I forfeit, not skilled enough it seems(Guardian druid MT)

I’m with you. I hit 100 pulls tonight and I’m about ready to hang it up. I am trying to do it without consumables and least amount of cheese gear because the prices on my server are outrageous for those items. I rarely make it into phase 2 because my DPS is trash and I take too long to react to things so I’m in bear 90% of the time and miss DPS windows. I am starting to think I am just too old and slow to do this, but i’ll try to continue on and maybe pick up alchemy to make my own potions.

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/target tormenting eye
/cast moonfire
/targetlasttarget

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You’re not too old man, you can do this. I don’t know how old you are but surely it’s not much more than me I’d assume :stuck_out_tongue:

Word of advice, don’t even use potions until P2. Honestly you don’t even need to waste consumables until you comfortably can get into P2 every time. I wouldn’t bother anyway. Phase 1 is very repetitive and the only difference in proper play is less infernals but that’s not even a gigantic deal.

I’d say yourself some gold and just focus on the mechanics of phase 1. Who knows, will less invested each run it may put you in a better state of mind and make it less stressful :slight_smile:

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To add, I did mine without using the dps potion from BFA and instead subbed it out for a cheap agility potion.

Saved quite a bit of money and got through it after ~60 attempts. Still died at the end though lol.

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You can pot twice, and ph1 is a soft dps check.
Its easier to deal with less infernals, and the pot could be the difference in 1 to 2 to 2 to 3.
So yes, it is a huge deal.

I agree, don’t burn thru stuff until you’re comfortable and able to push.

Are you referring to the pre pot? It’s a 5 min cd yeah? The entire fight doesn’t last 5 min. At least it didn’t for me.

The first phase can last as long as you need honestly. Yeah of course less infernals is better but I’ve never gotten to even 3 not using a single cd in P1. (Besides HotW).

Pretty sure the amount of infernals for ph2 would disagree.
You can go a long while in ph1, ph1 isn’t the issue, its what carries over into ph2.

Based on previous comments and conversation, you appear to be the exception, not the rule.
Again, we have people commenting their dps is low, a common topic.
Not generic complaints, but specific ones that revolve around the same issue.

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Korvas’ HP too.
Had a few fights where I had total aggro, kiting everything around, and…she dies…just dies, lol.
Logs don’t show npc deaths and even on logs she was still alive when the fight ended.
Also had a few fights in ph2 with it just ending, both npcs alive, we rolling along. RPG started and the screen changed, lol.

I haven’t heard of anymore nerfs/adjustments but a few minor things that would make the difference:

  • overall dps increase of maybe 2-3%, nothing drastic
  • overall dmg nerf (specifically mind rend) of a few %
  • Velen and Korvas not made of glass
  • better defined visual on the infernal knock-back; I have stood right in the graphic and nothing, I have been well outside the graphic and got knocked off
  • smaller decay radius; let us at least be in Thrash range if we can find the sweet spot outside the circle

Doesn’t have to be the world, but the fight feels like it needs some tuning.

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Well I know obviously the issue is the infernal carry over but my point was that without using anything fancy, I could very consistently get no more than 3 infernals. If people are regularly seeing 3 to even 4 that is indicative of a huge rotation issue that should be addressed. That’s not being mean, I’m being genuine when I say the biggest improvements are to gameplay, not gear or special tricks. I wish I could watch some of these attempts to better help.

Also I know tuning and nerfs are always called for but if I may, what do you all think the clear rate should be? Like how hard is too hard? If you guys think only 1% can complete it now (total random number, I have no idea. It’s probably much higher) then would you rather see… 20? 30? 50 or higher?. What do you guys, as the majority, want to see. Would you rather it be achieved by every single person?

I ask because no matter what your answer, unless it’s 100, leaves some people out, yes? So who gets to decide who doesn’t get this and who does?

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I believe I mentioned this prior, somewhere, it was in the presentation when they said they were brining back mage tower for time walking and it would be comparable.
Its clearly not.
I also think its in the balance of the fights.
You have players of all skill sets having issues with this.
But most are are giving very specific issues they’re having.

As a business model you want to keep as many people happy as possible, so maybe introduce a skill level system much like proving grounds that scales.
Or, just say ’ only a small % of our player base will do this, its mythic end tier boss comparable’.
That way some people who don’t raid mythic can test it and give it a shot, or those who know they’re not that skilled can not waste their time.
There needed to be some sort of clarity on how hard this was supposed to be.

After finally getting the skin today I can agree that this is for the M15+ skill level minimum as some have griped about. It’s way harder than original which I did as well.

I had to play perfect - if you are having trouble on P1 all I can say is good luck on P2, mechanically P2 is a $hit show controlled chaos

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I really hate devs for making this so hard, but i am def a better player now so uh thx blizz?

I understand your sentiments. I know you’re upset with the disingenuous implication. I’m just asking what you think the target clear rate should be for something like this. A proving ground thing is fine but at the end of the day, say the fel bear was the highest possible reward; the result would be the same.

So genuinely, if they were upfront about the difficulty, would you still care? I assume you really want this mog yeah?

Dont forget “Kruul cant annil and stomp right after”

I will say that I never touched feral/balance as a Druid, really just switched my main a few weeks ago and have only ever tanked/healed. That being said I could probably be a decent boomy now after all these attempts. So thanks blizzard? :joy::joy::joy:

Yup i was doing the wrong boomie rotation…now i know

I can’t really give that answer since I’m not sure what their goal is for it or how it should scale.
If it was to be comparable to say, end tier mythic boss or keystone 20+ hard then I would say a small % since thats how many people do that content.
If its supposed to be AotC end boss, few bosses in mythic raid, or 15+ish in keys, then that would be the scale.
If this was supposed to be fun just for people to try something new and comparable to the Legion time walking, then a good amount.
Not everyone deserves a trophy.

I just don’t know where the scale slides.
People from all forms of skill seem to be having issue.

It feels like when they do stuff like this, (IE: green fire warlock quest from Pandaland which I did as current; black harvest best title) it scales end AotC-mythic intro, keystone 15.
Which is enough to give players something to shoot for, without banging their heads on the wall.
It also felt thats about where it was at in Legion.

I’ve accomplished everything I have set out to do in game.
I have made a fantastic guild that accomplishes it’s goals every tier.
I get quite a few achievements as they are current for all aspects of content.
I have a lot of toys, pets, mounts.
Log stats are fairly decent for a tank.
Which, by some people standards might feel pretty mediocre, but hey we have time for what we have time for.
As you, or someone else said on another post, it is just a game.

This is the most challenging thing I’ve done in game, and its not that its even like ’ oh boy this is a toughy ', the fight its self just feels off.

But, the expectation had a lot to do with it.
I was looking forward to seeing how much I have grown as a player since Legion since this was supposed to be comparable to the original.
Its not.

I understand your viewpoint. I hear you. Some last bits I’ll leave you with are this. In my opinion of course.

And

I just have a problem accepting. It’s entirely how you look at it. This is very much like the original was if you did it as soon as it came out. The difference is people have different memories because it lasted an entire expansion, through multiple tiers if I recall. People eventually could simply out gear it. I can’t recall how long it lasts exactly or the details but it 100% could be done once better gear was obtained through the game’s normal progression. It’s not a fair assessment to this which, is basically stuck at the week one stage. Any inference people made is thus kind of their own fault or at least the very least, in conjunction with their own experiences. Which of course varied.

And

Are where the opinion comes in and neither one of us can win that debate of course. Not that I’m trying to debate, just discuss. But like I said, someone has to lose right? And I guarantee no matter how low the bar, people below it will be upset. So it really just comes down to where should that bar be and frankly, I don’t think anyone is wrong but at the moment it seems to be higher than people would like. I get that sentiment but again… it was like that originally too. It just was. Not many people beat the OG week 1.

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The reason why we can’t agree is a matter of expectation and view point.
Which is fine, there isn’t a right or wrong in matter of opinions.

I’ve been giving it a go today, and getting Kruul to 10ish %, 1 infernal ph1 going into ph2.
Its not a matter of if, but when.
Its not in my nature to quit.
I got the Pod trinket, luckily, and the Horror fix/refix(?) is making a large difference.
The fight meshes better now with that fix.
Now its just a matter of reps ph2.

But I will still stand on my hill, getting it or not, that its not what my expectation was.

I mean just like survivors of the horrors of WWII, we’ll look back on this with fondness.

C’mon we know Blizzard hates druids… what did you expect?

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