But I also 1 shot a bunch of stuff, STUFF DIES! Had so much fun on week 1 .
Sure a sub rogue cheap/shadowy duel killed me instantly, a ret TV’d me for 15k, a hunter killed me from stealth and I killed myself by dwarfing Mindgames off(with UA). Oh and how can I forget these prot paladins outhealing my various skirm healers (actually remove prot viability be4 any other tuning prio plz). My nastiest moment probably a fat chain harvest team topoff that we all hit 20% by ret ret prot triple wings as I topd us and forced a ret’s bubble (3pals won shortly after ofc…).
Sure some stuff seems a little wild especially with the pacing contrast of 8.3, but my damage buttons do something, my offhealing buttons do something, positioning matters, I have utility. All of this didn’t exist in the damp whackamole simulator that was 8.1+ BFA.
Let’s plz all do an effort to GET GOOD before we QQ
I had a boomkin full moon me 4 times in a few seconds without casting full moon, we had to use everything in the opener. I noted that night fae dudus go HARD. Didn’t let another boomy have fun all weekend.
I have to believe people who think this meta is good have never and will never play a healer in their life in arena.
Nothing is more instantly discouraging and makes me want to not even attempt arena than watching my teammates die when my first GCD is ironbark on them at 80% health and before my next GCD to overgrowth they are dead.
Dnno every healer I know has no problems with it either
It’s nothing to do with roles and just player experience
Good players die to a few things quickly, then try to learn what killed them and how to play around it. A lot of the current meta is going to reward good kiting/disruption since everyone has high damage. You can’t really sit there and tank people, you have to use yoir tools as a team.
Also keep in mind how many defensive tools have been unpruned, people will actually never die if damage was super low. Fast pacing also makes counter comps less relevant, and for healers avoiding a CC is way more rewarding now, because being able to avoid one go can win your team a game.
Dilly the problem is for 80-90% of the ladder, the effort it takes to 1 shot is vastly easier than the effort to disrupt/avoid/counter that 1 shot. That’s still not balanced even if it’s fine and completely controllable when you’re playing at 2800 mmr.
I get it. There’s counters and “git gud” and all that. But the downside for people not perfectly countering something can’t be getting globaled. You’re going to have MM hunters, sub rogues, ret pallies etc performing 500 MMR above where they should be because its a 2/10 to push a button but 8/10 for the other team to counter it.
We don’t even have rated arenas yet, people are literally just playing random bgs or skirmishes
We aren’t geared, we don’t even have full renowned levels, people will die at first. They might not learn as quickly as good teams but people definitely will learn. It’s not like there aren’t tons of resources out there nowadays. Even though WoW is fast, it’s not requiring inhuman reaction times. Still not even close to fps or fighting game speed. There’s a lot of newer information and abilities for people to learn because it’s a new expac.
Not even close to an 8/10 to counter it. If you see someone push a button, you press a button back or CC them. It’s actually really scripted and straightforward.
If I fight a subrogue and I see them use shadowblades, I know I need to use a CD or CC them. If I fight an MM hunter, and I see them first use double tap (omnibar helps hardcore) then put down a resonating arrow, then start hardcasting an aimed shot, I know it’s going to hurt. I can outrange them, I can just use my CCs on them, or I can use a CD. Just holding one CC on that isn’t too difficult.
If a ret pops wings I can know I either use a defensive CD too, or CC them, or try and kite them, etc.
It’s just hitting buttons on both sides, it’s not requiring some next level play to react to. I’m absolutely confident the average player could do things with the exception of like a double tap from stealth double critting, to play in arena and live.
They’re also not even close to being the only specs that do high damage, it’s just obvious right now because we’re doing random bgs and world pvp. Every single comp is going to have someone that can do high damage unless you’re like playing double warlock or something.
I LOVE IT. The best part is people die if they make mistakes. Therefore they are forced to learn to play better if they want to climb. None of this packpedaling warlocks at 2.1k rating. If they have bad positioning they will be annihilated, if u don’t use a defensive in time or respect offensive cds, U LOSE. And thats how it should be. If u make a mistake u should lose and if u outplay someone u should win. I am very impressed with the way blizzard has improved pvp coming out of bfa.
There are just a few things that blizzard needs to tune a bit more aka sub rogue damage and spreists mainly, but other than that the classes are all not so far apart, u can pretty much play any spec and do well!
AND THANK GOD FOR PVP VENDORS AND GEARING VIA PVP!
The reality is (disclaimer don’t read further if you had a BFA ego) people make mistakes every game, even at the highest level some micro decisions get blundered on the stack of 6 players doing stuff at the same time. This game is nearly impossible to play flawlessly in all aspects. So throwing your hands up in the air and saying “well those guys play perfect I can’t adapt like them” isn’t very helpful. The game is brand new and people are demoralized before they even started. Clean slate for all, become the best you now in 3 ez steps (1-q up 2-q up 3-q up).
BFA promoted not learning/improving because not only did most games not start until dampening, but the game as a whole was excessively forgiving for good specs and excessively unrewarded for bad specs. Most mistakes didn’t matter as much outside of select cd based decisions.
In a fast zergy meta like this, mistakes are bound to punish you and adapting your gameplay WILL reward you (as soon as tanks are removed from arena). Positioning will definitely matter WAY more and I can guarrantee that most people crying about rets just face tank full wings until the TV crit happens while I got my Nikes on and PEACE.
They dont care about 80-90% of the playerbase. Listening to them talk about Arena balance is like listening to Mythic raiders talk about PvE.
You know, in LoL they actually balance some things around lower Elo. Yi might suck in high elo becuase hes murdering lower elo and he gets tuned down. Same for baseline stuff like Amumu. Garbage champ but continually gets nerfed solely becuase of his power in iron/silver/bronze. Because they realize the vast majority of their playerbase is not Challenger. They cant stop R buttons. Riot dont flame them and tell them to git gud, they tweak.
I 100% agree with you. These people dont play healers, or they play at a rating where its “git gud” and then they will act surprised when arena participation is in the trash. “I dunno why people dont like this.”
Because getting globaled in 1 second is not fun for most people, even if your Rank 1 Healer can stop it. That 1700-1800 healer can’t. You know, where the vast majority of the playerbase is.