I only started playing WoW this year but i ve played wc 1 2 and 3 etc. I dont understand Classic though. Isn't it just going to be current wow but with FAR less content and classes and races etc? what exactly about it is supposed to make it great? noboby can seem to explain it to me.
If you have in fact only just started playing, the simple difference is this: You're level 11. In classic the journey to 60 meant something, and everything you partook in had meaning.
Your journey to 120 in retail will have none of that.
Your journey to 120 in retail will have none of that.
It will make some people play it mechanically for hours, to divert them from their boring lives.
After 14 years of updates, it's an entirely different game. Some people prefer one version of wow, while others prefer another.
You don't have to be loaded with nostalgia to enjoy classic either. I got my brother in law (started in WoD) to play on a private server once and he fell in love with old wow before level 10.
So give it a try when it finally releases :)
You don't have to be loaded with nostalgia to enjoy classic either. I got my brother in law (started in WoD) to play on a private server once and he fell in love with old wow before level 10.
So give it a try when it finally releases :)
10/28/2018 04:25 AMPosted by SejniIt will make some people play it mechanically for hours, to divert them from their boring lives.
Just as every game has , from the dawn of time.
See these are the only responses i get. IT doesnt explain anything. Can anyone actually explain what it will be. not "its better" or "its a different game" "or leveling means something". I jsut dont get it
I got back to the future part 2, its a pretty good movie.
but what is the point in back to the future part 1 now?
understand ?
edit:just in case no, bttf part 1 is still a good movie and people still want to watch it!
but what is the point in back to the future part 1 now?
understand ?
edit:just in case no, bttf part 1 is still a good movie and people still want to watch it!
10/28/2018 04:30 AMPosted by ImarögueSee these are the only responses i get. IT doesnt explain anything. Can anyone actually explain what it will be. not "its better" or "its a different game" "or leveling means something". I jsut dont get it
I'm not quite sure what kind of answers you're looking for. BFA and Classic are similar yet different in the same ways Pokémon Ruby/Sapphire and Sun/Moon are similar yet different.
Same premise, different mechanics, different worlds.
10/28/2018 04:30 AMPosted by ImarögueSee these are the only responses i get. IT doesnt explain anything. Can anyone actually explain what it will be. not "its better" or "its a different game" "or leveling means something". I jsut dont get it
Let me try to put it bluntly.
Your level in BFA means nothing, your raids and gear mean nothing. Your gold and mounts mean absolutely nothing. Other players mean nothing.
In Classic WoW, all these things actually mean something. You have to put in effort in everything, while BFA you have to put in very little.
I think the biggest difference is the servers. No Phasing and no X server non sense. The server is a living breathing thing where significant player driven events happen. Ganking will turn into a skirmish until it breaksout into an all out warzone. 40 man raid groups fighting it out in BWL on raid nights. The AQ war Effort. Devilsaur Mafias. World dragons. 32 hour Alterac Valley games.
All of these things make YOUR server feel alive. It starts to feel like YOUR server because youve been there from the start and youve seen all the drama unfold. This IMO is what makes "fresh" vanilla so great. People want that feeling of "I was here from the start". Its the Community thats almost creates a sense of FOMO. Fear of missing out, that keep you logging in. You'll be thinking " gotta log in just to see what happens tonight!"
All of these things make YOUR server feel alive. It starts to feel like YOUR server because youve been there from the start and youve seen all the drama unfold. This IMO is what makes "fresh" vanilla so great. People want that feeling of "I was here from the start". Its the Community thats almost creates a sense of FOMO. Fear of missing out, that keep you logging in. You'll be thinking " gotta log in just to see what happens tonight!"
I just realized that if you are brand new you have no clue what any of those event are I just named lmao. But you can look them up I suppose.... Or don't and let the magic happen when it happens!
Subtle trolling skill has increased to 300.
For me, the difference between what Vanilla was and what I’m hoping Classic will be and WoW after 14 years of expansions is the difference between the The Lord of Rings, the books Tolkien wrote, and tLotR, the movies that Jackson made: both Vanilla WoW and Tolkien’s books were character-driven; and, in Vanilla WoW, players felt the way they specced, and geared, and decided to play their characters decided the game they played.
Blizzard gave players an enormous amount of freedom in Vanilla, and I am hoping that Classic returns that freedom to WoW.
Look at the hopes and arguments of the Vanilla Veterans over Classic: after they put down the #changers, the Veterans argue about Class Balance, Talent Points, group roles, effectiveness and appearances, professions; the Vetrans argue about how to implement, grow, and play their characters.
In Vanilla, Blizzard made a game—through, with, and in my character—I felt I played and OWNed, to put a creative reuse on some classic PvP jargon—now Retail WoW plays like a game that owns me.
Blizzard gave players an enormous amount of freedom in Vanilla, and I am hoping that Classic returns that freedom to WoW.
Look at the hopes and arguments of the Vanilla Veterans over Classic: after they put down the #changers, the Veterans argue about Class Balance, Talent Points, group roles, effectiveness and appearances, professions; the Vetrans argue about how to implement, grow, and play their characters.
In Vanilla, Blizzard made a game—through, with, and in my character—I felt I played and OWNed, to put a creative reuse on some classic PvP jargon—now Retail WoW plays like a game that owns me.
WoW changed a lot over the years. A lot of things just don't work in the same way that they used to, like classes (literally all of them), talents, dungeons/raiding, etc. Despite being the "same" game, you'd be getting two very different experiences out of retail & classic, and not just in terms of content.
Classic isn't just winding back the clock to old content, it's also rewinding the clock back to old systems. That's a very important distinction.
Classic isn't just winding back the clock to old content, it's also rewinding the clock back to old systems. That's a very important distinction.
your responses seem to indicate you want some sort of objective answer. video games are about enjoyment (at least, they should be), which is nearly entirely subjective. if you want an answer to, "Can anyone actually explain what it will be[?]", i would encourage you to read some kind of soulless guide.
i'm not so sure what's hard to understand about someone preferring one iteration over another due to preference. classic wow had eight races, nine classes, dozens of zones, numerous dungeons, and six raids (i believe). that's not really "FAR less" content than its successors.
i'm not so sure what's hard to understand about someone preferring one iteration over another due to preference. classic wow had eight races, nine classes, dozens of zones, numerous dungeons, and six raids (i believe). that's not really "FAR less" content than its successors.
10/28/2018 04:30 AMPosted by ImarögueSee these are the only responses i get. IT doesnt explain anything. Can anyone actually explain what it will be. not "its better" or "its a different game" "or leveling means something". I jsut dont get it
Classic has more sandbox features than retail. There is no dungeon group finder, no flying, smaller world, no cross realm bull crap. Zones will be more alive. You have to lvl up weapons, wands are a weapon. No heirlooms, mobs are harder to kill. Its an achievement just to get the slow mount at lvl 40. The server becomes a community where everyone knows each other.
It is very different from retail version.
its nothing like bfa, they could have called it wow 2 after cataclysm but they didnt
WOD and beyond is like wow 3
WOD and beyond is like wow 3
10/28/2018 04:25 AMPosted by ZahaeraIf you have in fact only just started playing, the simple difference is this: You're level 11. In classic the journey to 60 meant something, and everything you partook in had meaning.
Your journey to 120 in retail will have none of that.
Not dismissing your statement its just very vague and nebulous.
What made it different was several thing.
Time investment, leveling was enormously longer then the current game, getting to one place to another took time, leveling professions took time, getting a group time... just about everything in Vanilla was a crawl. Thus you felt a different kind of gratification for your accomplishments.
Class limitations, not every class was good at everything they had flaws and uniqueness to them, classes also had skill bloat having a bunch of limited skills that you would only use on occasion. this has good and bad sides to it but its part of its charm I suppose.
Raids had 40 players and dungeons (way back when) could have 5-15, this had a unique appeal for some, it was some times a logistical nightmare at other times.
Bumming thru a dungeon/raid with so many people was an impressive site and carried an epic feel to the run. Dungeons also had pre-dungeons full of elites and quests, dungeons were also not linear pinata fest they are now, they had a maze like feel to them and you could get lost, the run could last several hours and you may only be able to clear some sections at a time, some serious dungeon crawls.
PvP could happen anywhere at any time (except safe zones), you could not just fly into the air and be safe, then pop down to mine a node, people were so bloodthirsty they would even run rampant in neutral towns despite the guards chasing them down. You always has a sense of immanent dander on a PvP server.
Gear, because you would level so slowly your gear would last you a long time but better drops were rare! you might to 6 or more level before getting a better green sword. This meant that professions were more relevant for gearing, the AH was important for finding essential gear upgrades, you had to earn your gear and not just have it handed to you just because you decided to log in. Of course you may not be interested in running a dungeon 50 times just to get that one item.
Also gear was very far from optimized, bad stats everywhere, but you also had items with unique effect so special you may not want to ever part with them.
PvE, the world was dangerous, fighting more then one mob at a time was dangerous, some sections of the game were full of elite mobs. Food, potions, fist aid were all relevant and needed to say alive in the world. There was also a sense of wonder and exploration for many of us at the beginning, I don't know if many of us will still hold on to that feeling.
Community, you need to talk to people to get things done, group, trade, PvP, trolling. and because you often meet the same people on a regular basis your actions would often reflect your reputation in that community.
I hope that helps, its just may take on it, I'm sure Vanilla has different meaning for others.
I'll try to explain as I started in late Wrath (but I may have done some things to see bits of why Classic is liked).
First, what's your primary background? Have you played tabletop RPGs like D&D or Pathfinder? Have you played other MMOs?
The primary difference between BFA and Classic is that Classic feels like a vast world (or it should). It feels like the start of a journey. BFA feels like waiting in line at a theme park (this is where the term "theme park MMORPG" comes into play which generally means the WoW style of the past few years) to get to ride the ride.
It's a little difficult to explain beyond what people have said already, but think about it. In Classic, you are experiencing the story as it unfolds. You aren't the center of attention, you aren't the chosen one destined to save the world. You're just an adventurer out to make their mark. The quest text read better, it felt more immersive like you were part of a story. The gameplay, while nowhere near as detailed as you have in BFA (this point is subjective here but let's face it, Classic's gameplay was way simpler. Many classes just autoattacked with occasionally hitting one of many abilities while leveling) it feels better. It's very hard to explain, but Classic feels more like an RPG where you have a lot of tools at your disposal, while BFA feels more like an arcade game or beat-em-up where you have only a few cool abilities but you're constantly pressing a button. A good example of this is that quest text in classic was written without knowing you had minimap stuff to show you where to go. It would be something like "You recall Farmer Jimbob telling you that he left the crates in a shack to the northwest of here, past the bridge." for a hypothetical quest to retrieve lost crates. And that was it. The default map showed you nothing (there were addons that would of course). So you immediately had to think and use landmarks to determine where you were going rather than go to the icons on your map that show you exactly where to go.
The biggest thing though is what people keep saying about the journey. In Classic, you started at 1 and typically had a long way to go to get to 60. That *was* the game. Now, everything before the current level cap is irrelevant; chores that you're meant to do as fast as possible to get to the fun stuff which now means Mythic dungeons/raiding (not because everyone will do those, but because that's all that matters now that they exist; raiding Normal and even Heroic is meaningless since Mythic was introduced just like Normal raiding became irrelevant when Heroic as a full mode other than an Ulduar/OS in-game way to make it harder was introduced). I won't get into the debate on "welfare epics" because I generally feel it to be silly and generally comes from people angry that they can't look special/better than the unwashed masses anymore.
Basically, the gist of it is that Classic feels like an RPG experience where you can if you want take your time and see how the world is and how the story unfolds and not feel like you have to rush through everything to get to the end or you're somehow worse than the person who does (although I have doubts if the community will keep this in mind; the WoW community is one of the most toxic I've seen in any MMORPG). You can feel okay about taking a month or more to 60, about not having full dungeon gear to raid, and even if you raid you can feel great about being in a casual guild and clearing Molten Core for the first time (or hell, even downing a boss or two! That used to be a big deal, not something to feel bad about. Think about that as well. In retail, a guild that had issues with let's say MOTHER in Uldir would be ridiculed/called a scrub guild/told to git gud etc and everyone would feel like they suck at the game. In Vanilla, raids required a huge amount of work such that chances are even if you could only down a boss or two, you could feel good about it and people might even congratulate you, or offer supportive tips on progressing further) even if the top guild on your server is in Naxx. There was no "peer pressure" to be in the latest tier of raiding or something was wrong with you, which is exactly how you see things go in retail.
The idea that there is something for everyone was prevalent in Vanilla, and lost for a long time now. In Classic, it'll feel like an accomplishment to get a level or complete a dungeon (even a leveling one). When you hit 60, it feels like you've accomplished something. If you don't plan to raid, you have more than daily chores to do each day, and if you went to get let's say even the first dungeon set, that alone will feel like (and should be treated like) an accomplishment by others. It won't feel like brushing your teeth or cleaning your room or going to work; something you have to slog through so you can get to have fun later on.
Unless the community screws it up by bringing the angry elitist mentality from retail (e.g. I have X so I'm better than you, why are you doing Y and not Z, go go go this stuff is ez) this is largely how classic will feel. If people keep the spirit, you'll have folks willing to help out at all levels either with quests or just because they can (nothing like having a higher level player give a newbie a couple gold or bags or gear to help them out just because they want people to enjoy the game, or having somebody whisper you to offer some heartfelt advice rather than tell you how you suck), you'll have friendly guilds that will say "grats" when you ding and actually mean it, you'll have higher end guilds that mentor and provide advice to others without acting like they are better than the "scrubs", and so on. There will be a community that wants to succeed or fail as a community, rather than everyone being in a hurry and only care about themselves and maybe their guildies. Or there was, at any rate; I am not sure if the community of today can go back to happier times and not treat it as a competition with everyone else.
First, what's your primary background? Have you played tabletop RPGs like D&D or Pathfinder? Have you played other MMOs?
The primary difference between BFA and Classic is that Classic feels like a vast world (or it should). It feels like the start of a journey. BFA feels like waiting in line at a theme park (this is where the term "theme park MMORPG" comes into play which generally means the WoW style of the past few years) to get to ride the ride.
It's a little difficult to explain beyond what people have said already, but think about it. In Classic, you are experiencing the story as it unfolds. You aren't the center of attention, you aren't the chosen one destined to save the world. You're just an adventurer out to make their mark. The quest text read better, it felt more immersive like you were part of a story. The gameplay, while nowhere near as detailed as you have in BFA (this point is subjective here but let's face it, Classic's gameplay was way simpler. Many classes just autoattacked with occasionally hitting one of many abilities while leveling) it feels better. It's very hard to explain, but Classic feels more like an RPG where you have a lot of tools at your disposal, while BFA feels more like an arcade game or beat-em-up where you have only a few cool abilities but you're constantly pressing a button. A good example of this is that quest text in classic was written without knowing you had minimap stuff to show you where to go. It would be something like "You recall Farmer Jimbob telling you that he left the crates in a shack to the northwest of here, past the bridge." for a hypothetical quest to retrieve lost crates. And that was it. The default map showed you nothing (there were addons that would of course). So you immediately had to think and use landmarks to determine where you were going rather than go to the icons on your map that show you exactly where to go.
The biggest thing though is what people keep saying about the journey. In Classic, you started at 1 and typically had a long way to go to get to 60. That *was* the game. Now, everything before the current level cap is irrelevant; chores that you're meant to do as fast as possible to get to the fun stuff which now means Mythic dungeons/raiding (not because everyone will do those, but because that's all that matters now that they exist; raiding Normal and even Heroic is meaningless since Mythic was introduced just like Normal raiding became irrelevant when Heroic as a full mode other than an Ulduar/OS in-game way to make it harder was introduced). I won't get into the debate on "welfare epics" because I generally feel it to be silly and generally comes from people angry that they can't look special/better than the unwashed masses anymore.
Basically, the gist of it is that Classic feels like an RPG experience where you can if you want take your time and see how the world is and how the story unfolds and not feel like you have to rush through everything to get to the end or you're somehow worse than the person who does (although I have doubts if the community will keep this in mind; the WoW community is one of the most toxic I've seen in any MMORPG). You can feel okay about taking a month or more to 60, about not having full dungeon gear to raid, and even if you raid you can feel great about being in a casual guild and clearing Molten Core for the first time (or hell, even downing a boss or two! That used to be a big deal, not something to feel bad about. Think about that as well. In retail, a guild that had issues with let's say MOTHER in Uldir would be ridiculed/called a scrub guild/told to git gud etc and everyone would feel like they suck at the game. In Vanilla, raids required a huge amount of work such that chances are even if you could only down a boss or two, you could feel good about it and people might even congratulate you, or offer supportive tips on progressing further) even if the top guild on your server is in Naxx. There was no "peer pressure" to be in the latest tier of raiding or something was wrong with you, which is exactly how you see things go in retail.
The idea that there is something for everyone was prevalent in Vanilla, and lost for a long time now. In Classic, it'll feel like an accomplishment to get a level or complete a dungeon (even a leveling one). When you hit 60, it feels like you've accomplished something. If you don't plan to raid, you have more than daily chores to do each day, and if you went to get let's say even the first dungeon set, that alone will feel like (and should be treated like) an accomplishment by others. It won't feel like brushing your teeth or cleaning your room or going to work; something you have to slog through so you can get to have fun later on.
Unless the community screws it up by bringing the angry elitist mentality from retail (e.g. I have X so I'm better than you, why are you doing Y and not Z, go go go this stuff is ez) this is largely how classic will feel. If people keep the spirit, you'll have folks willing to help out at all levels either with quests or just because they can (nothing like having a higher level player give a newbie a couple gold or bags or gear to help them out just because they want people to enjoy the game, or having somebody whisper you to offer some heartfelt advice rather than tell you how you suck), you'll have friendly guilds that will say "grats" when you ding and actually mean it, you'll have higher end guilds that mentor and provide advice to others without acting like they are better than the "scrubs", and so on. There will be a community that wants to succeed or fail as a community, rather than everyone being in a hurry and only care about themselves and maybe their guildies. Or there was, at any rate; I am not sure if the community of today can go back to happier times and not treat it as a competition with everyone else.
10/28/2018 05:07 AMPosted by Fanghelm10/28/2018 04:30 AMPosted by ImarögueSee these are the only responses i get. IT doesnt explain anything. Can anyone actually explain what it will be. not "its better" or "its a different game" "or leveling means something". I jsut dont get it
Classic has more sandbox features than retail. There is no dungeon group finder, no flying, smaller world, no cross realm bull crap. Zones will be more alive. You have to lvl up weapons, wands are a weapon. No heirlooms, mobs are harder to kill. Its an achievement just to get the slow mount at lvl 40. The server becomes a community where everyone knows each other.
It is very different from retail version.
Forgot to add that there will be PVP, PVE, RPPVP and RP servers. No warmode where it phases you out from the players who do not have it enabled, making the game feel even less populated.
On PVP servers in classic, a lot of zones will be contested. Meaning there is no turning on or off pvp. You are in for a battle when you come across another player from the opposing faction.
I plan on rolling on a RPPVP server. Those are the most fun.