The covenants being tied to power just destroys the story for me. I cant get emotionally attached to any of these because the power curve on these covenants are just setting me up for disappointment. Its a game of roulette at this point where my classes will land in terms of spec power. Its so distracting that if I look at the story ill just be more upset when i end up choosing my covenant based on power.
I do not mind the power tied to it. It has concequence. And I am not looking to whip my epeen out any time soon so for me I will go with the one that suits me best.
Yeah I just am simply on the other end of the spectrum. I love having tough choices for my character in an rpg.
RPGs are full of power choices mixed with story choices and no one typically complains there.
It seems the dominant stream culture in wow wants this game to be League of Raiding. Where your character is a amorphous blob that can change to meta every encounter.
I don’t even know why these people even like the existence of not being able to change your class on a whim either… it’s simply another way to “limit” your character huh?
There are mmos that exist actually where you can change your class on a whim, maybe those would be a better fit? For example, in legion, the choice of your class is 100% a story+power choice, exactly like covenants. You could always pick the highest dps class instead of story and whine about it on forums that the game forces you to choose story or power(Because maybe you like the paladin story, but want the the rogue dps?)
Personally I want my character to be the product of my journey. I want more choices that define my character… and covenants are just one small step towards that… I honest wish there were more things like that…
But hey, I completely accept not everyone else likes the same game design I do.
The whole shadowlands trip is odd to me. I’m still trying to reconcile how dying in the Shadowlands is a thing and that this whole expansion seems to trivialize death in general.
There’s a reason why most fantasies don’t explore afterlife. It completely trivializes the concept, specially when you see things like Draka having a totally full on life at Maldraxxus.
And her not checking in on Thrall. That whom she died protecting. Odd. It is a boggle!
At least with undeath we had in-game lore to help us understand how individuals disassociate from their past lives. But Draka in the cinematic seems fully aware of her differences in death and life and doesn’t appear all that different.
That’s when it officially “jumped the shark” and there was no redemption. Its sad considering just how much I loved WC3. But WoD was really the end of the franchise for me.
Because class differences stick with us across expansions. Classes are permanent in the truest sense. They are not borrowed power that goes away after every expansion. Classes lend to the lore of each class and the impact is much stronger and lasting than a seasonal borrowed power fantasy that forces you to choose something antithetical to your own class ideals in order to have a fully functioning class.
Yeah, now the only death “for realsies” is the death in Shadowlands, except that’s even a worse death because we know that also dissolves the spirit. So we’re either in a extreme situation where dead just means going to another realm to live your best life, or another extreme situation where dead means literally total erasure.