it’s for disenchanting, it can be worth quite a bit of money.
oh sure, have you ever considered taking crystals as payment for the item at least?
So maybe ask for the D/E button to be brought back and be given priority over greed.
Easy trap to fall into, when the aspect one enjoys can be boiled down to being able to be a jerk to others. I really have no moral or social high ground, cause while I can be better then others in this area, I am likely worse then them in others.
One issue is, unless this one is locked, it might get buried as this is the one that draws the clicks and looks.
Another is, I have started topics about improving the forums before only to have those that like the forums as they are to come in and either try to derail it or make it sound I am trying to force my will on others .
I don’t frequent these forums enough to know much about the innerworkings. This is the most I have ever posted consecutively.
I think ultimately no system will ever be perfect, there’s always going to be kinks but the current state can certainly be improved. Theres a delicate balance they have to take care of though. Some ideas sound great on the surface but have unintended consequences.
For example I have seen in this thread ideas about just having heroic gear unlock all previous levels of mog. Thats great for me. I wouldn’t go to LFR to take anything from anyone, but I would also never have to make alts or participate in content beneath my skill level unless its to help a friend…That would just cut patch longevity and hurt blizzards metrics , and hurt LFR (less participation overall, longer queues, everyone undergeared always). Not likely to happen. Blizz wants high level tier raiders to participate in all their content (replayability) part of the reason mogs exist. It has to be something that minimally affects their metrics but gives us what we need.
I just made a topic for the ideas on improvements, so feel free to check that out.
For transmog
You can do world content and keep the gear and catalyze it for raid finder gear. Then upgrade using flightstones to get normal appearance. It’s not hard but people are stupid.
Because players have built the pug scene specifically to remove any incentive to care about anyone other than themselves.
The Pug scene is built by players so that the only incentive is to get in, get everything you can, get out as quickly as possible.
If you find that you don’t like the behavior that is the natural result of these incentives, you’re welcome to leave that scene, and find an organized group where the incentives are very different.
Which can beg the question, if a system that enables them to get in, get what the can, and get out as fast as they can, without interfering with others, why do they fight it?
The missing factor is the idea that most won’t care, until the actions of some, like rolling need on everything, affects them and their goals.
So the result of the new systems being proposed, is that they don’t have to care about others, and others don’t have a REASON to care on what they do.
agreed. that would be a bad change from a business / sub / playtime standpoint on blizzards end.
a better option would be to gray out the need button for appearance gear if you are wearing a higher ilvl by X amount of ilvl’s. then fix the transmog button so it will finally work as it should of been intended to work. you want it for mog then click the transmog button. if you win the transmog roll you will win the appearance and not the physical item.
this will keep lfr and normal more active and prevent someone with a 489 tier chest rolling on a 441 non tier chest from players that probably have a 421 blue emerald dream world drop chest on. (as 1 of many examples)
i have been suggesting this since group loot came back with dragonflight but i guess blizzard prefers it this way cause it is really halting the speed of both sides progression.
Might want to post this idea in changes to group loot topic I made, it looks like it would fit and could be a way for one of my ideas there to be implemented
Because you only consider someone nice if they’re doing what you want. A geared toon who comes in a pumps, already knowing he’s got a low chance at what he’s after, is also a nice guy, and he’s definitely finishing last.
Ah well if it’s verbal open hostility then I can understand that point of the argument then would likely also partake in needing on everything I can xD
MB wasn’t sure on the context. But you make a point there :3
People also kept loot when it was PL
I know I did
Yeah trust me. I’m talking “You do not deserve any gear progression” levels of toxic. The kind that should not be rewarded with upgrades or mogs. Sall good
It’s more basic than that. There is enough depth in the secondary stats and unique effects items carry in WoW that it’s essentially impossible for the system to calculate, in real time, what will be a performance upgrade out of what drops. Yes, there are obvious outliers that would be easy to calculate, but the system can’t just focus on the outliers, it has to adjudicate the massive gray in the middle where something that is an item level downgrade is still a performance upgrade in some situation for a spec.
And then there’s the UX to deal with. Such a system could be designed to handle only the outliers where one player would never get a performance bump from an item that’s too far off the item level pack by not allowing those rolls despite allowing all other rolls (consistent with the current rule set). But that’s going to lead to confusion all over the place from players not understanding why they could roll on a 30 item level lower trinket and ring but were denied a 6 item level lower chest roll.
System design is far more complex than people want to consider in these posts with a lot of different facets to consider. Even when one situation could be improved, there’s almost always a tradeoff to weigh and the overall system can wind up being worse. People oftentimes don’t think about these things, don’t know to think about them, or don’t really care about the collateral damage to everyone else so long as they get the experience they want. But Blizzard has to consider everything when designing their systems.
This is not mathematically possible. Additional systems like bonus loot that netted extra items on top of the drops the boss gave could do so, but no boss loot system that awards a set number of items per set number of players could.
Blizzard also confirmed there was bad luck protection on bonus rolls. They stopped short of saying the improved chance would ever reach 100%, but did confirm that your chances at loot improved with each failed roll.
Dragonflight group loot is far closer in how it functions to personal loot than any previous system where players could choose whether to roll on an item.
Could be for other specs. I don’t have great sets for all specs, just one. Sometimes ppl roll for their other specs.
No no it’s simple. It’s an improvement of it makes me get whatever I want and it’s worse if I don’t.
Well, I made a topic with ideas from this thread on ways to improve this system, Alathia has posted her own as well in that thread.
It is going about as expected, people are using the same arguemtns here (they did the work, they deserve a fair shot at the loot) even when the bulk of the serious ideas put forth are along the lines of either providing a way for mog hunters to eventually earn it, without needing to wait till they can solo it, or making it so those after upgrades and those after mogs don’t have to clash.