I pulled a mob, and then suddenly the game stops responding. But, I can still chat, so I’m obviously still in-game. Then I get a whisper about me being dead, before I even see that I’m dead? (I’m still alive on my screen).
I’m trying to understand the issue. The game detected I pulled the mob, but not that I was killing it? Literally everything else on my internet was working. In-game chat, youtube, discord. So I can confirm the connection was 100% not the issue. I’m not even on wifi, I’m hardwired.
The issue is very likely internet, different communications will take different paths to get to the source, what likely happened, some of the connections basically got lost on the way to the server or the way back. WOW uses a lot of different channels. You can’t assume your Internet is fine just because one app works, or even part of the game is working fine.
Also these issues happen all the time when browsing, looking at videos, etc, people just don’t realize it because some things like video streaming, will heavily buffer to reduce times you notice the problems, or where pages don’t come up quickly and you hit “refresh”. Its just less noticeable because in most cases the impact is minor.
If there is a hiccup, why can’t the game just reconnect while still in the game? It makes 0 sense. Or have your character just simply go full AI bot mode, and fight if you DC at all?
You made the comment “So I can confirm the connection was 100% not the issue” which is an assumption, and one that was likely wrong. Unless that simply referred to your hardline.
At any given time, your computer will be attempting to communicate with Blizzards servers on multiple IP addresses across multiple ports both using UPD and TCP. You could easily have a problem with just one of the connections, and not the others. These can also take completely different routes to get to blizzards servers. Depending the type of failure your having it could be minor, or cause your session to completely time out. Packet problems on the internet are extremely common, but for the most part the protocols and servers will fix things and you usually wont notice them. With things like games it’s harder to mask.
Also the fact that things like YouTube works means nothing, as its going to a different IP, and on a different protocols, so it will have completely different routes, also the nature of it being video streaming which relies on buffering, it will appear much more fault tolerant even if its not, than a realtime game ever could be.
I agree, some people don’t understand that if everything else in the internet is working, the game should be working (on my part) and is 100% NOT an issue on my end.
the game has its quirks, i fell through the boat just after it left Wetlands harbor and died of fatigue lvl 45, not worth trying to understand, just go again.
I will just assume you’re being a troll at this point, as this has to be one of the most clueless statements I have ever read and shows complete and true lack of understanding of what and how the internet works, and yes, you truly don’t understand, so your title was completely accurate.
Sounds like the vanilla experience, for a while in vanilla you had about an 50% chance of dying anytime you took a boat. It got so bad they had to put in porters, and always deep in the ocean, so no swimming back.