Which is significantly more than you actually need to do in the world now.
Sit in town. Buy token. Run raid.
I’ll give you this for sure. There are a lot more people that aren’t even logged in because they don’t need to be. So perhaps town isn’t as full of idlers as it was.
The point I’m making does as well. World Quests were dailies only a few expansions ago.
But people were “forced” into the open world on a daily basis and didn’t like it. It all goes one direction on this one bro and it’s mostly the fact that there is a not insignificant number of people that just want to log on, get their rewards, and log out.
You had to leave the city for almost everything back in Vanilla. Want to queue for a bg? Have to head to South Shore or Arathi. Want to run any raid or dungeon? Not to mention the open world bosses. You had to travel there. Need holy orbs for enchants? Have to go to EP to farm. Need the key to Scholomance? You literally have to fly all around Azeroth to complete the quest chain. Want to summon Gazrilla? Epic quest chain. Want to complete almost any elite quest? Need a few friends and you had to travel.
Nearly every gameplay loop in Vanilla forced players out into the open world.
Based on your replies I am thinking you weren’t actually there for Vanilla because the OG players just know how it was.
It’s that “unknown” is why I never pay attention to streamers, or even fan websites, it’s because I dont want the “spoilers”. I prefer to play the game organically, and if I need help only then will I look at Wowhead, or ask in the forums. I think people rob themselves of some realy great fun if they know everything in advance.
Not a great argument. People say they’re forced to do everything when it comes to things they personally don’t like. Still sidetracks from the fact that the open world is very much alive.
While I think much of the PTR is problematic, especially testing feedback being ignored, I think it plays a side role to the community, in getting hyped for “what’s to come”, even if people (like myself) don’t like story spoilers, it’s kind of exciting to see new customization options, armor sets, etc, popping up (even though sometimes they aren’t available for a big time).
For example, right now, we’re most likely getting PTRs for .1 and .0.7 in a couple of weeks, and while I won’t go after story spoilers, I’m very excited to see the future Trading Post items datamined.
It’s also an issue with abusing readily available resources to try and understand content well before we have access. I don’t touch PTR, news, guides, or raid explanation videos before walking into the raid. The addition of the adventure guide was a welcome one, but people rely on it too much.
I walk into raids entirely blind. I have been doing so my entire WoW career. I refuse to watch videos prior to seeing a fight. I find they give a pre-disposition to forcing me to think of fights in a single way, instead of creatively problem solving the fight design.
The effects of nostalgia are lost on me, as my opinion stands the same as it did years ago. I frequently play games I have played 10+ years later, and still enjoy the same things I did as a kid/teen. I play Golden Sun every year to remind myself what specifically about the mechanics are something I enjoy. I was also someone that enjoyed Starfox Adventures well before people caught on that it was actually an awesome game. Inversely, I find Skyrim and Oblivion to be boring and I am incapable of enjoying them anymore, as I’ve done everything in them and no amount of “nostalgic magic” can make them enjoyable. They’ve been completed in my head and no longer provide entertainment.
People do this to themselves in search of making their gameplay easier. Well, in making it easier, you also took the exploration and investigation out of the experience that made raiding and dungeons entertaining to figure out. Maybe stop watching guides and staring at the Adventure Guide next tier and realize that the experience is still there if you stop spoiling it for yourself.
it’s not just that. there’s been some shrinkflation and it doesnt satisfy those who tasted the original mindset.
it kinda feels like what happened to the sunchips. they used to be thicc and full of flavor. now you can literally see the sun through it and there’s less “powder” on em.
or what happened to the chips ahoy chewy cookies. theyre not as chewy anymore, a lil more dry, not quite as good.
The gameplay loop for a raider included none of those things other than having to travel to the instance. And the majority of that was afking on a taxi. So immersive! And things like getting the key was a one time deal. Also, why do people keep bringing up farming like people still don’t leave town to farm? Stop it already.
The whole “vanilla-WotLK was the peak experience” thing just baffles me.
I enjoy difficult games, I enjoyed my experience in Classic when it came through the era servers. I started in MoP, and I don’t think MoP was peak WoW. I don’t think Vanilla or WotLK were either. The whole experience of Vanilla just is fun, but archaic and dated.
I’m sorry that people can’t see past their memories and good times to see that the game just has objectively improved for the vast majority of people over time. A lot of us are happy with the way it has progressed. If Blizz can get their head out of their crack for 20 minutes to fix everything buggy and dogwater tuned right now, this expansion has the potential to be my favorite, with all of the innovations they’ve made.
We don’t see it because we don’t care about end game.
The zones were always the meat of world of warcraft, they were the levels, the game, the main content.
But people thought the real game was heroic dungeons and raiding…And so that’s what get’s all the attention now.
So it’s perfectly plausible for somebody not to like the new expansions at all. To me spamming the same instanced content over and over again was always pointless and unfun. But that’s all the game is now.