One issue i have with SoD that i havent seen anyone else talk about is that too many of the new quests are basically just a “scavenger hunt” of walking to a different zone 15-20 minutes away and clicking a thing then going to another zone then clicking another thing and repeat. A few of the runes, and the crafting recipe quests are very bad for this. the shoulders quest is honestly obnoxious with this, the devs could have cut out like 4 steps by giving you an item to talk to the quest giver wherever you are instead of trekking back and forth between moonglade or just doing it different in any way.
Another lame thing about some of them is that they are almost impossible to figure out without using a guide. The Quadrangulation quest just says “somewhere in Kalimdor” and then you have to find like 4 little tv antenna looking things on a mountain or underwater, it is not reasonable to assume a person, or even a small group of people will figure where they are without looking up online to see what others have found. I guess its a prference thing, some people like quests where you need to use a third party online community to progress, i dont know.
Id rather have a grind quest or a profession mat gather quest or even something that has some gameplay rather than go to 4-6 different zones to click thing quest chain, and fewer steps with better explanation of where to go. Thats my opinion.
Thoughts?
THIS IS THE PART OF CLASSIC DESIGN THAT I ACTUALLY LIKE. IT MAKES THE WORLD RELEVANT.
Dude, grinding mobs over and over is not why Vanilla was good. Dude, that’s not how most people played. Most people kind of just wandered around and took in the sights and did quests here and there. YOU ARE NOT SUPPOSED TO JUST STAY IN ONE PLACE AND DO A CONTENT IN A LOOP. THAT IS LITERALLY WHAT MADE INCURSIONS BAD.
Like holy carp, I dunno I’m so glad the community isn’t driving this game sometimes.
I’ll agree with you here though. Obviously Blizzard intended the community to organize together but the problem is that “content” is only good for a small handful of players and then everyone else goes to WoWhead.
Ideally “discovery” should be simple and easy such that anyone can find it on their own and the discovery should be a bit more optional, so that players don’t feel required to look online. I didn’t use any guides for Breath of the Wild when I beat it and found many “hidden” things. That’s how discovery should work.
Its not in the spirit of classic. even classic quests were more involved than telling you to go talk to an NPC and then talk to the next NPC where it takes you over an hour of just walking despite having every flight path before you do anything. The worst offender in classic was probably the Ony attunement for horde and even that at least had some sort of fighting every 20 minutes. That quest still sucked by the way because of too many steps and too much walking.
If you want to send players all over the world for a quest then ok, but they should actually be doing something not just clicking a thing then walking on.
No, it is definitely the heart of Classic. The way it was meant to be played, not the way people min-maxed the fun out of it. Grinding SM is not the heart of Classic.
The developers of Classic literally, LITERALLY said “we expect players to do dungeons one time and then move on”. So no, I don’t agree at all with what you’re saying and there’s little to back it up.
I honestly think you are trolling or are a SoD dev or something. No genuine human player could possibly think that over an hour of walking with no combat just to click 1 thing is a good quest. I refuse to believe it.
Just my personal experience, but I gotta agree with OP.
I had only ever played OG Vanilla and TBC before quitting until coming back for SoD.
Since SoD tanked, I have dabbled in Cata, Retail, and MoP remix. All of them feel more immersive and I’ve explored, and wanted to explore, more of those worlds than anything in Vanilla or SoD.
It’s not a total meritless slog. It’s respectful of my time. There’s more to see and experience between quest A and quest B than just spending 35 minutes of real life time running from the quest giver to the objective and back again for a mindless fetch quest.
SoD quests like Dark Riders, Triangulation, etc are particularly offensive. They take hours of running where you have to autorun and tab out to save your sanity. There is no reason, story or gameplay, for these things to be spread out like this other than a time sink.
Part of the reason I won’t do alts anymore, and I did not enjoy any of that the first time around.
These are literally just time sinks to keep you logged in to the game. There is nothing engaging about them, little to no lore involved to develop a story, no other reason for the quests to be designed like this other than to waste your time and keep you logged in.
the shoulders quest is honestly obnoxious with this, the devs could have cut out like 4 steps by giving you an item to talk to the quest giver…
I mean, the shoulder quest was supposed to be long and obnoxious. It’s one of the few pieces of crafted gear for Phase 3. Crafting them is supposed to be a pain, and feels equally rewarding (I mean, a little rewarding, shame the effect is only active in specific areas).
Long grinds work in a timeless mode. In a seasonal mode, people want to reach the level cap and start the raid asap, since the clock is ticking. We see how quickly the playercount drops after the beginning of every phase.
The playercount impacts your gameplay when it affects your ability to find groups.
This is such an idiotic take, and it’s posted constantly. “Seasonal” isn’t a thing in wow terms. The game is gonna be up for about as long as any given expansion.