I don't get it

I don’t get the rotation anymore

Why is rend a priority when the tooltip says it does doggy doo doo damage
and execute over ms in execute phase too for some reason

tooltips and modifiers are too hard to follow

Before we can really make comments, which guide for priority are you looking at?

was looking at wowhead as colossus
but in general I cant figure out priorities from tooltips recently. modifiers and so on have made it confusing

Rend as a dot is your top priority. You need to maintain the debuff on your targets. A quick Thunderclap will apply it to 5 targets and than you proceed with your other spells.

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Why is it priority though? On my toon it seems to do relatively poor damage.
I feel like Im missing something.
I cast each spell once and this is what I got.

https://imgur.com/a/YWbvLAF

To clarify this topic.
I feel like I used to understand my class and now I don’t understand it. I can follow a guide but I don’t really “get it” since a while ago. Also my raidlog is garbage this season. I doubt my toon is bugged but I’m looking for someone who knows how these spells interact.

Rend dot is your second highest damage, that is why you keep it up. You’re pressing rend to do it I see, personally I use thunderclap.

You only want to use rend to keep the bleed dot up, that is all.

A lot of the arms warrior damage comes from the bleeds as well. Rend dot is a big chunk of your damage.

For 21 Seconds its damage you can stack on top of your other GCDs. Its extremely rage efficient. It’s essentially a few slams or other GCD abilities without having to actually spend the GCDs on them.

So besides Rend what other parts can we help with?

I think I get it on account of the fact its very rage efficient.

Still curious why its cast right at the start even when cooldowns are ready to go. At one point in the past I remember it doing more and a chance to proc Sudden Death on each tick. This clarifies it somewhat, but I’m not entirely sure why it goes right at the very beginning over cooldowns as well.

A do a lot of PvP and the modifiers are totally different it seems. To just look at PvE right now, the other one is Execute.
This one is tricky to get a grip on, because it depends on rage and has a bunch of potential modifiers including Slayer talents. I mostly play Colossus so to start with that…

For some reason it supposedly becomes a top priority in execute phase but is not so in normal rotation. Why exactly is this? It doesn’t look particularly rage efficient at first glance. With talents like Juggernaut I can see it being better, but just at baseline, assume no Juggernaut or Executioner’s Precision. It would appear to be less damage than Mortal Strike for 36 rage (40 - 4 refunded).

On a completely different note, Slam is for some reason close to Mortal Strike in damage in PvP at the moment (wtf). At least on the tooltip.This was something pointed out on the arena forums and seems to be a recent phenomenon baffling people.

Its just about maintaining uptime. The best time is before cooldowns so you’re not spending your GCDs while something like Avatar is active, and you can spend your GCDs on more powerful abilities.

Yeah can’t help you there. PvP is a mess, and I haven’t seriously touched in many many years. Though there are people who PvP On these forums they might be able to shine some light on it.

Yeah for Slayer its a lot about juggling a lot of different things. Between trying to extend Juggernaut (Extra Execute Damage), not keeping two stacks of it at any given time, it can be difficult to use it in the correct spot. My suggestion is to simply get a Weak Aura that tells you when to press Execute during your rotation Pre-35% when playing Slayer.

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Don’t quote me on it but I think PvP Rend without Thunderclap is literal wasted talent point atm. I don’t think it beats Slam. Imagine my confusion when I pop over to PvE and see “keep rend up as priority”. Thunderclap has a slow effect and alongside that, you can apply Rend in a single GCD in PvP and that’s all.

Back to what you said…
So safe to say its not actually a huge priority in PvE its just that casting at the start ends up as the best place for it. Ty, I also realised the already applied DoT is affected by Avatar afterwards.

What about as Colossus? I usually use Executioner’s Precision but in theory

  • if I don’t talent any modifiers at all.
  • Is it more or less rage efficient at 40 rage vs20 rage?
  • How does the rage refund play into it

One guide said use it at >40 rage over Mortal Strike in Execute phase, iirc. This is the type of thing that’s confusing. As far as I can see it’s 36 rage for less than Mortal strike. So I don’t get it.

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It’s just, Execute > Mortal Strike with 2 stacks of EP > OP. Generally you’ll go Execute > Execute > Overpower > MS, just to stay efficient on rage. If you have a Shaman you can sometimes not Overpower.

Rend seems to synergise quite well with Thunderous Roar too, as well as Bloodletting, Bloodborne, Arterial Bleed for quite a massive amount of damage…

I’m just a little puzzled as to why you took Arterial Bleed without those others?

If you’re looking at my current armory talents I wouldn’t think too much of whatever build is on. It’s probably on the set I call “experimenting”. I forgot about Arterial Bleed entirely though. That boost isn’t visible on the out of combat tooltip. There’s some more PvE value there as well.

Note for PvP though that Slam is generally better than Mortal Strike without modifiers now for some reason. Yes this is real, although it’s so bizarre it has people wondering if they are missing something. So I’m not sure either. It baffled the PvP forums also.You can check this yourself if you go to a PvP quest in war mode and bash mobs with Slam. It does slightly less damage, has no healing debuff or other modifiers but costs 10 less rage. What blizzards plan here is nobody knows.

I’m assuming the > here is an arrow not a greater than sign.
This still doesn’t answer some things. We have various rage costs for Execute. For example.

  • Mortal Strike (30 Rage)
  • Execute (30 Rage = 33 cost - 10% refunded)

Unless I am missing something, isn’t Mortal Strike the better cast if its off cooldown? If you don’t talent modifiers like Executioner’s Precision. It would seem Mortal Strike is still the better rage cost cast. In theory, what if I didn’t talent anything like Executioner’s Precision?

Imagine I repeatedly cast
20 rage execute, 20 rage execute, Mortal Strike (2 stacks of executioners precision)
or
40 rage execute, 40 rage execute, Mortal Strike (2 stacks of executioners precision)

At 770 rage spent I would’ve done the former 11 times, the latter 7 times.

I can see how this is confusing. First one is just tour priority so it would be…

  • Mortal Strike if you have two stacks of EP
  • Execute
  • Overpower.

Your cast sequence was the second part which is generally just Execute, Execute, Overpower, Mortal Strike.

Correct. That being said if you’re not running Executioner’s Precison, theres a decent single target loss on a spec thats already pretty behind in Single Target compared to Slayer. You’d be hard pressed to skip EP, for more AoE when you’ll never reach levels of say unholy DK.

Literally would never be anywhere near your second highest damage unless you just auto attacked. What on earth are you smoking?

Rends damage is dog. Overall it might be 3-5% of your damage. Even in M+

Did you not look at his dps image he posted? The rend dot is literally is his second most damage.

Mortal strike is his highest damage, then rend dot, then overpower.

https://imgur.com/a/YWbvLAF

Is what he posted, and rend dot is his second highest damsge