I detest Layering, here's why:

I’m sensing a pattern forming here, the same one that followed WoW Classic’s initial launch. I believe a rapid “thinning” effect is underway, making the world feel emptier, or there is another culprit: Layering.

I have not been on the forums in a long time, so I don’t know what the average player complains about regarding Classic or Hardcore. Still, unless it is respawning rates (whether too slow or too fast), I don’t understand, beyond “Layering,” what else this could be.

It’s Saturday evening, and I’m not having fun anymore. It is sparse that I will find players anymore, and sometimes I’ll see players briefly, and then suddenly, I feel like I’m playing an offline single-player game. What on Earth is going on?!

Last night, I watched Swifty (the Alliance warrior) streaming on Twitch, and he ran by the Crossroads in the Barrens (on Skull Rock, which he confirmed to be on). I just happened to be there then and thought I’d meet him outside and wave at him. Switching between his stream and the game, it started to dawn on me that he was in a separate Layer, and thus I could not see him. This is awesome! Layering is Blizzard’s most incredible creation – it’s just made this game grander, hasn’t it? It’s solved all of the problems we all wanted to go away.

Anyway, I’ll take a living world, wait times, grouping, and all that over a dead world filled with Layers where all the former things I mentioned are discouraged and nonexistent. I don’t pay $15 to play a single-player game. I want to play an MMORPG.

Is there anyone else who detests Layering as much as I do? I welcome people who disagree with what I’m saying and those who may sympathize. Let me know your thoughts, even if you believe I’m on a tangent about nothing. If it’s not Layering, then what is it? Someone, please enlighten me. Because it’s Saturday, Hardcore is still fresh, and once-overpopulated places are dead zones now. I HATE IT!

Have a great weekend, ya’ll.

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Thanks! You, too :heart:

DP is very pleasantly busy.

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I see tons of people constantly on Skull Rock.

Sorry you couldnt wave to Swifty. :cry:

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Everything went better than expected.

Layering brings stability, means less/no queues. Less lag.

The drawbacks it brings are minor compared to these issues.

If you have a better option, feel free to suggest it.

And more servers isn’t it, that’d bring problems of their own.

I’ve always hated layering/CRZ. I pick a server I want to be part of the server, not on a random image of it.

Best part of all this…

Can only run a dungeon once a day to keep people out in the world and the world alive.

Splits people into 10 layers.

Are we to play together or not?

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Layering means I won’t have to see streamers and their toxic fan boys? Awesome!

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But, a lot of people won’t, is the issue. Layers help reduce the amount of servers needed during the hype phase (it’s still the hype phase), and reduce the amount of “dead” servers later. Just give it a few months, and layers will be minimal or gone.

Layering is amazing for the hardcore worlds, I dislike it for the other variants of Classic. I feel the world is fully alive, but in a way where I don’t have to stand in line all day doing a simple quest. They have done a great job on it overall. Could even use more layers in my opinion.

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Layering is good during the tourist stage of these servers. I’m not going to wait a couple or more hours to play only to zone in to waiting for a chance to tag a mob and continuously waiting to get any advancement. That’s ridiculous.

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:smiling_imp:

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Hmmmmmm?

everyone hates layers except bots and goldsellers. we have layers because blizz cant code as well as they used to. and to hide the bot pop from the playerbase

Or you know…people who have jobs and other responsibilities and don’t want to wait in lines all day long to kill mobs during their free time. I love layers. The more the better.

If I want the world to feel alive, I join guilds and large communities. I can agree that in classic standard, layers can be intrusive to the experience. In hardcore, I love it.

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HC is so popular that it absolutely needs layers. This will probably change in time. :expressionless:

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Servers are still pretty full in my expereience. I’ve been playing on Defias Pillager on Horde and Alliance and I mostly only play off-hours (due to having a job lol) early morning or late at night and I always see people. Some of the lower level zones are still just super-packed and it’s hard to even find mobs.

I also like how in Classic the “world” of warcraft feels alive, versus retail where the world is largely a lobby for you to do instanced content.

Layering is good for full servers or busy servers. Not so much for dead servers or RP servers. I like it just fine on HC.

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If the servers are dead there wouldn’t even be layers. They only generate layers when a zone is overcrowded.

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Do you know more about layer mechanics ? Is it like if pop reach a certain treshold in a zone they open a new layer ?