I have figured it out why PvP annoys me now in retail

So, I know this might be a dead horse, but I need to state an observation as well as see the opinions of others…

Mana regen.

Fought a priest (not sure if Holy or Disc, but I am certain it was Disc) the other day and a Resto Druid this morning both healing class and it took a multitude of us 4+ to kill either, I was dispelling what I could and this guy just healed forever and walked around. It’s irritating because I can tell you there was no sacrifice for them to do so, there is even the odd occasion where they can dps you down slowly heal and CC another without a sacrifice to their mana pool if this were a 1v1 or even 2 scenario (I know blah blah not balanced for 1v1, but that’s a whole other bag of issues).

In any other situation where it was 1 v 4 and they die eventually, ok big deal. But this is literally an onslaught of people who dispel and CC and throw in 1 or two more healers to back them up and you have the trifecta of healing circle jerk going.

I’m no technical expert, but there’s just something suspicious about this that really doesn’t feel right. There was never balance, but this feels rather ridiculous.
There should be a trade off at some point, but either this is an essence/azerite trait problem or an inherent class design issue that gets exacerbated by gear every expansion (stares at Resto-Druid) and you developers fail to do something. Quick to throw the nerf hammer on other classes however.

Just my 2 cents.

4 Likes

If it took you 4 people to kill a resto druid, and you still didn’t notice their mana going down, I think this is a you problem.

Because I dump mana like crazy staying alive against multiple people who can actually do significant dps.

11 Likes

The secret to winning 4v1 against a healer is key binding your interrupt.

Also pressing damage spells.

10 Likes

I’ll add my 2 cents to make it 4.

I dislike pvp right now because of the 500000 passive abilities floating around and AZ passive abilities are somewhat buggy. Alot of times I would die but the persons az trait would trigger before I die but not hit me. I would than rez and go into stealth than the AZ trait comes flying across the map and hits me to finish its process. Its just yuck imo.

I know its lower level BGs, but my resto Sham can live forever and kill groups of people in those brackets. Its insane watching 5-6 people try to kill me, but they can’t get through my healing. Then I can just whittle them down slowly. I love healing in RPGs, but that is a bit much.

I mean… PvP Healing has been like that since at least Wrath.

As a Holy Paladin in Wrath I was untouchable unless there were 3 - 4 players who knew how to use their interrupts and CC chain properly with the discipline to avoid jukes.

Against 1 - 2 players? They stand no chance unless they run away. I will win eventually as a Holy Paladin. 1 - 2 players simply don’t have enough control and damage to stress a Raid-Geared Healer’s mana pool. It was the same in Cata and MoP when I dipped into the PvP zone on occasion.

It may take half an hour to win depending on the classes, but really you’re talking about people who regularly sit and stare health bars going up and down for hours at a time. You’ll not run a raid healer out of patience.

2 Likes

What’s an interrupt?
Signed,
Resto Druids.

2 Likes

I don’t like PvP because of the pruned classes. They are not fun imo. When you could hybrid a class I would PvP a lot because I found classes to be fun. I’ll PvP with an underpowered fun class but I won’t with an OP unfun class.

Fun > balance

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If 4 dps can’t kill a resto Druid through hots and even bear form I don’t know what to say.

Resto isn’t even that good in PvP (not bad but no so overwhelmingly OP).

:thinking:

Oh I know. I play all healing classes. I was just joking about healers not having interrupts (aside from shamans).

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Sound like you didn’t have a MS on him, interrupting and doing significant burst.

Druids issue is the mitigation from Bearform + heals combo+ mobility not their mana regen

Healers are a class made to… heal, the down side is its harder for us to kill anyone either. We can only hope they get bored and move on. There are classes that have skills to drain mana quicker in pvp, our mana goes out pretty quick in bgs. Yes it will take multiple people to kill a healer, just how it goes, especially if they are real good. Same with a good warrior I saw recently, took half our team to take them down.
Now if the healer lived and killed some of you, I could understand your gripe.
However if anything is changed further for us healers in pvp we better get some massive damage buffs.

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PvP would definitely be much better if healers died more easily. I still think PvP is better in retail than Classic.

You know they nerfed healer mana regen by 60% in PvP right? If you can’t 4v1 a priest of all things the problem isn’t healers being OP, it’s you.

Oh and with resto druids? Your playing a shaman. Offensive purge/dispel is your friend. For every other healer, learn to interrupt.

As far as the 1v1 or 1v2 scenario, if you were playing on this shaman, you’re only 383 ilvl. You won’t be able to touch any healer unless they recently dinged 120.

In the group scenario, again, you yourself won’t add much to the fight, so what the other people are geared like will be a huge factor.

If you’re fighting a 425+ healer of any class, they’ll just laugh their way to the free HK’s… Gear matters a lot.

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The first question I’d actually ask is the ilvls of the people involved. I’ve had some experiences lately where it takes like 4-5 DPS on me to take me down, but on inspection, my ilvl was 30-40 above the people attacking me. It’s a completely different story if I’m jumped by DPS (that know how to interrupt) who are at my same gear level.

3 Likes

I am not saying that it isn’t me or the others with me, but man it’s just not fun.

I don’t remember gear creating this kind of a gap before. I don’t play on this character that often, because in all honesty elemental Shaman is fun to play in PvP, we have a nice interrupt and some stuns that we can work in, other classes not so much.

However, it just feels out of whack, I remember jumping in to PvP in all the other expansions and having a rough go, but building up a nice arsenal as I played/lost. I have a feeling though even if I pvp’d all the time like U used to and finally would get an entire new set from the shoddy loot system the problems would still be there in regard to azerite traits/BiS essences.

So yes it is loot, but there’s just something off. I don’t claim to be a god at this stuff, just used to pvp a lot in the day and it definitely doesn’t feel the same. PvP hasn’t been fun since WoD. I enjoyed it all the time up until then.

They should give stamina bars to DPS; and once they run out of stamina, they can no longer use any damaging abilities.

See how that works?

If one player can distract an enemy healer from being able to heal their team, then you’re already winning. There’s no need to kill them - unless they’re spinning a flag, in which case, try some of those CC abilities in your spell book.

4 people coordinating interrupts is a swift death.

1 Like