I asked ChatGPT about new warlock combos

Out of curiosity, I asked ChatGTP about the possibility of enabling the warlock class for the rest of races. I don’t agree entirely with the AI (I like the new warlock combos, and I agree with them), but I found GTP’s replies interesting and well explained, so here it goes.

Lightforged Draenei Warlocks: While it is technically possible for a Lightforged Draenei to become a warlock within the realm of roleplaying and personal storytelling, it would be considered highly unlikely and contradictory to their established lore and background.

The Lightforged Draenei are a faction of Draenei who have been infused with the Light’s power and have dedicated themselves to a life of righteousness, purity, and battling against the forces of darkness. They have a strong connection to the Holy Light and are champions of the Army of the Light.

Warlocks, on the other hand, draw their power from dark and often forbidden sources, making pacts with demonic entities and utilizing fel magic. Their practices and powers are generally considered taboo and antithetical to the principles of the Light.

It would require a complex and compelling narrative to explain why a Lightforged Draenei would turn away from their sacred purpose and embrace the forbidden and corruptive powers of a warlock. Such a character concept would likely need to involve a significant internal struggle, a fall from grace, or some other extraordinary circumstances.

In summary, while it’s technically possible to imagine a Lightforged Draenei turning to warlock powers in a roleplaying scenario, it would go against their established lore and the values they embody as champions of the Light.

Draenei Warlocks: In World of Warcraft lore, Draenei are typically associated with the forces of the Holy Light and have a strong connection to the Naaru, beings of pure Light. They are known for their dedication to righteousness and fighting against evil forces. Warlocks, on the other hand, draw their power from dark and often demonic sources, using fel magic that is considered taboo and corruptive.

While it is technically possible for a Draenei to become a warlock, it would be considered highly unlikely and contradictory to their established lore and beliefs. It would require a complex and compelling narrative to explain why a Draenei would abandon their devotion to the Light and embrace the dark arts of fel magic. Such a character concept would likely involve significant internal conflict and potentially even a fall from grace.

In the World of Warcraft game mechanics, Draenei cannot choose the warlock class during character creation, further reflecting the lore-based rarity of Draenei warlocks.

Ultimately, the possibility of a Draenei becoming a warlock is a creative choice left to the player in roleplaying scenarios or personal storytelling, but it would go against their traditional lore and the values associated with the Draenei race.

Mag'har Warlocks: In World of Warcraft lore, Mag'har Orcs are descendants of Orcs who refused to drink the blood of Mannoroth, which ultimately corrupted the Orcs and turned them into slaves of the Burning Legion. The Mag'har Orcs have managed to preserve their traditional shamanistic culture and reject the fel magic that corrupted their kin.

While it is technically possible for a Mag’har Orc to become a warlock, it would go against their established lore and cultural background. Warlocks draw their power from dark and often demonic sources, using fel magic that is closely associated with the Burning Legion. The Mag’har Orcs have a strong aversion to the fel magic and have actively resisted its influence.

That being said, Warcraft lore is flexible and allows for individual character stories and interpretations. It is conceivable that an exceptional circumstance or a unique character backstory could be created to explain why a Mag’har Orc would become a warlock. However, it would be considered an exception rather than the norm, and such a character would likely face scrutiny or be viewed as an outlier within the Mag’har Orc community.

Ultimately, the possibility of a Mag’har Orc becoming a warlock is a creative choice left to the player in roleplaying scenarios or personal storytelling, but it goes against their traditional lore and cultural inclination towards shamanism.

Night Elf Warlocks: In World of Warcraft lore, Night Elves have a strong connection to nature and the arcane, and they have a deep reverence for Elune, the Moon Goddess. They primarily practice druidism, harnessing the powers of nature and shapeshifting. Warlocks, on the other hand, derive their powers from dark and demonic sources, making pacts with malevolent entities to gain their magic.

Considering the Night Elves’ strong ties to nature and their devotion to Elune, it would be highly unlikely and goes against their established lore for a Night Elf to become a warlock. The Night Elves have a deep distrust and aversion to dark magic, as evidenced by their long-standing conflict with the Burning Legion and their efforts to protect the Well of Eternity from its corruption.

While individual character stories and exceptions can be explored in roleplaying scenarios or personal storytelling, the concept of a Night Elf becoming a warlock would be a significant departure from their traditional lore and cultural values. Such a character would likely face scrutiny or be seen as an anomaly within Night Elf society.

It’s important to note that World of Warcraft lore is subject to interpretation and creative choices, so if you’re creating a character or engaging in roleplay, it’s ultimately up to you and your fellow players to decide how you want to approach the story.

Tauren Warlocks: In World of Warcraft lore, Tauren are a peaceful and nature-loving race with strong ties to the Earth Mother and the spirits of the land. They primarily practice druidism and shamanism, drawing their powers from nature and ancestral spirits. Warlocks, on the other hand, tap into dark and demonic powers, making pacts with malevolent entities.

Considering the Tauren’s deep connection to nature and their reverence for the Earth Mother, it would be highly unlikely for a Tauren to become a warlock. Their cultural values and spiritual beliefs align more closely with the forces of balance, harmony, and protection rather than the dark and destructive powers associated with warlock magic.

While individual character stories and exceptions can be explored in roleplaying scenarios or personal storytelling, the concept of a Tauren becoming a warlock would be a significant departure from their established lore and cultural identity. Such a character would likely face considerable opposition or scrutiny within Tauren society.

Ultimately, the interpretation and creative choices in World of Warcraft lore are up to the players and storytellers. If you’re engaging in roleplay or creating a character, it’s important to consider how your character’s choices and background align with the established lore and cultural norms of their race.

Pandaren Warlocks: In World of Warcraft lore, Pandaren are a race known for their peaceful and harmonious way of life. They have a deep connection to the energies of the land, embracing the philosophies of balance and inner peace. They primarily follow the paths of monkhood and are skilled in martial arts and spiritual enlightenment.

The concept of a Pandaren becoming a warlock goes against their cultural values and beliefs. Warlocks harness dark and chaotic powers, making pacts with demonic entities. This type of magic is diametrically opposed to the Pandaren’s pursuit of harmony and inner balance.

While individual character stories and exceptions can be explored in roleplaying scenarios or personal storytelling, it would be highly unlikely for a Pandaren to become a warlock. Their cultural background and strong connection to the energies of the land suggest that they would be more inclined to pursue disciplines such as monkhood or other spiritually focused paths.

It’s important to consider the established lore and cultural context when creating a character in World of Warcraft. While there may be room for unique character interpretations, it’s essential to ensure that the character’s choices and background align with the established lore and cultural norms of their race.

Zandalari Warlocks: In World of Warcraft lore, the Zandalari Trolls are a powerful and ancient troll empire known for their connection to the Loa, powerful spirits worshipped by the trolls. They have a rich tradition of voodoo and primal magic, and their culture is deeply rooted in spiritual practices.

The concept of a Zandalari Troll becoming a warlock is somewhat conflicting. Warlocks in WoW harness dark and chaotic energies, often making pacts with demonic entities to gain power. This clashes with the Zandalari’s traditional voodoo practices and their reverence for the Loa, which are more aligned with primal and spiritual forces.

While it’s not entirely impossible for a Zandalari Troll to become a warlock, it would be highly unusual and could go against the cultural and spiritual values of their society. It would require a compelling and unique character story to justify such a choice and would likely involve significant internal conflicts and repercussions within Zandalari society.

Ultimately, the decision of whether a Zandalari Troll can become a warlock would be up to the player’s interpretation and the storytelling context in which the character exists. It’s important to consider the established lore and cultural background of the race while ensuring a cohesive and meaningful character concept.

Kul Tiran Warlocks: In World of Warcraft lore, the Kul Tirans are a seafaring human people hailing from the island nation of Kul Tiras. They have a strong naval tradition and a deep connection to the sea.

Warlocks in WoW wield dark and chaotic energies, often making pacts with demonic entities to gain power. The practice of warlock magic goes against the values and beliefs of the Kul Tirans, who are known for their strong sense of honor and duty.

It would be highly unlikely for a Kul Tiran to become a warlock given their cultural background and values. The Kul Tirans have a more traditional and disciplined approach to magic, focusing on arcane and elemental magic rather than delving into the dark arts.

While player characters in WoW have the freedom to explore different paths and classes, it would require a compelling and unique character story to justify a Kul Tiran becoming a warlock. It would involve significant internal conflicts and the character’s journey would likely revolve around reconciling their newfound powers with their cultural heritage.

Ultimately, the decision of whether a Kul Tiran can become a warlock is up to the player’s interpretation and the storytelling context in which the character exists. It’s important to consider the established lore and cultural aspects of the race while creating a cohesive and meaningful character concept.

Meh, I still like the new warlock combos regardless.

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good enough

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My tauren warlocks an atheist with an edgelord complex.

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It keeps ignoring individual reasons and harps on the cultural hegemony of said races, which you could do for the races that already have Warlocks.

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AI will take over the world one day, and humanity will be fighting to survive. Its already understanding us too well.

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How would a new player understand enough to about the established lore and cultural context without playing the game first?

Started in legion and still have barely an inkling.

Questions whether writers of last 2 expansion even understand the established lore and cultural context. (Looking at you robot Elunes sister)

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Here’s your allowance for the individual reason. Just be aware that in roleplay, your individual’s reasoning comes with a consequence. I think that’s the part people keep choosing to ignore.

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you gonna ask it in the far future on paladins/shamans if they started making the restrictions gone for em?

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My faith in AI is restored!

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It really doesn’t matter what combination of race and class someone chooses to play.

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The problem people aren’t acknowledging is that you have a definitive start point. By the time your character zones in for the first time, you are already an established character. Especially for races like LFD, you are already a righteous champion of the literal holy light who is VERY against demonic/fel and void, and undead. If you are a Tauren, you were raised in tribalistic nature-focused culture that focused on the Earthmother and having a deep respect and love for the natural world/land.

What “should” happen is Blizzard starting us off more fresh or, gods forbid, actually have class-specific questlines that explains a LFD (or any character/race choice) and “why” they picked the path they did. Something like a LFD warlock makes FAR more sense in a world where one can change their class since that at least opens up the narrative hook that the LFD had a change of faith and abandons the light for fel/void/whatever.

But Blizzard is quite poor in how they handle the actual RPG portions of the game. We’re locked to narratives and our choices do not matter. I can’t, canonically, have chosen not to murder a red dragon flight and resurrect them as my undead servants against the legion. Even if “I”, the player, choose to never do that questline, it still canonically happens. “I” am the deathlord and only “I” wield and have Shadowmourne and any other legendary items. We’re integrated so deeply in the story we’re literally on first name basis with the most prominent of lore characters. Heck I can’t even make actual meaningful choices based on even different classes. How I would approach this world as a DK is very different than say a paladin who have wildly different morality alignments that only overlap at certain junctions.

People want to act like “they” are just random adventurer 22947880373494 and they are the most special of snowflakes who choose to go down a different path when literally everything in the lore says otherwise and mechanically it is just a skin, stats, and an ability, what Blizzard is essentially doing is saying their own carefully crafted world and the established “rules” for how it works/functions is just moot.

“I” don’t care what you want to play. I do care that Blizzard is just catering to a type of player who I think is bad/wrong for this game. I don’t go to Fortnite or any of your run of the mill lobby shooters and demand an immersive world with lore spanning multiple decades to invest in before I go pwn some noobs and I have no actual trust they are going to do things the “right” way and justify these nonsensical race/class combinations with actual believable lore. I guess I just wish Blizzard respected their own IP/work and doesn’t cave just because they want to squeeze whatever last droplets of time/money can be made with these decisions.

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Yeah but it’s also learning from us… So it’s going to be stupid

At worst it ends up becoming a reality tv star

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If its learning off of twitter and tik tok, its gonna be a very stupid AI.

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So much to give Evokers class summoning with the
new spec.

This is a good example of why ChatGPT won’t be taking my job anytime soon - it just throws back whatever it finds on the web without nuance to the thought, using really pretty good language modeling so that the information looks credible. Ultimately, though, what it spits out is only as good as what it can find in the specific information that it was fed.

The similarity in the responses mentioning “lore” specifically also makes me wonder what the question was that it was provided. When I put in “Can Draenei be warlocks?” I got (bolded for emphasis):

In the World of Warcraft lore, Draenei are a race of noble and virtuous beings with a strong connection to the Holy Light. They are known for their affinity towards the priesthood and paladin classes. Traditionally, Draenei do not possess the inherent ability to become warlocks.

Warlocks draw their power from demonic entities and dark magic, which goes against the Draenei’s deeply ingrained principles of righteousness and devotion to the Light. However, there have been rare instances where individual Draenei have turned to the dark arts and embraced the path of a warlock.

In the game’s storyline, a small group of renegade Draenei called the “Sons of Lothar” were exposed to the corrupting influence of the orc warlocks during the events of the First War. As a result, a few Draenei members of the Sons of Lothar, such as Nobundo and Eredar twins Socrethar and Socrethar the Exiled, eventually became warlocks.

While these cases exist in the lore, it’s important to note that they are exceptions rather than the norm. Draenei warlocks are not a common occurrence and remain a rarity within their society.

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While I do not agree that lore is up to interpretation in most cases - there gotta be logical consistency in your reasoning - I do very much agree that it is up to yourself and your fellow players to decide how you want to approach the story.

Aka.

Blizzard does not need to make up stories for why a lightforged draenei or a draenei, or whatever race, suddenly chooses to become a warlock. It is up to you to use the established lore and created a background for your own character, and it is up to others to react in accordance with established lore if they wish for their own characters to act as a monolith.

If roleplaying is what you are into.

That is proper roleplay.

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Hey bud, the new transmog looks awesome!! :v:

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It’s literally just repeating itself in every response.

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Literally EVERY race technically opposes being a Warlock. The whole thing about Fel is that it corrupts ANYTHING. There is no actual reason why ANY race can’t be corrupted, so Warlocks 100% make sense no matter what.

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So basically everything I said the other day on this subject when it comes to both forms of Draenai.

I just wasn’t so eloquent.

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