I definitely finally realize why everyone is quitting M+

“Left in droves” Where? Raiderio is reporting the highest amount of logs in the last 5 expansions, there are plenty of groups running even at 2.7-2.8 bracket where most people don’t really pug. Refreshing the list for keys 5-10, its always capped out on display.

Where is this exodus? Is it in your head?

It’s a perspective matter. To this guys who is looking to pug yeah it’s ruined to him but to someone with an organised group of people it is perfectly fine. It all comes down to how you choose to engage with the game and the obvious solution still exists to OP’s problem. If you are having difficulty finding pug groups then stop pugging.

It doesn’t affect how you play, at all, whatsoever. Even if you die a lot.

I’d call it the biggest non-factor affix but, again, they all boil down to time lost. It’s the only factor that can be added to M+ to provide “challenge.” They are all essentially the same things with different colors/names. It’s a limited game and M+ is a limited concept. The only other thing to do is crank health and damage up, which they also do.

My best guess is a lot of the players that are chill went to delves, and we’re seeing the more condensed playerbase for M+

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2800 is honestly the equivalent to 3500-3600 in previous seasons. The scaling is absolutely destroyed. A 10 key SHOULD NOT be twice as difficult as a 9 key. A 12 key SHOULD NOT be twice as difficult as a 11 key. The difficulty jump is just too high, it is absolutely absurd

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OP is a high level player, at 2800io you’re running +12-13 keys. I’d say the only time people would swap from M+ to delves is if they were only running MAYBE like +7-8 keys. Anyone who plays M+ seriously and is playing past KSM is not touching delves.

Maybe they should just make Mythic+ queueable.

People complain about finding groups so much it just seems worth whatever the downsides would be.

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I’m going to take a wild guess and assume you completely ignored what I was responding to and thought I was addressing OP.

Bro I can’t even get into 7/8s. I used to play hard the first couple of weeks of a season and had a good io so it was easy to get into keys. If you choose the more casual route no one will invite you to anything, including raid. Now I log in for a max of 10 minutes while doing other things and if I get no invites I will just log off the rest of the night.

It does because you always take it into account in how you approach the dungeon even with no deaths.

It’s a factor whether people want it to be or not and that’s both good and bad.

The priority in M+ at all levels is to not die. It’s a priority from the lowest keys to the highest keys. Challenger’s Peril does not cause this. It only penalizes failure that is already being avoided more.

It does not change how you play unless you weren’t prioritizing staying alive in the first place. Which was your problem.

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You’re misunderstanding this. The very fact it exists affects the outcome. The overwhelming majority of mythic plus players are +1 8’s and higher because of Peril. Even if you have zero deaths you’re most likely going to +1 a 10. 1-5 deaths will easily destroy a +2 for most groups.

Some dungeons have more lenient timers for sure where a good group can +2 Dawnbreaker or Echoes for example but even it’s on a leash.

I don’t mind the affix but the majority of the playerbase are pigeon holed because of it. Even if you play riskier and pull faster for a lot of people you’re just making that +1 more comfortable or just barely getting that +2.

I agree with you on both points here but I don’t think it really changes how anyone plays by the point they are dealing with that affix.

Does it change the outcome? Yes. If you die.

You’ve been avoiding death to the best of your capabilities ever since you first started doing +2s though, right?

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Sure, but the gap is very small because of Peril and personally I never liked that and a lot of people got a very rude wake up call this season. +2 and +3’s were quite common even in 10’s back in DF but now they are very rare in no small part due to Peril.

This is nothing new. M+ has been dead for years.

It is a tiny minority activity in WoW

I think this is just a result of people speaking from within different bubbles.

People progressing through KSM and even KSH largely don’t have to deal with meta / tier lists. They can get in. Might be a bit slower as they approach 10s but they can get in as long as they’re not skipping key levels too much.

It’s after that where it starts to become a big deal.

And, somewhat understandably, a lot of people don’t really care about what happens after the point where the rewards stop scaling, so there’s not a lot of constructive conversation between the bubbles.

What is sad is if all the people who couldn’t get into groups would just invite each other into groups, it would make the M+ world a better place.

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To me it’s entirely understandable. That’s a range that the game isn’t (and truthfully shouldn’t) be balanced around.

But imo it’s fantasy to say that the meta mentality hasn’t leaked considerably into lower keys.

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I saw the funniest thing ever after the outlaw bug which was a +5 necrotic wake saying “Outlaw Rogues only”. I don’t think we have that much people worrying about tier list in lower keys but we sure have some.

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M+ stopped being a casual friendly path the moment the elitism set in. You got people who aren’t anything remarkable turning down legit players for higher keys just cause they aren’t the PERFECT carrier. It’s idiotic, really. I figured this out a long time ago after they guys I used to play with went on breaks and I tried to join random groups. This is why M+ has no future and probably why delves are more popular than they would have been otherwise. And it’s only gonna get worse.