I beg you to reimagine Shadow Crash

Reduce the CD, 15/12 seconds

Make it Shadow “Splash” so theres no travel time.

Tab dotting is fine, not fun, but if you gotta do 8 targets whatever just reduce the CD and make the travel time instant.

4 Likes

I thought about it for a while and think I would prefer the following done immediately.

Crashing Shadows (instead of Shadow Crash which is baseline)
Passive
Every 20 second gain a charge of crashing Shadow, making Shadow crash free for 20 seconds. (Like instant vivify from monk).

Shadow Crash
No CD
Cost: 50 Insanity

Like this we can redot etc when ever mid pull. Pool up at the end of pulls. Thores of pain synergy on top. AoE Dot application slows after the free one, so it has a price.

Until they can revisit this mess and theme it archon = shadow and voidweaver = void, this would solve so much while giving them time to do a proper rework with feedback cycles instead of another rushed job.

1 Like

It should come from above the target instead of traveling from you. Rip a portal in the void above your target type of thing.

7 Likes

Agreed, I’d rather have a choice between being able to apply all my dots again for 50 insanity and using Devouring Plague for single target. It just feels bad when you’re in a dungeon and you have to calculate the best time to use Shadow Crash because the tank is just nonstop moving with mobs all while other dps are just going ham and doing 1 million and you’re sitting at 350k

3 Likes

This would be a good idea if our dots were a serious source of damage. Currently our damage is stacked into insanity, DP and Link.

If our VT and Pain were real threats the spender to spread would be great. Right now they’re just a marker enabling our real damage.

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and that makes it worse because when your DoTs fall off and the mob is almost dead and you mis timed shadow crash, its really annoying. Knowing your missing damage cus its tied to yuor DoTs

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Yes. Another pain point is when tanks pull lots of mobs and it’s more than crash can tag.

Or half and then another half a few seconds later. You really feel the 20 second cd. Used to be 45 though…. Brutal.

Make it a 10-second cooldown, cause no damage, and only apply DoTs on up to 10 Targets.

Or just come up with a new way to spread DoTs.

Making it cost insanity is a terrible Idea. That would lead up to having less insanity for Devouring Plague which is what a significant part of our damage is based on.

Or you make it deal actual damage, give it a 10 insanity cost with no cd and remove DP from psychic link. Now your aoe damage no longer depends on DP and crash is available very frequently.

2 Likes

I might be one of the few who think this, but I think the blue, cosmic theme of Voidweaver is infinitely cooler than “just purple and black everywhere”.

I’d be totally fine if our baseline abilities are purple and black and “enemy-voidy”, but I think our big cooldowns should be the bright blue/black to show our control over it that separates us from enemies.

So yes, give me a big blue-black void portal above enemies that causes one of those big, jagged glass-like things to crash on enemies and apply our DoTs.

Also, I’d be cool with just replacing Mind Blast with Void Blast entirely as Voidweaver.
It just makes sense.

4 Likes

I disagree. There’s so many times where I wish I had shadow crash be spammable instead of applying devouring plague. There’s too many instances where there’s a group of mobs that I need to individually apply vampiric touch to because I messed up my shadow crash timing. This feels so awful. Like this is just insulting when almost every other class has a spammable AoE ability while we have one on a 20 second CD.

I’d rather my dots up on every mob 100% than being able to use DP especially for AoE. DP can be reserved for ST.

1 Like

Im doing 6% of overall dmg with VT/SWP so I know what you are saying… but it is really frustrating on small add packs like the 5th boss, or alot of M+ to not be able to Psychic Link my stuff because tab dotting things die too fast. Just let me hit my Psychic Link dmg faster.

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So Hand of Void’dan.

Right now for me the most frustrating mechanic I’ve run into have been the mobs that spawn after a mob dies. Specifically in raid, I’ll shadow crash the pack, work them down, decent damage.

Then they’ll start dying and spawning mass swarms of blood, and I’m just sitting there going “well good luck guys, I’ll try again in 15 seconds”. But by then they’re dead and I’m at the bottom of the meters.

It’s not about the damage numbers for me. It’s trash mobs, who cares. But it feels really bad to be unable to do anything to help after that one cast.

3 Likes

There should be no travel time at all and the spell should be instant like you said. Shadow right now is horrible and neglected by Blizzard. Imagine sitting around a table and people actually thinking it’s a good idea to increase damage 6% but then nerf psychic link 5% on a class already neglected. These people are laughable with their decision making.

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Yea I would actually rather see ZERO updates to priest compared to these insignificant minor tweaks as if we had zero updates, it would at least provide the illusion that they are cooking up something major down the road… but with these small nothing tweaks, it just comes off as apathetic to Priest in general which is quite fitting for the thematic and state of Priests lol.

2 Likes