I don't like your pillars. I want a solo pillar

Torghast could have been that path.

It had the potential to be something you could potentially do on your own or with a small group of friends (2-5 players) it could have been that more casual centric progression thing.

But no, the raiders would have thrown a hissy fit if they had to do more than raid log, and somehow them raid logging is worth more than people actually engaging with the game on multiple facets. :rofl:

2 Likes

Star Wars The Old Republic is right up your alley.

I never liked Star Wars. I grew up playing WarCraft.

I don’t feel like getting all my Horde tattoos changed into Sith markings either.

Fair enough. :beers:

1 Like

Its Ion making everything tie into raiding. They should just make raid gear only powerful in raids and average everywhere else. If you want to be powerful in raids progress raids, if you want to be powerful outdoors/solo progress outdoors/solo.

3 Likes

Maybe the game isn’t for you, homie. :^)

Oh, trust and believe, anything involving Panda Girls is for me.

2 Likes

Competes with slots/rewards with M+/Raid in such a way that M+/Raider will not touch it ever.

Which is to say any reward is fine so long as it’s M+/Raid -1 iLvl.

Finger pointer. I too have soloed since WOD. I did not like the Drama and constant eye fatigue…In all reality this Game NEver Ends. No matter what side of the spectrum of play style you partake in… Except for Fancy looking gear a High I Level you do just the same as a solo player. Wash Rinse Repeat…
People pay to play this game so I would quit the compliant about finding something different. I know my money goes to your Fancy Raids and Dungeons I don’t care . Neither should you about Solo Players …

1 Like

if mythics or +s ever become required content, wow will officially be dead.

2 Likes

We need a solo pillar now more than ever.

3 Likes

Have you tried playing the Sims? I think that’s what type of game you’re actually looking for… not an MMO.

I had lots of fun playing the Sims, but there wasn’t enough murder.

What you are asking for, will…thankfully…never happen.

You’ve literally shown its not that important to you.

Whenever I played the sims, I would just build houses mostly. I never really played the people part. I just like building stuff.

1 Like

My favorite Sims Expansion was Warlords of Draenor.

3 Likes

You seem very ignorant of how game design works and game development as a whole. You seem to refuse the fact that this is dev talk.

Core pillars are in every game its what give you rules/ideas for you and your team as you fill out your GDD, everything should stem from your core pillars. Every game has 3-5 core pillars, it’s how the designers approach their design philosophy when ideating a game. This is planned months/years in advance.

This is an MMO massive multiplayer online, if you don’t like that then you shouldn’t be playing an MMO in general, this is not the genre for you. Just because a core pillar isn’t “Focus on solo content” Doesn’t mean they’re not going to do something for that as well.

A good game shouldn’t be succeeding with more than 5 pillars for their game, if so their game might be overly complicated or something doesn’t need to be up there, such as features. If they don’t have more than 3, their game might be too simple.

You’re asking for an MMO to have a genre of “Singleplayer”

You cannot have massively multiplayer+Singeplayer that contradicts each other. It would break all their pillars.

Much like saying, FPS bullet hell + Tactical shooter. Those contradict each other the game’s core pillars would fall apart. You can’t have tactical shooting when a horde of enemies are rushing you down.

You can see the DOOM bible, you can see the OG Diablo GDD, the OG GTA GDD, and Alice’s return to madness/Asylum has 110 pages GDD, and each one has at most 5 pillars.

I hope you consider taking the time and checking out how game development actually works.

Everyone on the team has to be on the same page with what the direction is, the ideation needs to be clear and concise.

If I say “I want an enemy to charge the player from this distance and knock them back this amount of distance.” That’s still super vague and they might white box me an enemy that’s shaped like a boulder and charges the player model outside of the map. You gotta break down the look of the enemy, the number of frames you’re envisioning for the attack, the flow of the enemy the before, on hit, after, etc.

Game development takes a lot of time and clear wording to the direction they want to go with what they’re trying to do. Their whole goal is to see what success looks like for WoW. What do they need to make dragon flight successful?

Lastly, WoW is huge and WoW is OLD. It has so much content I’m honestly shocked the devs can stay so organized with the amount of prefabs id imagine them having. And the design philosophy has changed dramatically over the years.

Anyway no TLTR;DR

P.S. Sims 4 has extreme violence mods for murder :slight_smile:

There are plenty of single player RPG games out there for you. This is a multiplayer game. An MMORPG. The entire point of the genre was to play cooperatively with friends. If that’s not what you want from the game, then consider playing a game that was made for your goals, rather than asking for a game to be changed to fit your single player ideas.

1 Like

Imagine buying a single player game and then demanding that the company change everything and make it into an MMO with group content.

You knew before purchase that it was a single player game and didn’t have group content yet bought it anyway and demand change simply because you are a paying customer.

Doesn’t make sense when you put it that way right?

Oh how I wish a Boarderlands or Witcher MMORPG was in development XD