Our utility is overblown and even varies based on spec
- cookies are decent
- gate is extremely niche in M+
- curses are situationally strong, but widely unused (in 20+ keys, you’ll see them a little more)
- magic dispel is also niche and not available for demo without significant dps loss, this dispel also means we have no interrupt
- a purge effect, valuable in specific dungeons if you don’t have anyone else with one and also not available for demo without significant dps loss
- destro can bring a strong AoE stun profile that varies in value from dungeon to dungeon, pack to pack
- a non-instant brez (although precasting it is situationally good)
We bring no group buff, lust, cleanse (disease, poison, curse), soothe, etc.
If we look at potential ‘showstoppers’ in a M+ group:
Lust
brez
cleanses for specific dungeons (no decurse on TJS, no poison removal in AA, etc.)
soothe for specific dungeons (and all dungeons on raging week)
Then we look at ‘very nice to have’ things in an M+ group:
buffs that empower the group (fort, AI, shout, mark, rogue poison, etc)
debuffs that help damage output (monk for phys, DH for magic)
group CDs (AMZ, Darkness, AG, VE, etc.)
You ideally want to bring the best possible DPS that have as many of the above as possible, such as Druid (soothe, decurse/poison removal, brez, mark) or priest (fort, AoE purge, mass dispel, VE, even niche MC) or monk (disease/poison removal, mystic touch, RoP), or even hunter (purge, soothe, lust).
Any outlier choices MUST bring either game-changing abilities, such as rogue (shroud, poisons, best single target CC in the game), overwhelming damage (also rogue xd), or some extremely niche item for a group.
When you start comparing warlock to other ranged dps, we’re completely outmatched in utility. Your best bet is aiming for groups without a brez, TJS keys if you’re not a demo player and the group has no other secondary dispel for the final boss (and even then, only on high Tyr keys), or being a bait buddy because you’re tanky (mostly relevant for the last two bosses in the easiest dungeons, SMBG and CoS).
Our dps in keys is competitive with most other ranged except maybe boomkin, but not utility. I don’t think we’re awful, although movement will screw us harder than anyone else. I’m just saying if I’m putting together a group (that I wasn’t present in), I’d shy away from warlock most of the time unless their damage was practically broken (like in SL S4).