I dont understand, why are you guys worrying about boosts?

How is suggesting that in event of if that’s the problem is putting words in your mouth?

How is suggesting that in event of if that’s the problem is ignoring the other side of things?

The boosting has effects on the community?

MTX effects both the game and community, cause either the community often comes out to defend it to the hilt or vile against it sometimes.

While this is a community game that relies heavily on it, the game itself with the mechanics, features and such, will still remain the same.

Are you suggesting here that you can’t be against or with just one here without being with or against both? Or that just because your arguing against one thing but arguing for another is hypocrisy to you cause their both the same thing to you i’m assuming? :face_with_raised_eyebrow:

Here’s some context.

The way i see it, MTX never benefit Gamers in the long run outside of just getting a shiny new item that should’ve been earned from the game, we seen this with games like Battlefront 2 (2017), Overwatch, WoW Retail, Shadow of War, Assassin’s Creed Origins, and so on with the depressing list of games that has MTX these days. And it continues to exist to only make gaming worse. And again, that just gets overlooked cause “it’s just cosmetic” or “You can trade gold in for game time” or “the gold isn’t created” or “it’s optional”, things like that.

Meanwhile (gold only) Dungeon Boosting is a player created thing ingame that doesn’t require real money to use. Heck, you don’t even need to pay somebody, just make some friends and ask them to do the same. And it’s allowed, along no real money is involved, Blizzard seems to be okay with it being in Classic so far.

The idea of paying real money for ingame advantage is silly anyways.

This isn’t the same as spending gold to get an ingame advantage, cause you have earned that gold, putting the time and effort with a bit of luck to get all that gold you accumulated.

I am not ignoring the idea that might possibly arise that somebody will buy the gear with the gold they actually bought with real money, that problem falls on the gold seller and the person who bought the gold, not the gear, or gold.

Define winning here? I ask out of genuine curiosity when reading this comment here.

By the by, i must bring this up cause it’s inevitable that somebody will say this, i know what the definition of that word your using here. But i want to know your definition of that word your using here. Like what do you mean when you use this word, what is the context behind it, etc, etc. Because i want to be on the same page as you are in. Essentially a “what do you mean” question.

Please quote me on where I said this.

All you’re talking about is RMT, you’re not grasping the problem botting and gold seller can use these methods to build bot armies and mass fortunes.

Where’d this come from?

I thought I made it clear, I don’t see how you warped this to me arguing and defending one side. They basically are the same thing one has more steps and funds someone with in game cash, one funds Blizzard. There’s plenty of people that pay for multiple accounts to AFK one account to boost. Sure that isn’t the case for everyone, I’m sure it’s a good amount though.

You don’t need luck to build wealth, you need a mage or a class that can solo dungeons. If you want to get technical buying gold is a thing, so technically you can still pay real money for gear, just illegally.

Those with mass amounts of gold can control markets, pay to skip leveling, pay for high end dungeon runs, pay for raid gear. None of this you can do with real money. Like I said money in game is acquired just like money in real life, by investing precious time.

Again I am merely stating not advocating.

dont have the time. I dont believe this… you likely sink 20+ hours a week in this game.

It’s just something else to whine about.

I would just ignore him, he did the same thing to me and I got tired of it.

Look, i apologize and such if you think i’m putting words in my mouth, mea culpa.

But i was asking you how if in event if people become bad skillwise is a problem, then my suggestion would be the “don’t play with them or help them out”. I was simply asking essentially if the problem is that and giving my answer to that. I don’t see what’s bad faith or “putting words into my mouth” worthy about it imo. :face_with_raised_eyebrow:

Though since this isn’t the problem, we can just move right along.

Well can you care to elaborate on that?

Edit: i think we might have the answer down below somewhere. If not, then proceed on elaborating.

Preemptively answering the question here. This is there in the event if you tell me that having dungeon boosts or paid carries there will make the actual game, gameplay mechanics, and functions different. Not how the those said functions are going to be used or if it’s used at all.

This isn’t to be sneaky, or argue in bad faith, i’m only did it cause i have a feeling it will be put in question here when questioning how the boosting doesn’t effect the game itself.

Maybe in a metaphorical sense, sure. But the actual game itself? No.

I didn’t warp anything. And if i did, Mea culpa. I wasn’t trying to argue in bad faith.

I am glad we cleared it up here on this is what you were talking about.

Alright, what your describing here is a normal ingame trading done player to player. You pay ingame gold for the goods and services of another player along it’s within the rules and you shall receive it.

Multiple accounts? like paying for multiple people or multi-boxing?

Yea, except the mats you need to sell have a set RNG and not to mention, it still got to sell on the auction house or traded via player. I would imagine you saying that, you are coming from a place where theirs a very high demand and have a high likilhood of buying that mat… which i’m not saying it’s a bad thing. But if your applying this in general, this is really dependent on servers, what is on demand, and etc.

…At least i’m assuming you were talking about Auctions. Do you mean just vendoring everything you collected in that dungeon?

With a pretty high risk of getting banned or hacked, don’t ya think? :face_with_raised_eyebrow:

I don’t consider people gold selling and botting to be playing the game, cause they are essentially hacking the game to have it play for them or get a certain amount of currency and trying to sell it for real money. So i won’t call that one a player created issue. I won’t call it a Microtransaction either, it’s just plain cheating really. And i have no pity if they are caught and banned.

I do support the harsher penalties on gold sellers and gold buyers here, cause they are making gold in general valueless and defeats the purpose of playing the game, and i support more active GMs to sweep this issue away, plus lawsuits on gold sellers and such if they are on U.S, soil. And if they are from China, maybe Blizzard can talk to Tencent (since Tencent does own 5% of the stake in Acti-Blizz) and say “Hey these gold sellers are an issue in this game and it’s gonna affect our profits, can you maybe like IP ban them?” or somebody, something like that, try to land them positive PR, which in turn, gets more players.


Before i continue on the next point, i feel the need to reply to this so you have my acknowledgement on the matter.

Fair enough. :slight_smile: :+1:

Alright, so Classic as a game here is set up in a way where if you have a high amount of gold, you can practically do all that stuff.

Games tend to be set up like that if you happen to have a lot of ingame currency, it’s just only the matter of finding what spot makes the most amount of that currency. It’s an intended game mechanic to take advantage of. (along it’s within the rules in a Multiplayer game)

And dungeon spamming (which is just farming for mass amount of junk or mats and selling/vendoring it) is another one of the ways to make gold. Much like flipping mats. (That you buy them and resell them at a higher price)

Well the real world equivalent here would be buying yourself into office, getting fancy cars and etc, bribing people to do things, theirs a lot of things you can do with real money. :thinking:

That i agree with.

My brain must of broke here, I’m talking about people that have multiple accounts and puts one on the secondary screen while they play the other.

Then there is no problem in the end you’re still skipping content on that toon, just more time consuming the way it is now.

But, it’s OK, if it’s a free dungeon boost :wink:

Although even in this case development focus can be a factor. Ark survival evolved is doing this to me right now. While never a PVE game, the PVP developments are continually shrinking the PVE sphere, easing risk vs reward, outright eliminating swaths of gameplay.

I have no idea what’s going on here but I love it.

I’d actually put money on this not being true. I think blizzard pays far more attention to their own internal statistics and player behavior than to anything said on the forms or complained about anywhere.

But I’m sure I’ll be wrong. One day.

it killed the low level dungeon scene even certain unofficial servers had organic groups all the time.

also open world is pretty dead these days except for bots with everyone sitting in mara etc.

all blizzard has to do is make mobs chain and the problem is gone

This isn’t a bad counter, but in the end I think they will, and have been doing so since* this meta evolved. Yes, they don’t like being there, and they typically are the ones to shout go go go, but they’re competent (generally), and generally cause less trouble than some others.

*I mean UNTIL this meta Evolved.

Oh.

:face_with_raised_eyebrow:

I don’t actually follow this.

You said theirs no problem and then follow up with the you’re still skipping content remark.

Are you saying that skipping content is a problem? Or it isn’t a problem to you? I’m honestly confused. :man_shrugging:

I was always able to play that game PvE with my friends and alone. :thinking:

Indeed, yet it clearly has always been a PVP and group game, with tweaks to allow PVE and solo play. Mind wipe, all the rates, bosses, element for element it is clearly bent toward PVP.

Exactly this - I leveled my mage first, then boosted my Paladin…why? Because I"ve mained a paladin for 15 years. Why relevel a character I intimately know how to play?

I hand leveled my rogue, since I had no idea how to play one. Why shouldn’t I have boosted one of them? How did it impact anyone that from 10-50 I boosted myself?

Ehh, personally a good move to include PvE play in a PvP focused game, which allows more people to buy it. :slight_smile:

I’m not really sure how the Bosses are bent towards PvP, considering how much health they have, and damage they deal with, with are usual indications of Co-Op being bent there.

Rates? i honestly don’t know what that is, i played this game (mostly solo and with my friends, we never play on the official servers with other strangers) and i don’t honestly know what you mean by that. You mean drop rates?

Mind wipe to me is like a talent reset in WoW, so i don’t know how it can be bent for PvE or PvP here and it just seems for more in general, but ehh. :man_shrugging:


On an off tangent, i just wish the Ark Devs just put in a way to make rotating walls and etc easier and not rely on looking at a certain direction and hoping it snaps just where you wanted it to be, along with raising and lowering the heights for the foundation to start. :confused:

because you would have most likely participated in dungeon groups with others if you hadnt boosted.

if many players just boost, that makes it much harder for non-boosters to find groups. thats how it effects others.

I legitimately hate these people.