A truly profound but unspoken issue is how lazy and incomplete the integration of the Wardrobe system had been between MoP and WoD.
In PvP Season 15 (Prideful Gladiator), you can check my achievements for Marshal (2200 RBG rating), Prideful Conquest (27,000 CP) and Prideful Combatant (100 RBG wins).
I HAD – the Bloody Dancing Steel / Glorious Tyranny Elite PvP Weapon Enchant
and pieces of the Prideful Gladiator’s Dragonhide Elite PvP Armor Set (Druid).
AND YET.
TO THIS DAY (it’s been over a decade now)
I cannot reclaim them. I’ve tried numerous times over the years – tickets with screenshots and video links where my character could be seen with the enchant from other players screens, even a phonecall, in-game suggestions, forum posts and advocacy. Nothing has ever helped.
This problem had been PARTIALLY remidied,
while ACTIVELY disrespecting and harming eligible players in the process –
In Legion p.7.1.5 Glorious Tyranny was retroactively obtainable as an Illusion with the then battlegroup-fluid Duelist and Hero achievements. This NOT ONLY neglected many players like myself who had met the original requirements… but EVEN gave the appearances to some players who WEREN’T originally eligible (just one example, S14 NA Duelist was lower than 2200 last I re-checked the other year).
I have managed to find peace and consolation in the obtaining of other, newer rewards – primarily the Shadow Flame PvP illusion, which I love very much and frankly think is better looking on most weapons (since Glorious Tyranny was visually nerfed in Legion as well).
This example just goes to show how, specifically for MoP, and especially for PvP – the vast and sudden system changes have irrevocably altered and taken away from the game’s reward structure. I think it’s fairly self-evident, that this trend of game changes alongside the impersonality and reduction in live Dev-GM-Player communication over the years (since WoD… a trend emerges?) has significantly hindered the feel and reward in the MMO world we call a second home.
At least, with new things to get, and arguably with re-introductions and re-skins (which I dislike precisely for their harm to the MMO aspects of the game’s reward structure)… there’s some light at the end of the tunnel. A hope that one can re-fill the holes in their collection and sense of achievement with new things. Nevertheless, the feeling of betrayal and neglect remains and indeed, ‘stings’ whenever you see somebody with the reward you USED to have a decade go as OP had alluded to. That is not great for the health of the game and its players’ incentivization.