I dont understand these hunter nerfs

I played M+ for the first time this season and got keystone master which, while not crazy difficult, it was way harder than anything classic has ever had.

The Wind serpent damage in PvP is a deceptively ridiculous. Because that’s not physical damage that it deals, so it shreds pretty much everybody, save for a mage with dampen.

Being a level 25 warrior tank, when I saw over 10% of my hp vanish while in defensive stance, from a single non-critical hit from a hunter pet the other day, I had to do a double take. Then when I saw how fast each of these attacks were coming, I thought; “Forget the hunter! I’m not sure I could even kill that pet!

Granted I imagine I realistically could with some interrupts, though the end result would be the same with the hunter in tow; so cannot help but wonder how bad it is for classes and specs with considerably less hit points. Because dam dat damage, though!

1 Like

I believe that either it was for you, or that you believe that. When I got KSM, what I did was use groupfinder to form groups, cherry-picking by class and ilvl, then faceroll through the content with no regard whatsoever to what was happening. I installed no addons, and didn’t even pay attention to how my class or spec worked.

I don’t mean to suggest that that’s what everyone else is doing, or that that is even the norm, but it legitimately is what I did when I got KSM during DF on a death knight.

After I got KSM, I made a bit of an effort to learn the dungeon mechanics, as well as how runic power and runes work, and the skills I should be using.

It was quite literally easier for me to get the KSM mount in Retail than to get a starter mount in Classic.

:woman_shrugging:

So against classes that have to stand near enemies to do damage. Seems balanced to me.

its true. endgame retail is harder than endgame classic.

1 Like

In a subjective sense, sure. Objectively though, as I attempted to point out, you’d really have to have a well defined and agreed upon framework for measuring difficulty in order to back up such a claim.

If you would like to say that the most difficult, end-game PVE mechanics are more difficult in Retail than the most difficult, end-game PVE mechanics in Classic, I don’t think you’ll find any disagreement.

:woman_shrugging:

These seem like changes that should have occurred at the start of the next phase rather than at this time. The lack of cooldown on Lightning Breath is the real issue, along with them having made higher focus costing abilities do more damage, and lightning breath costing 50, they set this up themselves. I have two hunters at 25, one with Strong Melee attacks. Hitting you for over 400 on raptor strikes is probably going to make you jump on the forums and QQ. But that’s how I’ve geared, the wolf pet is just there for distraction.

I’ve played half a dozen warriors over the 20 years I’ve played this game. Hunter and Rogue were the two easiest classes for me to kill. Hunter because of Intercept (which Warrior doesn’t have here, but they do have Warbringer), and Rogue because of Evasion/Overpower combo. So, yes, you might have a problem now, but you only have that problem because Aspect of Cheetah is good and there’s nothing that can compare atm. Things are going to change massively when mounts come into the equation, capstone talents are in play, and most abilities will be unlocked.

1 Like

My hunter feels very easy to play, pet macros are easy, in PVE like questing, I tried to loot a troll charm while sending my serpent to a furbolg and he killed the furbolg before I could finish looting my charm. I couldn’t loot the mob assumedly because my pet did it 100 to 0 without me damaging it. Point of that story is it shocks me what a green geared hunter with a few blues can do with a pet damage wise. PVP is the same thing, I drop a trap if possible and send pet, my only responsibility is to make sure I don’t get too excited and send the pet in without my shots + LB stacking for spell pushback. After that it seems very easy because whether you are trash or rank 1 hunter has an overabundance of readily available burst and sustained damage in their pet.

Actually I think that is the biggest problem, a top tier hunter and a scrub both hit the same pet button and do identical damage until a pvp scenario requires actual decisions to be made. The problem with that is when you want hunters to deal a lot of damage but place a large portion of that damage onto an AI pet it isn’t good game design or healthy for the game IMO.

Disable hunter pets

L2P. Back pedalling aint gonna kite that pet away bro even post nerfs

End game retail is objectively more difficult than end game classic.

It’s not debatable, no matter what random story you try to spin up.

If by end-game, you mean specifically PVE Mechanics, then as I’ve stated in a previous reply (though I don’t think that was directly to you):

Of course, you probably didn’t see that reply:

Because I also stated:

But you’ve also changed your claim from “Retail is harder than Classic” to “End game retail is more difficult than end game classic” which presumably comes with some constraints on what it means that wasn’t in the original claim.

AND still the most played class.

The sheer degree of intellectual dishonesty you spout is utterly atrocious.

You know exactly what you are doing.

That simply doesnt exist, what a false statement Kerpz. Maybe if your lvl 15 that can happen now

Are you sure you play a hunter? With 0 knowledge about the class?

If you exclude bots, druid is the most played. It’s a simple addition from raid logs.

I roll my face on my keyboard without buffs or consumes and hit 80%, they just suck.

Classic WoW players have trouble understanding melee dps should be doing more dps than long ranged dps. This is basic game design.

Pets do more then zero damage!!!
They are OP Nerf now Bliz!!! /s

People won’t be happy until pets are nothing but mascots.

I do wish pets could get AoE growls and other stuff so pets like the turtle could shine in PVE.

2 Likes