So…
There is a lot, a lot of the Big G mounts sat in Dornogal right now… and It’s really made me think - has CE become a lot easier to achieve. I did some maths…
I went back to VOTI, ATSC, AMIR, NP and LoM and I took the number of guilds who killed the Last boss and the number of guilds who killed the second last boss, stuck it all in a nice graph and the results showed quite a trend.
In VoTI
2130 Guilds killed Diurna, and 1575 killed Raz, meaning 74% of guilds that killed the 2nd last killed the last.
In AtSC
1897 killed Nef and 1549 killed Sark, meaning 82% of guilds that killed the 2nd last killed the last.
In Amir
1541 killed Tindral and 1129 killed Fyrakk meaning 73% of guilds that killed the 2nd last killed the last.
So this was DF, it shows a generic decline in total kills which could be standard Expansion player fall off.
In NP
1776 Killed Court and 1538 killed Ansurek meaning 87% of guilds that killed the 2nd last killed the last.
*In LoM **
*Season to date
2075 Guild have killed Mugzee and 1862 have killed Gallywix meaning 90% of guilds that killed the 2nd last killed the last.
So right now, not even at the end of the season of Season 2 of an expansion we have 300 more boss kills than a Season 1 previous expansion, with natural player decline in S1 vs S2… I’d say this is extremely compelling that CE has become more achievable on its own.
But yes, we all agree Gallywix MYthic was a bit of a let down, like great fight, so much fun, but is that it? 7 min fight with 1 important movement overlap then stroll to the end with 1 arm behind your back?
But there’s more to CE than just the final boss… You have to get there first, through some really complex navigation of mechanics. Bosses 1-6 feel comparable to previous tiers (excluding Ovinax) and Bosses 7 feel like they are more difficult at times - Court vs Ansurek, Tindral vs Fyrakk, Mugzee vs Gallywix.
But mechanical ability aside there’s another huge aspect on why CE has gone from 1400 Guild average in DF to 1700 average in TWW.
Gear acquisition has become (IMO) to damn easy, like the upgrade paths, the fact gear has been thrown at players, giving mythic upgrade crests on M+ 5’s, Delves giving Gilded… its all equated to something thats just… simple. There have been weeks in the season where without setting foot in a M+5 you can cap Gilded for the week in a couple of hours, by delves and the trade up system, this has led to an ilvl creep.
Then we have the Ilvl boost which is a result from the below. Because ilvls were capping very early due to the availability of loot, we got an extra 6 ilvls to extend the cap - which again was like 2-3 weeks worth of play before recapping the ilvl cap.
We then have the DPS/HPS increase buffs… 18% increase in DPS/HPS from just turning up in raids.
So then finally, we have a belt, a head enchant and a food buff from raid thats around an extra 5% DPS…
Essentially we’re sitting on +23% DPS/HPS without the extra 6 ilvls to put into this increase.
So what’s my point… We have seen an organic growth of +16% in 2nd lass boss to final boss kills over an expansion, from DF where the average was 76% to 89% ((89-76)/76=16). The final boss kills too are extreme with multiple kills, Gallywixx has over 2550 logged kills vs 1299 on Raz, thats almost double without the season being over.
But this has left us with much faster prog… a feeling of well… thats it now, 9 weeks of not really progging anything… and its not really that much fun. Like we still turn up to raid, still bring alts in, trials in, play about, have fun… but its not a challenge, it doesnt really feel like Cutting Edge, its… easy.
My suggestion is to really stop giving us this borrowed power, these irrelevant raid buffs… If you’re wiping on a boss at 3% constantly and cant get it over the line, the solution shouldnt be, well lets wait to rest when we get 3% dmg and a head enchant to knock it over… It should be problem solving, player growth… not a power growth we havent earnt.