Cause they are being dome by bot’s using fly hack but that’s ok with blizzard. Who needs a boost just bot seems that’s ok in classic now.
Blizzard is just promoting botting with its continued negligence on the issue. Swift IP bans should be thrown out, with thorough appeals for those falsely flagged.
Nobody is obligated to group with anybody, though. I shouldn’t have to group with you, if I don’t want to.
Bosses -
Rockwell for example requires lots of movement around a huge arena, slanting itself toward groups.
Mindwipe -
I specifically mean the part where it used to be only usable once per level, that locks characters into specific stat allocations, preferring team play.
Rates -
Meaning like how the super low default rates are meant for teams farming.
I do like the building in Ark but I just stick to default, I tend to build for function then leave it alone. I just know I’ll build a giant beautiful thing then fly away and never come back cause there isnt really any need for such things in solo pve. I really like the improvements Atlas made to the system, big jump in quality.
Yep, that’s the starting point. But this is an MMO and what you do affects others. So when I play League of Legends I am unable to take my OP solo character into multiplayer arenas because everyone needs to be on the same starting line for competition.
Because WoW’s dungeons are built for 5 at-level alts*, everyone needs to behave that way for the system to work.
*obv there is some leeway here as the system is built intentionally to allow mailing alts OP gear and escorting with high levels, but the standard is, so far anyway, at-level 5 mans.
So, yes, people ARE and SHOULD BE “obligated” to group with others*, because that’s how the system is built. As always there are thousands of solo games for those who aren’t interested in conforming.
*Again aside from the sideliners like solo and boost players.
Boosts were a controversy back then as well. The people against it now are probably the same kind of people as back then.
It’s always the worry of the slippery slope. You let that go through, you listen to those voices, it’s a short slide to Cataclysm, Boosts, RMTs…
If blizzard had wanted that they wouldn’t have made it exceptionally easy to level solo or with minimal grouping.
No, it really doesn’t. If I don’t want to run dungeons with you, than I shouldn’t have to.
If that were true, the system would already force it to be so, but it’s not. Even 2 at appropriate level people can enter it, as such, if they so choose.
Negative. There are plenty of Quests I can do, by myself, that don’t require me, to group with you, to run a dungeon with you.
And plenty of solo content within WoW, too. I will not subscribe to being forced with people, that I don’t want to group with. Especially, if I have them on /ignore (a system in place meant for me to avoid them).
You realize there’s non-grouped content, in this game, right? Most of Classic is Solo-able. I should not be forced to group with you, if I don’t want to.
And, if I don’t want to do Dungeons, I shouldn’t have to.
People have been boosting others via open world/dungeons since the game originally launched? Why is it such a big deal to have something authentic to the game? They aren’t a problem.
You may deny as you wish but I make allowances for the blind and deaf, the stupid or belligerent who see what they wish will suffer their ignorance.
You seem the type to dig a backyard pond despite local regulations, get some kid sick with malaria from the mosquitos, then go to jail kicking and screaming you weren’t at fault. We will support you as we support other disabled, but your selfish ignorance is a most hateful quality.
Side note- you seem to be bringing up a side conversation about forcing a solo player to group for dungeons. I’ll be happy to explore that but I question its relevance here.
Read the paragraph before the one you quoted.
So you’ve entered your response of, “Nuh-uh.” This is a very weak opening move, one widely countered in literally every single thread about this topic. Post 16 of THIS thread, for example, and usually far sooner. I recommend reading both sides of an issue before making your first move.
I did, how else did I know you what you were saying was dead wrong?
Sorry but WoW was explicitly designed for leveling to allow for pure solo play. All group content be that group quests or dungeons while leveling is entirely optional and skippable.
As always, personal attacks, when you can’t come up with an actual argument.
It’s relevant, when people seem to think Dungeon Boosting is taking away from Normal Dungeon Groups, and I don’t agree with that. Why just focus on the Dungeon Boosters? When there’s clearly people, such as myself, not interested in running dungeons with complete strangers, in the first place. And rather run with their friends and/or guildies.
Is this not the same as taking away from “Normal Dungeon Groups”? AKA PuGs?
Ah, so you DO wish to engage with the issue 
It’s a decent counter to point out all the arenas of gameplay that dont involve 5 man dungeons, but ultimately it is irrelevant. The boosting versus “normal” dungeons issue involves ONLY those who voluntarily participate in running dungeons. If you were only ever going to run with guildies or never do dungeons, you’re part of neither the solution nor the problem.
A cruise liner whose crew refuses to swab the deck causes problems for the ship. But those who stand on the dock waving do not bear on the issue.
This is why it is an effective counter to say that those who boost would simply not run any dungeons. They remove themselves from the problem, and therefore can’t be part of any solution. Though I doubt that claim.
The game was fun as my first WoW experience but now that I’ve got my character to 60 im realizing the current playerbase isn’t compatible with the way the game is designed so they will constantly find ways to cheese their way through it. it’s just kind of a garbage situation that wont be fixed
Presumably through your assumptions, as it certainly had nothing to do with your logic, such as it is.
WoW’s overall design is not relevant here. This issue concerns only those who voluntarily participate in 5 man dungeons. Does my choosing not to PVP bear on whether raiders should get a new tier sooner rather than later? Ofc not, but how quickly I gear up in raids, whether I (we) leave afterward, WOULD.
Remember that this was true the first time as well. Warcraft was a super popular game, and there is zero chance that everyone who played it was built for that kind of game. That’s likely a large part of the reason it turned into retail. In theory, we just have to wait until the Content Locust* and Raiders burn themselves out. Blizzard will presumably collapse some servers and we’ll have as close to vanilla as we can reasonably expect.
*No shade, just a handy phrase.
Except you were commenting on the over all design of WoW. And the over all design of WoW is that leveling and dungeons are extremely optional.
What issue?
No, they’re not irrelevant, at all. The argument is that “Dungeon Boosts take away from Normal Dungeon Groups (PuGs)”, and I don’t think they do. We have history backing up this claim. When it came to long dungeon que times with the lack of Tanks. Why? 'Cause they didn’t want to Tank for PuGs. Only for Friends and/or Guildies.
You mean PuGs.
They both achieve the same thing of “taking away resources” from PuGs.
Incorrect. I’ve boosted and ran dungeons, normally. It’s possible, to be both.