thinks you should be at and will need to go 4-2 or better to climb, which is working as intended. Over the long run you don’t lose rating for going 3-3, just if the other healer is higher MMR than you

Again you lose time because if your play 1000 games at a mmr it takes multiple 5s/6s to get it increasing again, whereas if you play 50 games if only takes 1 6-0 to skyrocket your mmr to crazy amounts.

Everything is about time spent not halted progression. At this point it is better for me to 4-2 a few lobbies on a brand new character then it is to play my main because i played it at the start of the season because i can skip the 1800-2100 fresh mmr boosted toons.

Ya but that’s with anything. You can’t keep climbing in a ladder-based MMR system from going .500, that’s just not how it works.

And like, I’m not just talking out of my a** here, I took multiple expansions off and basically had to relearn the game again in TWW, and felt giga hardstuck at certain levels (currently around 2.1k rn), and that’s just because I’m not winning more than I’m losing, but as I improve and play better, I get more 4-2/5-1/6-0 lobbies, which again, feels mostly fair.

I do think it’s easier to climb rating as DPS just because of how the system is designed (if a dps goes 0-6, you go 4-2 instead of 3-3), and got 2.3k last season on a class I’ve never played before in arenas, but it almost doesn’t matter for your ladder rank since your compared against other healers, not DPS. But it does make rating achievements like duelist or elite harder I think, but again, I can’t come up with a reasonable solution for this in a way that doesn’t leave someone feeling sleighted

Even with short queues i don’t have time to queue for hours on end… I feel this matchmaking system is just RNG and I’ve been getting the short straw on game matchups.

Last time I queued healer it was definitely frustrating. They need to change healers so they can play more offensively and thus have a bigger impact.