Let’s make ALL drops have a timer on them, after the timer is up it is auto deleted, even if you are mid combat. How’s that for “hardcore”.
There’s already an even worse version of this in the game. Have you not experienced the joys of random phasing?
More times than a mathematician can count
I’m ready for this! I’ve been looting mid-battle for my entire MMO career The amount of enemies that have had to wait on me to finish looting their dead friends before I proceed to kill them is quite comical.
Wait a minute, this was a terrible idea, you aren’t allowed to like it.
Expect the unexpected
https://i.pinimg.com/originals/e0/5f/82/e05f82201d988352333c0ccad6edac2b.gif
Reminded me of the Animaniacts.
Wel you are right, it is a horrible idea
One person actually liked it, which i was kind of thrown off by.
It would probably be easier to just remove the ability to repair gear. But I agree … horrible idea.
Let’s make ALL accounts have a timer on them. After the timer is up, the account is auto-deleted, even if you have already paid for a currently-active subscription. How’s that for “hardcore”.
Would feel like breaking a weapon in breath of the wild/tears of the kingdom.
I hated it at first, but came around to the system after awhile.
Love it, print it, stamp it, send it.
Just like sharding, right?
Whoever thought that was a good idea, has a special place in hell waiting for them.
So banished to Shadowlands?
No, worse than that. Think banished to the realm in Yugioh where those people from atlantis sealed peoples souls. After that someone tears the card to tiny little pieces and sets those pieces on fire, so the soul is not even disenchanted but simply erased.
Personally, I could almost agree with losing a character level if we die. lol.
Not that I want them to do it, but had it been that way from the start.
But at that rate, make leveling a lot faster so its some work to recover that level, but not enought to make it not worth it
The game would have long ago died away if it had mechanics like that. The potential pool of players for MMO’s is a tiny fraction of those who play videogames. The majority of players of MMO’s are casual. Casuals get tired of having their time wasted. They have a low threshold for stuff that wastes their time and quit sooner rather than later, leaving any game that obliterates their progress a shell of it’s former self.
back then, i doubt it. if the game were new today, maybe. Different group of players today, 20 year later, with a lot less patience.