but it dose not give mythic rewards that a MMORPG team base game gives, never understood why solo players want rewards that require playing with other people. Never heard of mythic raiders complaining they can’t get all the pets in the game by just mythic raiding.
Solo scenarios from MoP were a good tech.
Horrific Visions felt like a solid progression from that.
Solo Island Expeditions mechanically felt like a fantastic feature.
Torghast would’ve been great if it had a path of gear progression.
They create all of these great systems for those of us who prefer solo and role-flexible group content, but they scrap them instead of make them valuable to our sort of playstyle. It’s a real shame.
so more torghast & mage tower type of stuff?
that would be great
Why are you playing an MMO then? There are hundreds of extremely good single player RPGs, many of which are open world and will give you hundreds of hours of gameplay.
Not everything has to be for everyone. This is a toxic mindset that muddies and homogenizes everything.
Exactly. And I enjoy meeting/seeing people in the open world.
I made lots of friends role-playing and even more fishing.
I just don’t want to do cooperative tasks with them. I want to remain free from obligation/expectation at all times. I understand that I can’t control people’s expectations, and I accept that. But when someone joins your party, you have a right to expect certain things of them.
I don’t want to give any green lights to expect anything of me. I just want to enjoy myself and follow my own whims without having a clear plan in mind.
Amazingly, I have to agree with the OP.
As far as I can tell, I didn’t see them advocating for higher item level gear from these activities, just cosmetics and other “stuff.” Frankly, everyone should be advocating for these things, extra activities away from the usual item level grind.
that won’t sell tokens or encourage boosters and carry groups who sell gold for RMT…
Do you happen to know a good single player game that has been releasing content for 18 years?
Wrong, but nice try!
Wrong, but nice try!
Wrong, but nice try!
Wrong, but nice try!
No wonder you don’t get it.
I don’t care about high level gear if I don’t need it for the content I’m doing.
That’s the main gripe I had with Torghast. In order to keep doing higher levels, you needed better gear, and it didn’t award any.
I’d much rather see a design where I don’t need high-level gear to progress casual content, and then I don’t have to get it.
I really just want the collection items.
I almost said Skyrim, but it’s 7 years behind WoW, and I guess it doesn’t count when they keep releasing the same content over and over again.
Skyrim has mods that can add additional content as well, but it’s not really the same as an MMO where you can continue to progress the same character threw nearly 2 decades of new content.
Sounds like a “Buffet”, steak, salad, pizza and so on. Works for me.
Yeah, but fans made those. Todd Howard has been in a coma since 11/12/11.
What the devs are talking about are Game pillars, every single game has game pillars. Usually, you want 4-5 and if you have any more your game might be too complicated, and if you have a couple or 3 your game might be too simple, you’re aiming for 4-5.
I am working on my GDD right now for my game, and ill share my game pillars, albeit I had to stretch mine since I believe my game is too simple to have more than 4 lol! I am working on a solo project for school.
You can also look up the OG Diablo GDD and see their game pillars/hand-drawn level designs super cool!
Game pillars DO NOT CHANGE! It’s what gives you and your team a vision for your project.
Now you can expand on game pillars ofc, and share how it will work in your game.
Here are my game pillars (This is my class final and a solo project, I have 2 weeks to finish it lol!)
In my GDD I expand on this and go deeper.
Game Pillars:
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Overwhelming hordes- The player will have to take on large numbers of enemies and survive.
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3D top-down isometric shooter
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Level exploration- Players will be rewarded for exploration and going off the beaten path.
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Player choice- The player will have a selection of unique weapons to use. They will be able to dash in and out of combat. The player will learn how to deal with new enemies introduced by bosses. Common enemies will be Crab/Shrimp/Lobster.
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Make the player’s eyes roll from a ton of dad jokes.
Those pillars are what are important to make my game work. Everything is to be built off of those. My GDD will go deeper into them.
I hope this makes some sense!
WoW is many years old, and veteran players have seen all the bells and whistles over time. Since it’s so old it’s fair for them to change their design direction, and it’s fair for them to change their target audience. I think we’re coming from a long season of “Let’s pay more attention to our hardcore players” to now respecting the casual player as well.
People have made WoW a part of their daily lives to where it does feel like a second life for them. Usually, when they do a change those players get very upset because their world and immersion feel robbed.
Here is a part of Diablo’s GDD if any of you are interested! Its super good, id highly suggest looking at the DOOM bible as well.
HTTP ://www.graybeardgames.com/download/diablo_pitch.pdf
(just fix the spacing )
Good thing the system is designed to put you in a fresh instance if you finish the instance you are first put into if you requeue after
Every MMO on the market is designed to be played with other people. If you never want to do group content then there’s still things for you to do for progression but recognize that you’ll hit your gear cap sooner than most. You can still farm for mogs, mounts, pets, achievements, and the like, as well as do legacy content or level alts. If you just want to play a single player RPG though, I’d recommend you go play a game designed for that, like Skyrim.
There’s tons of solo stuff to do in the game, though. More than you’ve done, certainly.
All of these are available from solo stuff.
Bro do you even MMO?
Fantastic post and I agree!