The reason why Hardcore Classic is more popular than Wrath is because Classic was designed around the Vanilla experience.
Vanilla had the best world, the best quests, the class balance was good, the gameplay was fun and rewarding.
HC mode limits usage of AH and partying up with people, so no boosters, no GDKPs, no bots, no RMT.
Essentially it manages to eliminate all the bad parts about the Classic experience while only leaving behind the good parts.
There’s also zero layering too so you see everyone in the world and the game feels more alive.
I think this is why everyone is playing HC right now.
On Bloodsail Buccaneers last night, we hit high pop and every starting zone was filled with people. It was like going back in time and playing Classic when it first launched again.
I’ll never understand “hardcore” players. Playing an online MMORPG just to force themselves into a single-player mode where they don’t interact with anyone else. And then come to forums proclaiming that it has more players than WOTLK when a 5-second glance at Ironforge Pro disproves that.
While I know that HC is poppin off right now, I don’t think it’s so much because it’s a good experience but rather it’s something to actually do. Most of us have literally nothing worth doing on Wrath outside of raid night. It’s a way to scratch the wow itch while you’re waiting for resets. I do have to wonder how popular HC would have been 6 months ago, back around Wrath launch. Would people be pushing to play HC, or would they prefer to be playing Wrath, leveling their main 70-80, running all the wrath dungeon again for the first time in 15 years, etc etc. I think it’s mainly popping because Wrath is stale right now, not because it’s ‘good.’
Also the numbers are only something like 5k players, which is decent but how many are tourists trying out something new, vs how many will actually stick around for the long haul? Likely a fad tbh.